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WoW Forever

Every Hunter Talent

51 talents, 14 new and 29 changed since Classic. Game build 1.60.1.70707.

Beast Mastery

16

Deadly Aspects Changed

5 ranks · tier 1, open from the first point

While Aspect of the Hawk is active, Auto Shot has a 2/4/6/8/10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2/4/6/8/10% chance of increasing melee attack speed by 30% for 12 sec.

Renamed Improved Aspect of the Hawk → Deadly AspectsReworded Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Deadly Aspects in detail · Show in the calculator

Focused Fire New in Forever

2 ranks · tier 2, needs 5 points in Beast Mastery

Increases all damage you and your pet deal by 1/2% while your pet is active.

New in Forever No Classic Hunter talent carries this spell or this name.

Focused Fire in detail · Show in the calculator

Improved Aspect of the Monkey Changed

3 ranks · tier 2, needs 5 points in Beast Mastery

Increases the Dodge bonus of your Aspect of the Monkey by 2/4/6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Changed 3% → 6%Added Additionally, your pet gains 50% of the effect of your Aspect of the Monkey abilityRanks was 5, now 3

Improved Aspect of the Monkey in detail · Show in the calculator

Pathfinding Changed

2 ranks · tier 2, needs 5 points in Beast Mastery

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3/6%.

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 3

Pathfinding in detail · Show in the calculator

Improved Revive Pet

2 ranks · tier 2, needs 5 points in Beast Mastery

Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%.

Improved Revive Pet in detail · Show in the calculator

Improved Mend Pet Changed

2 ranks · tier 4, needs 15 points in Beast Mastery

Gives your Mend Pet spell a 15/50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10/20%.

Removed tickAdded time it heals and reduces the Mana cost by 20%Moved column 2 → 1

Improved Mend Pet in detail · Show in the calculator

Ferocity Changed

5 ranks · tier 4, needs 15 points in Beast Mastery

Increases the critical strike chance of your pets and hawks by 2/4/6/8/10%.

Added and hawksChanged 15% → 10%

Ferocity in detail · Show in the calculator

Summon Hawk New in Forever

1 rank · tier 4, needs 15 points in Beast Mastery

Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

New in Forever No Classic Hunter talent carries this spell or this name.

Summon Hawk in detail · Show in the calculator

Spirit Bond Changed

2 ranks · tier 5, needs 20 points in Beast Mastery

While your pet is active, you and your pet will regenerate 1% of total health every 10/5 sec.

Changed 2% → 1%Changed 10 → 5

Spirit Bond in detail · Show in the calculator

Intimidation Changed

1 rank · tier 5, needs 20 points in Beast Mastery · needs 1 point in Bestial Wrath or 1 point in Bestial Swiftness

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Reworded Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.Requires was nothing, now Bestial Swiftness, Bestial Wrath

Intimidation in detail · Show in the calculator

Bestial Discipline Changed

2 ranks · tier 5, needs 20 points in Beast Mastery

Increases the Focus regeneration of your pets by 10/20% and allows 25/50% of your Mana regeneration to continue while casting.

Added and allows 50% of your Mana regeneration to continue while casting

Bestial Discipline in detail · Show in the calculator

Frenzy

5 ranks · tier 6, needs 25 points in Beast Mastery · needs 5 points in Ferocity

Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Frenzy in detail · Show in the calculator

Bestial Wrath

1 rank · tier 7, needs 30 points in Beast Mastery · needs 1 point in Intimidation

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Bestial Wrath in detail · Show in the calculator

Marksmanship

17

Hawk Eye Changed

3 ranks · tier 1, open from the first point

Increases the range of your ranged weapons by 2/4/6 yards.

Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1 · column 4 → 1

Hawk Eye in detail · Show in the calculator

Lethal Attacks Changed

5 ranks · tier 1, open from the first point

Increases your critical strike chance with all attacks by 1/2/3/4/5%.

Renamed Lethal Shots → Lethal AttacksChanged ranged weapons → all attacksMoved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

Lethal Attacks in detail · Show in the calculator

Improved Stings New in Forever

3 ranks · tier 2, needs 5 points in Marksmanship

Increases the damage of your Serpent Sting ability by 6/13/20%, reduces the cooldown of your Viper Sting ability by 2/4/6 sec, and increases the duration of your Scorpid Sting ability by 15/30/45 sec.

New in Forever No Classic Hunter talent carries this spell or this name.

Improved Stings in detail · Show in the calculator

Efficiency Changed

5 ranks · tier 2, needs 5 points in Marksmanship

Reduces the Mana cost of your Shots, Stings, and melee abilities by 3/6/9/12/15%.

Reworded Classic: Reduces the Mana cost of your Shots and Stings by 10% (Strikes, with S03 - Tuning and Overrides Passive - Hunter).Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 2

Efficiency in detail · Show in the calculator

Careful Aim New in Forever

5 ranks · tier 2, needs 5 points in Marksmanship

Increases your Attack Power by 20/40/60/80/100% of your Intellect.

New in Forever No Classic Hunter talent carries this spell or this name.

Careful Aim in detail · Show in the calculator

Rapid Killing New in Forever

2 ranks · tier 3, needs 10 points in Marksmanship

Reduces the cooldown on your Rapid Fire ability by 1/2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10/20%.

New in Forever No Classic Hunter talent carries this spell or this name.

Rapid Killing in detail · Show in the calculator

Improved Arcane Shot Changed

5 ranks · tier 3, needs 10 points in Marksmanship

Reduces the cooldown of your Arcane Shot by 0.3/0.6/0.9/1.2/1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Reworded Classic: Reduces the cooldown of your Arcane Shot by 1 sec.

