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WoW Forever

Every Mage Talent

53 talents, 6 new and 37 changed since Classic. Game build 1.60.1.70707.

Arcane

18

Wand Specialization Changed

2 ranks · tier 1, open from the first point

Increases your damage with Wands by 13/25%.

Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

Wand Specialization in detail · Show in the calculator

Improved Channeling Changed

5 ranks · tier 1, open from the first point

Gives your Arcane Missiles spell a 20/40/60/80/100% chance and your Arcane Blast and Arcane Wrath spells a 14/28/42/56/70% chance to not lose casting time when you take damage.

Renamed Improved Arcane Missiles → Improved ChannelingReworded Classic: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.Moved column 3 → 2

Improved Channeling in detail · Show in the calculator

Arcane Resilience Changed

2 ranks · tier 1, open from the first point

Increases your Armor by an amount equal to 25/50% of your Intellect.

Ranks was 1, now 2Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1

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Arcane Subtlety Changed

2 ranks · tier 2, needs 5 points in Arcane

Reduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.

Changed 10 → 15Changed 40% → 30%Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2

Arcane Subtlety in detail · Show in the calculator

Magic Absorption Changed

2 ranks · tier 2, needs 5 points in Arcane

Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.

Reworded Classic: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.Ranks was 5, now 2

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Arcane Concentration

5 ranks · tier 2, needs 5 points in Arcane

Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

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Missile Barrage New in Forever

2 ranks · tier 2, needs 5 points in Arcane

Gives your Arcane Blast spell a 20/40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10/20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

New in Forever No Classic Mage talent carries this spell or this name.

Missile Barrage in detail · Show in the calculator

Arcane Geometry Changed

2 ranks · tier 3, needs 10 points in Arcane

Increases the range of your Arcane spells by 3/6 yards.

Renamed Magic Attunement → Arcane GeometryReworded Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

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Arcane Impact Changed

3 ranks · tier 3, needs 10 points in Arcane

Increases the critical strike chance of your Arcane spells by 2/4/6%.

Renamed Improved Arcane Explosion → Arcane ImpactChanged Explosion spell → spellsRemoved an additional

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Arcane Blast New in Forever

1 rank · tier 3, needs 10 points in Arcane

Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

New in Forever No Classic Mage talent carries this spell or this name.

Arcane Blast in detail · Show in the calculator

Arcane Shielding Changed

2 ranks · tier 4, needs 15 points in Arcane

Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.

Renamed Improved Mana Shield → Arcane ShieldingRemoved 20%Added 33% and increases the resistances granted by your Mage Armor spell by 50%

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Arcane Meditation Changed

3 ranks · tier 4, needs 15 points in Arcane · needs 5 points in Arcane Concentration

Allows 17/33/50% of your Mana regeneration to continue while casting.

Changed 15% → 50%Moved column 4 → 3Requires was nothing, now Arcane Concentration

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Arcane Wrath New in Forever

1 rank · tier 4, needs 15 points in Arcane · needs 1 point in Arcane Blast

Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

New in Forever No Classic Mage talent carries this spell or this name.

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Arcane Mind Changed

5 ranks · tier 5, needs 20 points in Arcane

Increases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.

Reworded Classic: Increases your maximum Mana by 10%.Requires was Arcane Resilience, now nothing

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Arcane Instability Changed

3 ranks · tier 6, needs 25 points in Arcane

Increases the damage done by your spells by 1/2/3% and your critical strike chance by 1/2/3%.

Added done by your spells by 3%Moved column 2 → 3Requires was Presence of Mind, now nothing

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Arcane Power Changed

1 rank · tier 7, needs 30 points in Arcane · needs 1 point in Presence of Mind

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Changed When activated → For the next 15 secRemoved This effect lasts 15 secRequires was Arcane Instability, now Presence of Mind

Arcane Power in detail · Show in the calculator

Fire

17

Incineration Changed

5 ranks · tier 1, open from the first point

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2/4/6/8/10%.

Renamed Incinerate → IncinerationRanks was 2, now 5Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1 · column 1 → 2

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Accelerant Changed

5 ranks · tier 1, open from the first point

Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1/0.2/0.3/0.4/0.5 sec.

Renamed Improved Fireball → AccelerantChanged spell → Frostfire Bolt, and Arcane Wrath spellsMoved column 2 → 3

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Ignite

5 ranks · tier 2, needs 5 points in Fire

Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 sec.

Ignite in detail · Show in the calculator

Impact Changed

3 ranks · tier 2, needs 5 points in Fire

Gives your Fire spells a 3/7/10% chance to stun the target for 2 sec.

Changed 6% → 10%Ranks was 5, now 3Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2

Impact in detail · Show in the calculator

Burning Soul Changed

3 ranks · tier 3, needs 10 points in Fire

Gives your Fire spells a 23/47/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10/20/30%.

