Rogue spellbook by level
30Game build 1.60.1.70707. 30 trained spells, one line per spell with every rank's level. 2 are new in Forever.
Race
Every Rogue spell
30Levels 1 to 10
Eviscerate 1816243240485660
Instant
Melee Range
Requires Melee Weapon
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
9 ranks: Lv 1 · Lv 8 · Lv 16 · Lv 24 · Lv 32 · Lv 40 · Lv 48 · Lv 56 · Lv 60
Redirect 1
Instant10 sec cooldown
Melee Range
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
Trained at level 1
Sinister Strike 16142230384654
Instant
Melee Range
Requires Melee Weapon
Chains to 1 target
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
8 ranks: Lv 1 · Lv 6 · Lv 14 · Lv 22 · Lv 30 · Lv 38 · Lv 46 · Lv 54
Stealth 1204060
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
4 ranks: Lv 1 · Lv 20 · Lv 40 · Lv 60
Backstab 41220283644526060
Instant
Melee Range
Requires Dagger
Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
9 ranks: Lv 4 · Lv 12 · Lv 20 · Lv 28 · Lv 36 · Lv 44 · Lv 52 · Lv 60 · Lv 60
Pick Pocket 4
Gouge 618324660
Instant10 sec cooldown
Melee Range
Requires Melee Weapon
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
5 ranks: Lv 6 · Lv 18 · Lv 32 · Lv 46 · Lv 60
Evasion 8
Instant5 min cooldown
The rogue's dodge chance will increase by 50% for 15 sec.
Trained at level 8
Sap 102848
Instant
Melee Range
Requires Melee Weapon
Requires Stealth
Hits up to 1 target
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
3 ranks: Lv 10 · Lv 28 · Lv 48
Slice and Dice 1042
Instant
100 yd range
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
2 ranks: Lv 10 · Lv 42
Sprint 103458
Instant5 min cooldown
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
3 ranks: Lv 10 · Lv 34 · Lv 58
Levels 11 to 20
Kick 12264258
Instant10 sec cooldown
Melee Range
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
4 ranks: Lv 12 · Lv 26 · Lv 42 · Lv 58
Expose Armor 1426364656
Instant
Melee Range
Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing Armor per combo point:
5 ranks: Lv 14 · Lv 26 · Lv 36 · Lv 46 · Lv 56
Garrote 142230384654
Instant
Melee Range
Requires Stealth
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
6 ranks: Lv 14 · Lv 22 · Lv 30 · Lv 38 · Lv 46 · Lv 54
Feint 1628405260
Instant10 sec cooldown
Melee Range
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
5 ranks: Lv 16 · Lv 28 · Lv 40 · Lv 52 · Lv 60
Ambush 182634425058
Instant
Melee Range
Requires Dagger
Requires Stealth
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
6 ranks: Lv 18 · Lv 26 · Lv 34 · Lv 42 · Lv 50 · Lv 58
Rupture 202836445260
Instant
Melee Range
Requires Melee Weapon
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.7 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.2 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87.2 damage over 16 secs
6 ranks: Lv 20 · Lv 28 · Lv 36 · Lv 44 · Lv 52 · Lv 60
Levels 21 to 30
Distract 22
Instant30 sec cooldown
30 yd range
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Trained at level 22
Vanish 2242
Instant5 min cooldown
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
2 ranks: Lv 22 · Lv 42
Detect Traps 24
Premeditation Talent 25
Instant2 min cooldown
20 yd range
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Trained at level 25
Cheap Shot 26
Instant
Melee Range
Requires Melee Weapon
Requires Stealth
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Trained at level 26
Blade Flurry Talent 30
Instant2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Trained at level 30
Disarm Trap 30
2 sec cast
Melee Range
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Trained at level 30
Hemorrhage Talent 30
Instant
Melee Range
Requires Melee Weapon
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Trained at level 30
Kidney Shot 3050
Instant20 sec cooldown
Melee Range
Requires Melee Weapon
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
2 ranks: Lv 30 · Lv 50
Mutilate New Talent 30405060
Instant
Melee Range
Requires Dagger
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
4 ranks: Lv 30 · Lv 40 · Lv 50 · Lv 60
Levels 31 to 40
Blind 34
Instant5 min cooldown
10 yd range
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Trained at level 34
Safe Fall 40
Venom New Talent 40
Instant
100 yd range
Requires Melee Weapon
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Trained at level 40
No spell on this tab fits the filters above.
Skyborne Rogue: Alliance and Horde
High Order SkyborneAlliance
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Read LeylineAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
Windshaper SkyborneHorde
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SkysightAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Both
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Walk on Air -
Elemental Insight -
Wind Blessed
Racials as game build data gives them to a Skyborne Rogue; the rest of the spellbook is the same for both.
