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WoW Forever

Every Warrior Talent

52 talents, 9 new and 34 changed since Classic. Game build 1.60.1.70707.

Arms

17

Improved Tactical Mastery Changed

5 ranks · tier 2, needs 5 points in Arms

Tactical Mastery lets you retain up to an additional 3/6/9/12/15 Rage when you change stances.

Renamed Tactical Mastery → Improved Tactical MasteryAdded Tactical Mastery letsChanged 25 of your → an additional 15

Improved Tactical Mastery in detail · Show in the calculator

Improved Overpower Changed

2 ranks · tier 2, needs 5 points in Arms

Increases the critical strike chance of your Overpower ability by 25/50%.

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 4

Improved Overpower in detail · Show in the calculator

Anger Management Changed

1 rank · tier 3, needs 10 points in Arms · needs 5 points in Improved Tactical Mastery

Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Reworded Classic: Increases the time required for your rage to decay while out of combat by 30%.

Anger Management in detail · Show in the calculator

Deep Wounds

3 ranks · tier 3, needs 10 points in Arms · needs 3 points in Improved Rend

Your critical strikes cause your opponent to Bleed, dealing 20/40/60% of your melee weapon's average damage over 12 sec.

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Spearing Strike New in Forever

1 rank · tier 4, needs 15 points in Arms

A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

New in Forever No Classic Warrior talent carries this spell or this name.

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Impale Changed

2 ranks · tier 4, needs 15 points in Arms · needs 3 points in Deep Wounds

Increases the critical strike damage bonus of your abilities by 10/20%.

Removed in Battle, Defensive, and Berserker stance

Impale in detail · Show in the calculator

Bloodthrill New in Forever

5 ranks · tier 5, needs 20 points in Arms

Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4/8/12/16/20% chance to allow an activation of Overpower.

New in Forever No Classic Warrior talent carries this spell or this name.

Bloodthrill in detail · Show in the calculator

Weaponmaster Changed

5 ranks · tier 5, needs 20 points in Arms

Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.

Renamed Sword Specialization → WeaponmasterReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Moved column 4 → 3

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Improved Slam Changed

2 ranks · tier 6, needs 25 points in Arms

Reduces the global cooldown and cast time of your Slam ability by 0.25/0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

Reworded Classic: Decreases the casting time of your Slam ability by 0.2 sec.Ranks was 5, now 2Moved from Fury to Arms · later: was 20 points deep, now 25 · reachable at level 35 instead of 30 · row 5 → 6

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Mortal Strike

1 rank · tier 7, needs 30 points in Arms · needs 1 point in Sweeping Strikes

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

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Fury

17

Booming Voice Changed

5 ranks · tier 1, open from the first point

Increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage cost by 5/10/15/20/25%.

Reworded Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Booming Voice in detail · Show in the calculator

Cruelty Changed

5 ranks · tier 1, open from the first point

Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.

Changed Increases → ImprovesChanged weapons → attacks

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Lingering Rage New in Forever

5 ranks · tier 2, needs 5 points in Fury

Increases the time before your Rage begins to decay after leaving combat by 2/4/6/8/10 sec.

New in Forever No Classic Warrior talent carries this spell or this name.

Lingering Rage in detail · Show in the calculator

Unbridled Wrath Changed

5 ranks · tier 2, needs 5 points in Fury

Gives you a 12/24/36/48/60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Changed 40% → 60%Changed an → 1

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Furious Precision New in Forever

3 ranks · tier 3, needs 10 points in Fury

Increases your chance to hit with off-hand attacks by 4/7/10%.

New in Forever No Classic Warrior talent carries this spell or this name.

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Blood Craze Changed

3 ranks · tier 3, needs 10 points in Fury

Regenerates 1/2/3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Added or suffering more than 20% of your maximum Health from a single attack

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Dual Wield Specialization Changed

5 ranks · tier 4, needs 15 points in Fury

Increases the damage done by your off-hand weapon by 5/10/15/20/25% and the Rage generated by your off-hand attacks by 10/20/30/40/50%.

Added and the Rage generated by your off-hand attacks by 50%

Dual Wield Specialization in detail · Show in the calculator

Raging Blows New in Forever

1 rank · tier 4, needs 15 points in Fury

Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

New in Forever No Classic Warrior talent carries this spell or this name.

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Enrage Changed

5 ranks · tier 4, needs 15 points in Fury

Gives you a 30% chance to deal 2/4/6/8/10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Reworded Classic: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Enrage in detail · Show in the calculator

Improved Berserker Rage Changed

2 ranks · tier 5, needs 20 points in Fury

Your Berserker Rage ability will instantly generate 5/10 Rage and has a 50/100% chance to remove all movement impairing effects when activated.

