Skip to content

WoW Forever

Rogue Changes from Classic

Forever build 1.60.1.70707 against Classic Era build 1.15.9.70576. 69 differences.

New talents in Forever

9
  • MutilateAssassination · 1 rank
  • VenomAssassination · 1 rank
  • Puncturing WoundsCombat · 3 ranks
  • Flawless ExecutionCombat · 1 rank
  • Dirty TricksSubtlety · 2 ranks
  • Improved DistractSubtlety · 2 ranks
  • QuietusSubtlety · 5 ranks
  • CutthroatSubtlety · 5 ranks
  • Thousand CutsSubtlety · 1 rank

Changed talents

34

A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.

  • Improved GougeAssassination Removed effectMoved from Combat to Assassination
  • Remorseless AttacksAssassination Removed an opponent that yields experience or honorAdded a non-trivial enemyAdded Mutilate
  • MaliceAssassination Added with all attacks and Poisons
  • MurderAssassination Reworded Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
  • Improved Expose ArmorAssassination Reworded Classic: Increases the armor reduced by your Expose Armor ability by 50%.
  • LethalityAssassination Added MutilateChanged 30% → 20%
  • Vile PoisonsAssassination Moved column 2 → 1
  • Cold BloodAssassination Added or MutilateMoved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
  • Improved PoisonsAssassination Added and gives Poison applications a 50% chance to not consume a charge
  • VigorAssassination Ranks was 1, now 2Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5 · column 2 → 1
  • Improved Kidney ShotAssassination Reworded Classic: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.Ranks was 3, now 2
  • Seal FateAssassination Moved column 2 → 3Requires was Cold Blood, now nothing
  • Improved EviscerateCombat Changed 15% → 20%Moved from Assassination to Combat
  • DeflectionCombat Changed 3% → 6%Ranks was 5, now 3
  • PrecisionCombat Changed Increases → ImprovesRemoved with melee weaponsRanks was 5, now 3
  • EnduranceCombat Changed 1.5 min → 60%
  • Dual Wield SpecializationCombat Changed 50% → 25%
  • Blade FlurryCombat Added meleeChanged In addition → and your melee
  • Hack and SlashCombat Renamed Sword Specialization → Hack and SlashReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Weapon ExpertiseCombat Reworded Classic: Increases your skill with Sword, Fist and Dagger weapons by 5.
  • AggressionCombat Added Backstab
  • CamouflageSubtlety Reworded Classic: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 1
  • Master of DeceptionSubtlety Removed More effective than Master of Deception (Rank 2)Added as if you were 3 levels higherRanks was 5, now 3
  • OpportunitySubtlety Changed when striking from behind with → byAdded and MutilateChanged 8% → 10%Ranks was 5, now 2
  • SetupSubtlety Changed 45% → 100%Added one ofChanged attack → attacksMoved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2
  • ElusivenessSubtlety Changed 1.5 min → 90 sec
  • Improved AmbushSubtlety Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 3 → 4
  • InitiativeSubtlety Changed 75% → 100%
  • Ghostly StrikeSubtlety Added (180% if a Dagger is equipped in your Main Hand)
  • Heightened SensesSubtlety Added as if you were 3 levels higherChanged you are → to beRemoved More effective than Heightened Senses (Rank 1)Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
  • PremeditationSubtlety Removed When usedChanged 10 → 20Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4Requires was Preparation, now nothing
  • Serrated BladesSubtlety Changed 0 → 9%Removed The amount of Armor reduced increases with your level
  • Dirty DeedsSubtlety Added and your Garrote ability no longer requires you to be behind your targetMoved column 3 → 1
  • HemorrhageSubtlety Reworded Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.Moved column 4 → 3

No longer talents

7
  • Improved BackstabClassic Combat, row 2Increases the critical strike chance of your Backstab ability by 10%.
  • Dagger SpecializationClassic Combat, row 4Increases your chance to get a critical strike with Daggers by 1%.
  • Mace SpecializationClassic Combat, row 5Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
  • Fist Weapon SpecializationClassic Combat, row 5Increases your chance to get a critical strike with Fist Weapons by 1%.
  • Sleight of HandClassic Subtlety, row 2Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
  • Improved SapClassic Subtlety, row 4Gives you a 30% chance to return to stealth mode after using your Sap ability.
  • DeadlinessClassic Subtlety, row 6Increases your Attack Power by 2%.

New spells and ranks

2
  1. Level 30

    Mutilate

    New spellAssassinationFrom a talent

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  2. Level 40

    Venom

    New spellAssassinationFrom a talent

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Also listed as added in the game data, with nothing new in the spellbook:

  • Hack and SlashCombat · level 1
  • Coup de GraceAssassination · level 30

Changed spells

10

Classic text first, Forever text under it. Changed words are marked.

  • BackstabCombat · 9 ranks changed, rank 9 shown Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Blade FlurryCombat Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • DistractSubtlety Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
  • EviscerateAssassination · rank 6 Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
  • Expose ArmorAssassination · 5 ranks changed, rank 5 shown Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor Finishing move that exposes the target for 30 sec, reducing Armor per combo point:
  • GougeCombat · 5 ranks changed, rank 5 shown Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
  • HemorrhageSubtlety An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • PremeditationSubtlety When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • RuptureAssassination · 6 ranks changed, rank 6 shown Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.9 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.1 damage over 12 secs 4 points: 377.4 damage over 14 secs 5 points: 469.2 damage over 16 secs
  • SapSubtlety · 3 ranks changed, rank 3 shown Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Spells no longer trained

2
  • HemorrhageSubtlety
  • HemorrhageSubtlety