Improved Arcane Shot in detail · Show in the calculator

Lone Wolf New in Forever

1 rank · tier 3, needs 10 points in Marksmanship

You deal 20% increased damage with all attacks while you do not have an active pet.

New in Forever No Classic Hunter talent carries this spell or this name.

Lone Wolf in detail · Show in the calculator

Trueshot Aura Changed

1 rank · tier 4, needs 15 points in Marksmanship

Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

Reworded Classic: Increases the attack power of party members within 45 yards by 50 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4Requires was Barrage, now nothing

Trueshot Aura in detail · Show in the calculator

Mortal Shots Changed

5 ranks · tier 4, needs 15 points in Marksmanship · needs 5 points in Careful Aim

Increases the critical strike damage bonus on all ranged abilities by 6/12/18/24/30%.

Reworded Classic: Increases your ranged weapon critical strike damage bonus by 30% (melee ability with S03 - Tuning and Overrides Passive - Hunter).Requires was Lethal Shots, now Careful Aim

Mortal Shots in detail · Show in the calculator

Rapid Recuperation New in Forever

2 ranks · tier 5, needs 20 points in Marksmanship · needs 2 points in Rapid Killing

Afflicting a target with Serpent Sting allows 25/50% of your Mana Regeneration to continue while casting for 15 sec, increased to 50/100% when Rapid Killing is consumed.

New in Forever No Classic Hunter talent carries this spell or this name.

Rapid Recuperation in detail · Show in the calculator

Barrage Changed

3 ranks · tier 5, needs 20 points in Marksmanship

Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3/7/10%.

Added Aimed ShotChanged 15% → 10%Moved column 2 → 3

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Scatter Shot Changed

1 rank · tier 5, needs 20 points in Marksmanship

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Moved column 1 → 4

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Sniper Shot New in Forever

1 rank · tier 7, needs 30 points in Marksmanship · needs 1 point in Trueshot Aura

A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

New in Forever No Classic Hunter talent carries this spell or this name.

Sniper Shot in detail · Show in the calculator

Survival

18

Improved Tracking Changed

5 ranks · tier 1, open from the first point

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1/2/3/4/5%.

Renamed Monster Slaying → Improved TrackingRanks was 3, now 5Moved column 1 → 2

Improved Tracking in detail · Show in the calculator

Entrapment Changed

5 ranks · tier 2, needs 5 points in Survival

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1/2/3/4/5 sec.

Reworded Classic: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Entrapment in detail · Show in the calculator

Savage Strikes Changed

2 ranks · tier 2, needs 5 points in Survival

Increases the critical strike chance of all your melee abilities by 2/4%.

Changed Raptor Strike and Mongoose Bite → all your melee abilitiesChanged 20% → 4%

Savage Strikes in detail · Show in the calculator

Survivalist Changed

5 ranks · tier 2, needs 5 points in Survival

Increases your total Health by 2/4/6/8/10%.

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 2 → 3

Survivalist in detail · Show in the calculator

Improved Wing Clip Changed

3 ranks · tier 2, needs 5 points in Survival

Gives your Wing Clip ability a 7/13/20% chance to immobilize the target for 5 sec.

Changed 12% → 20%Ranks was 5, now 3Moved column 3 → 4

Improved Wing Clip in detail · Show in the calculator

Clever Traps

2 ranks · tier 3, needs 10 points in Survival

Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%.

Clever Traps in detail · Show in the calculator

Surefooted Changed

3 ranks · tier 3, needs 10 points in Survival

Increases your hit chance by 1/2/3% and reduces the duration of movement impairing effects on you by 10/20/30%.

Reworded Classic: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3

Surefooted in detail · Show in the calculator

Survival Tactics Changed

2 ranks · tier 4, needs 15 points in Survival

Increases your chance to hit with your Trap and Feign Death abilities by 5/10%.

Renamed Trap Mastery → Survival TacticsReworded Classic: Decreases the chance enemies will resist trap effects by 10%.

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Predator's Edge New in Forever

5 ranks · tier 4, needs 15 points in Survival

Increases your melee ability critical strike damage by 6/12/18/24/30% and your Off Hand weapon damage by 10/20/30/40/50%.

New in Forever No Classic Hunter talent carries this spell or this name.

Predator's Edge in detail · Show in the calculator

Counterattack Changed

1 rank · tier 4, needs 15 points in Survival · needs 1 point in Deterrence

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Changed 40 → 50% weaponAdded plus 26Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

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Resourcefulness New in Forever

2 ranks · tier 5, needs 20 points in Survival

Reduces the Mana cost of your Trap and melee abilities by 30/60%, and grants your melee and ranged ability Critical Strikes a 50/100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

New in Forever No Classic Hunter talent carries this spell or this name.

Resourcefulness in detail · Show in the calculator

Expose Prey New in Forever

2 ranks · tier 5, needs 20 points in Survival

Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5/10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

New in Forever No Classic Hunter talent carries this spell or this name.

Expose Prey in detail · Show in the calculator

Survivalist's Discipline New in Forever

2 ranks · tier 5, needs 20 points in Survival

Reduces the cooldown of your Trap and Deterrence abilities by 20/40%.

New in Forever No Classic Hunter talent carries this spell or this name.

Survivalist's Discipline in detail · Show in the calculator

Strider Kick New in Forever

1 rank · tier 5, needs 20 points in Survival

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

New in Forever No Classic Hunter talent carries this spell or this name.

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Lacerating Strikes New in Forever

1 rank · tier 7, needs 30 points in Survival · needs 2 points in Expose Prey

Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

New in Forever No Classic Hunter talent carries this spell or this name.

Lacerating Strikes in detail · Show in the calculator