Ranks was 2, now 3Moved column 4 → 1

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Pyroblast Changed

1 rank · tier 3, needs 10 points in Fire

Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

Changed 141 → 95Changed 187 → 125Changed 56 → 44

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Improved Fire Blast Changed

2 ranks · tier 3, needs 10 points in Fire

Reduces the cooldown of your Fire Blast spell by 1/2 sec and increases its range by 8/15 yards.

Changed 1 → 2Added and increases its range by 15 yardsRanks was 3, now 2Moved later: was 5 points deep, now 10 · reachable at level 20 instead of 15 · row 2 → 3 · column 3 → 4

Improved Fire Blast in detail · Show in the calculator

Improved Scorch Changed

3 ranks · tier 4, needs 15 points in Fire

Your Scorch spell has a 33/67/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Changed spells have → spell hasChanged dealt → you dealChanged Stacks → stacking

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Heating Up New in Forever

1 rank · tier 4, needs 15 points in Fire · needs 1 point in Pyroblast

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

New in Forever No Classic Mage talent carries this spell or this name.

Heating Up in detail · Show in the calculator

Master of Elements Changed

3 ranks · tier 4, needs 15 points in Fire

Your Fire and Frost critical strikes will refund 10/20/30% of their base mana cost.

Changed spell criticals → critical strikes

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Blast Wave Changed

1 rank · tier 5, needs 20 points in Fire

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Changed 154 → 148Changed 186 → 178Added 50% reduced movement speed forRequires was Pyroblast, now nothing

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Fire Power Changed

3 ranks · tier 6, needs 25 points in Fire

Increases the damage done by your Fire spells by 1/2/3% per your Fire effects on the target, up to a maximum increase of 4/8/12%. Effects which mix multiple schools of magic do not qualify.

Reworded Classic: Increases the damage done by your Fire spells by 6%.Ranks was 5, now 3

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Combustion Changed

1 rank · tier 7, needs 30 points in Fire · needs 3 points in Critical Mass

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Added non-periodic

Combustion in detail · Show in the calculator

Frost

18

Frost Warding Changed

2 ranks · tier 1, open from the first point

Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15/30%, gives your Frost Ward a 10/20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10/20%.

Reworded Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

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Improved Frostbolt Changed

5 ranks · tier 1, open from the first point

Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1/0.2/0.3/0.4/0.5 sec.

Changed spell → and Frost Blast spells

Improved Frostbolt in detail · Show in the calculator

Precision Changed

3 ranks · tier 1, open from the first point

Improves your chance to hit with all spells by 2/4/6%.

Renamed Elemental Precision → PrecisionReworded Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

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Permafrost Changed

3 ranks · tier 2, needs 5 points in Frost

Increases the duration of your Chill effects by 11/22/33% and reduces the target's speed by an additional 3/7/10%.

Changed 3 secs → 33%

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Frost Channeling Changed

3 ranks · tier 3, needs 10 points in Frost

Reduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.

Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 1

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Improved Blizzard Changed

3 ranks · tier 3, needs 10 points in Frost

Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15/25/40% for 1.5 sec.

Changed 65%. Lasts → 40% forMoved column 4 → 2

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Ice Lance New in Forever

1 rank · tier 3, needs 10 points in Frost

Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

New in Forever No Classic Mage talent carries this spell or this name.

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Arctic Reach Changed

2 ranks · tier 4, needs 15 points in Frost

Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.

Added Frost Blast

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Ice Block Changed

1 rank · tier 4, needs 15 points in Frost

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

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Shatter Changed

3 ranks · tier 4, needs 15 points in Frost

Increases the critical strike chance of all your spells against Frozen targets by 17/33/50%.

Changed 30% → 50%Ranks was 5, now 3Moved column 3 → 4Requires was Improved Frost Nova, now nothing

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Cold Snap Changed

1 rank · tier 5, needs 20 points in Frost

Finishes the remaining cooldown on all your other Frost spells.

Removed When activated, this spellAdded remainingAdded otherMoved later: was 10 points deep, now 20 · reachable at level 30 instead of 20 · row 3 → 5

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Fingers of Frost New in Forever

2 ranks · tier 5, needs 20 points in Frost · needs 1 point in Ice Lance

Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
  2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

New in Forever No Classic Mage talent carries this spell or this name.

Fingers of Frost in detail · Show in the calculator

Winter's Chill Changed

5 ranks · tier 6, needs 25 points in Frost

Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Reworded Classic: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 6 times.

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Ice Barrier Changed

1 rank · tier 7, needs 30 points in Frost · needs 1 point in Cold Snap

While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

Reworded Classic: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.Requires was Ice Block, now Cold Snap

Ice Barrier in detail · Show in the calculator