Improved Gouge Changed
Increases the duration of your Gouge ability by 0.5/1/1.5 sec.
Removed effectMoved from Combat to Assassination
Increases the duration of your Gouge ability by 0.5/1/1.5 sec.
Removed effectMoved from Combat to Assassination
After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Removed an opponent that yields experience or honorAdded a non-trivial enemyAdded Mutilate
Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%.
Added with all attacks and Poisons
Gives your finishing moves a 20/40/60% chance to add a Combo Point to your target.
Increases all damage dealt by 2/4% against Humanoid and Giant targets.
Reworded Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Increases the duration of your Slice and Dice ability by 15/30/45%.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Reworded Classic: Increases the armor reduced by your Expose Armor ability by 50%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4/8/12/16/20%.
Added MutilateChanged 30% → 20%
Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects.
Moved column 2 → 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Added or MutilateMoved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10/20/30/40/50% chance to not consume a charge.
Added and gives Poison applications a 50% chance to not consume a charge
Increases your maximum Energy by 5/10.
Ranks was 1, now 2Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5 · column 2 → 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
New in Forever No Classic Rogue talent carries this spell or this name.
Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks.
Reworded Classic: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.Ranks was 3, now 2
Your critical strikes from abilities that add Combo Points have a 20/40/60/80/100% chance to add an additional Combo Point.
Moved column 2 → 3Requires was Cold Blood, now nothing
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
New in Forever No Classic Rogue talent carries this spell or this name.
Increases the damage done by your Eviscerate ability by 7/13/20%.
Changed 15% → 20%Moved from Assassination to Combat
Reduces the Energy cost of your Sinister Strike ability by 3/5.
Increases your Dodge chance by 1/2/3/4/5%.
Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.
New in Forever No Classic Rogue talent carries this spell or this name.
Increases your Parry chance by 2/4/6%.
Changed 3% → 6%Ranks was 5, now 3
Improves your chance to hit by 1/2/3%.
Changed Increases → ImprovesRemoved with melee weaponsRanks was 5, now 3
Reduces the cooldown of your Sprint and Evasion abilities by 30/60%.
Changed 1.5 min → 60%
A strike that becomes active after parrying an opponent's attack.
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50/100% chance to Silence the target for 2 sec.
Reduces the Energy cost of your Eviscerate ability by 10.
New in Forever No Classic Rogue talent carries this spell or this name.
Increases the damage done by your off-hand weapon by 5/10/15/20/25%.
Changed 50% → 25%
Dual Wield Specialization in detail · Show in the calculator
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Added meleeChanged In addition → and your melee
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1/2/3/4/5%. Mace: Your attacks ignore 3/6/9/12/15% of your target's armor.
Renamed Sword Specialization → Hack and SlashReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Reduces the chance for your attacks to be Dodged or Parried by 1/2%.
Reworded Classic: Increases your skill with Sword, Fist and Dagger weapons by 5.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.
Added Backstab
Increases your Energy regeneration rate by 100% for 15 sec.
Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/3/4/5/6 sec.
Reworded Classic: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 1
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Removed More effective than Master of Deception (Rank 2)Added as if you were 3 levels higherRanks was 5, now 3
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%.
Changed when striking from behind with → byAdded and MutilateChanged 8% → 10%Ranks was 5, now 2
Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Changed 45% → 100%Added one ofChanged attack → attacksMoved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2
Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec.
Changed 1.5 min → 90 sec
Reduces the Energy cost of your Sap and Blind abilities by 25/50%.
New in Forever No Classic Rogue talent carries this spell or this name.
Increases the critical strike chance of your Ambush ability by 15/30/45%.
Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 3 → 4
Gives you a 33/67/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Changed 75% → 100%
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Added (180% if a Dagger is equipped in your Main Hand)
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
New in Forever No Classic Rogue talent carries this spell or this name.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Added as if you were 3 levels higherChanged you are → to beRemoved More effective than Heightened Senses (Rank 1)Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Removed When usedChanged 10 → 20Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4Requires was Preparation, now nothing
Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%.
Changed 0 → 9%Removed The amount of Armor reduced increases with your level
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target.
Added and your Garrote ability no longer requires you to be behind your targetMoved column 3 → 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Reworded Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.Moved column 4 → 3
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.
New in Forever No Classic Rogue talent carries this spell or this name.
Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.
New in Forever No Classic Rogue talent carries this spell or this name.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
New in Forever No Classic Rogue talent carries this spell or this name.