Reworded Classic: The Berserker Rage ability will generate 10 rage when used.Moved earlier: was 25 points deep, now 20 · reachable at level 30 instead of 35 · row 6 → 5

Improved Berserker Rage in detail · Show in the calculator

Death Wish Changed

1 rank · tier 5, needs 20 points in Fury

When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Reworded Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Death Wish in detail · Show in the calculator

Flurry Changed

5 ranks · tier 6, needs 25 points in Fury · needs 1 point in Death Wish

Increases your melee attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.

Added meleeChanged 30% → 25%Moved column 3 → 2Requires was Enrage, now Death Wish

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Gore Drinker New in Forever

2 ranks · tier 6, needs 25 points in Fury · needs 5 points in Enrage

Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.

New in Forever No Classic Warrior talent carries this spell or this name.

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Bloodthirst Changed

1 rank · tier 7, needs 30 points in Fury

Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Reworded Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Requires was Death Wish, now nothing

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Protection

18

Improved Bloodrage Changed

2 ranks · tier 1, open from the first point

Increases all the Rage generated by your Bloodrage ability by 25/50%.

Removed instantChanged 5 → 50%Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

Improved Bloodrage in detail · Show in the calculator

Shield Specialization Changed

5 ranks · tier 1, open from the first point

Increases your chance to Block attacks with your shield by 1/2/3/4/5% and grants you a 20/40/60/80/100% chance to generate 5 Rage when you Block.

Changed has → grants youChanged 1 → 5Removed occurs

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Iron Will Changed

5 ranks · tier 1, open from the first point

Reduces the duration of Stun and Fear effects inflicted on you by 3/6/9/12/15%.

Reworded Classic: Increases your chance to resist Stun and Charm effects by an additional 15%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 4 → 3

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Anticipation Changed

5 ranks · tier 2, needs 5 points in Protection

Increases your Defense Skill by 4/8/12/16/20.

Changed 10 → 20Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 1

Anticipation in detail · Show in the calculator

Improved Revenge Changed

3 ranks · tier 2, needs 5 points in Protection

Increases damage dealt by your Revenge ability by 20/40/60%.

Reworded Classic: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

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Improved Thunder Clap Changed

3 ranks · tier 2, needs 5 points in Protection

Reduces the Rage cost of your Thunder Clap ability by 2/4/6.

Added RageChanged 4 rage points → 6Moved from Arms to Protection

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Last Stand Changed

1 rank · tier 3, needs 10 points in Protection

When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Changed hit points → healthChanged seconds → secChanged hit points are → health isRequires was Improved Bloodrage, now nothing

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Master of Defense New in Forever

2 ranks · tier 3, needs 10 points in Protection · needs 5 points in Shield Specialization

Grants you a 50/100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

New in Forever No Classic Warrior talent carries this spell or this name.

Master of Defense in detail · Show in the calculator

Improved Disarm Changed

3 ranks · tier 3, needs 10 points in Protection

Reduces the cooldown of your Disarm ability by 7/13/20 secs.

Changed Increases → ReducesChanged duration → cooldownChanged 3 → 20Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 3

Improved Disarm in detail · Show in the calculator

Defiance Changed

3 ranks · tier 3, needs 10 points in Protection

Increases all threat generated in Defensive stance by an additional 5/10/15% while a shield is equipped.

Reworded Classic: Increases the threat generated by your attacks by 9% while in Defensive Stance.Ranks was 5, now 3

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Vanguard New in Forever

1 rank · tier 4, needs 15 points in Protection

Your Charge ability is now usable while in Defensive Stance.

New in Forever No Classic Warrior talent carries this spell or this name.

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Improved Shield Bash Changed

2 ranks · tier 4, needs 15 points in Protection

Gives your Shield Bash ability a 50/100% chance to Silence the target for 3 sec.

Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

Improved Shield Bash in detail · Show in the calculator

Improved Shield Wall Changed

2 ranks · tier 5, needs 20 points in Protection

Reduces the cooldown of your Shield Wall ability by 5.5/11 min.

Changed Increases → ReducesChanged effect duration → cooldownChanged 5 secs → 11 min

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Focused Rage New in Forever

3 ranks · tier 5, needs 20 points in Protection

Reduces the Rage cost of your offensive abilities by 1/2/3.

New in Forever No Classic Warrior talent carries this spell or this name.

Focused Rage in detail · Show in the calculator

Bastion Changed

5 ranks · tier 6, needs 25 points in Protection

Increases all damage you deal by 2/4/6/8/10% while a shield is equipped.

Renamed One-Handed Weapon Specialization → BastionReworded Classic: Increases the damage you deal with One-Handed Melee weapons by 10%.

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Shield Slam Changed

1 rank · tier 7, needs 30 points in Protection · needs 1 point in Concussion Blow

Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Reworded Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target (twice with S03 - Tuning and Overrides Passive - Warrior). Also causes a high amount of threat.

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