A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.
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Improved GougeAssassination Removed effectMoved from Combat to Assassination -
Remorseless AttacksAssassination Removed an opponent that yields experience or honorAdded a non-trivial enemyAdded Mutilate -
MaliceAssassination Added with all attacks and Poisons -
MurderAssassination Reworded Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%. -
Improved Expose ArmorAssassination Reworded Classic: Increases the armor reduced by your Expose Armor ability by 50%. -
LethalityAssassination Added MutilateChanged 30% → 20% -
Vile PoisonsAssassination Moved column 2 → 1 -
Cold BloodAssassination Added or MutilateMoved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 -
Improved PoisonsAssassination Added and gives Poison applications a 50% chance to not consume a charge -
VigorAssassination Ranks was 1, now 2Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5 · column 2 → 1 -
Improved Kidney ShotAssassination Reworded Classic: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.Ranks was 3, now 2 -
Seal FateAssassination Moved column 2 → 3Requires was Cold Blood, now nothing -
Improved EviscerateCombat Changed 15% → 20%Moved from Assassination to Combat -
DeflectionCombat Changed 3% → 6%Ranks was 5, now 3 -
PrecisionCombat Changed Increases → ImprovesRemoved with melee weaponsRanks was 5, now 3 -
EnduranceCombat Changed 1.5 min → 60% -
Dual Wield SpecializationCombat Changed 50% → 25% -
Blade FlurryCombat Added meleeChanged In addition → and your melee -
Hack and SlashCombat Renamed Sword Specialization → Hack and SlashReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. -
Weapon ExpertiseCombat Reworded Classic: Increases your skill with Sword, Fist and Dagger weapons by 5. -
AggressionCombat Added Backstab -
CamouflageSubtlety Reworded Classic: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 1 -
Master of DeceptionSubtlety Removed More effective than Master of Deception (Rank 2)Added as if you were 3 levels higherRanks was 5, now 3 -
OpportunitySubtlety Changed when striking from behind with → byAdded and MutilateChanged 8% → 10%Ranks was 5, now 2 -
SetupSubtlety Changed 45% → 100%Added one ofChanged attack → attacksMoved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2 -
ElusivenessSubtlety Changed 1.5 min → 90 sec -
Improved AmbushSubtlety Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 3 → 4 -
InitiativeSubtlety Changed 75% → 100% -
Ghostly StrikeSubtlety Added (180% if a Dagger is equipped in your Main Hand) -
Heightened SensesSubtlety Added as if you were 3 levels higherChanged you are → to beRemoved More effective than Heightened Senses (Rank 1)Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 -
PremeditationSubtlety Removed When usedChanged 10 → 20Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4Requires was Preparation, now nothing -
Serrated BladesSubtlety Changed 0 → 9%Removed The amount of Armor reduced increases with your level -
Dirty DeedsSubtlety Added and your Garrote ability no longer requires you to be behind your targetMoved column 3 → 1 -
HemorrhageSubtlety Reworded Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.Moved column 4 → 3