Improved Heroic Strike
Reduces the cost of your Heroic Strike ability by 1/2/3 Rage.
Reduces the cost of your Heroic Strike ability by 1/2/3 Rage.
Increases the Bleed damage done by your Rend ability by 12/23/35%.
Increases the Rage generated by your Charge ability by 3/6.
Tactical Mastery lets you retain up to an additional 3/6/9/12/15 Rage when you change stances.
Renamed Tactical Mastery → Improved Tactical MasteryAdded Tactical Mastery letsChanged 25 of your → an additional 15
Improved Tactical Mastery in detail · Show in the calculator
Increases the critical strike chance of your Overpower ability by 25/50%.
Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 4
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Reworded Classic: Increases the time required for your rage to decay while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 20/40/60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
New in Forever No Classic Warrior talent carries this spell or this name.
Increases the damage you deal with two-handed melee weapons by 1/2/3%.
Ranks was 5, now 3
Two-Handed Weapon Specialization in detail · Show in the calculator
Increases the critical strike damage bonus of your abilities by 10/20%.
Removed in Battle, Defensive, and Berserker stance
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4/8/12/16/20% chance to allow an activation of Overpower.
New in Forever No Classic Warrior talent carries this spell or this name.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.
Renamed Sword Specialization → WeaponmasterReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Moved column 4 → 3
Reduces the global cooldown and cast time of your Slam ability by 0.25/0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Reworded Classic: Decreases the casting time of your Slam ability by 0.2 sec.Ranks was 5, now 2Moved from Fury to Arms · later: was 20 points deep, now 25 · reachable at level 35 instead of 30 · row 5 → 6
Gives your Hamstring ability a 5/10/15% chance to immobilize the target for 5 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage cost by 5/10/15/20/25%.
Reworded Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.
Changed Increases → ImprovesChanged weapons → attacks
Increases the time before your Rage begins to decay after leaving combat by 2/4/6/8/10 sec.
New in Forever No Classic Warrior talent carries this spell or this name.
Gives you a 12/24/36/48/60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Changed 40% → 60%Changed an → 1
Increases your chance to hit with off-hand attacks by 4/7/10%.
New in Forever No Classic Warrior talent carries this spell or this name.
Regenerates 1/2/3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Added or suffering more than 20% of your maximum Health from a single attack
Increases the damage done by your off-hand weapon by 5/10/15/20/25% and the Rage generated by your off-hand attacks by 10/20/30/40/50%.
Added and the Rage generated by your off-hand attacks by 50%
Dual Wield Specialization in detail · Show in the calculator
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
New in Forever No Classic Warrior talent carries this spell or this name.
Gives you a 30% chance to deal 2/4/6/8/10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Reworded Classic: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Reduces the Rage cost of your Execute ability by 3/5.
Moved column 2 → 4
Your Berserker Rage ability will instantly generate 5/10 Rage and has a 50/100% chance to remove all movement impairing effects when activated.
Reworded Classic: The Berserker Rage ability will generate 10 rage when used.Moved earlier: was 25 points deep, now 20 · reachable at level 30 instead of 35 · row 6 → 5
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Reworded Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Reduces the cooldown of your Intercept ability by 5/10 sec.
Increases your melee attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.
Added meleeChanged 30% → 25%Moved column 3 → 2Requires was Enrage, now Death Wish
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
New in Forever No Classic Warrior talent carries this spell or this name.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Reworded Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Requires was Death Wish, now nothing
Increases all the Rage generated by your Bloodrage ability by 25/50%.
Removed instantChanged 5 → 50%Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1
Increases your chance to Block attacks with your shield by 1/2/3/4/5% and grants you a 20/40/60/80/100% chance to generate 5 Rage when you Block.
Changed has → grants youChanged 1 → 5Removed occurs
Reduces the duration of Stun and Fear effects inflicted on you by 3/6/9/12/15%.
Reworded Classic: Increases your chance to resist Stun and Charm effects by an additional 15%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 4 → 3
Increases your Defense Skill by 4/8/12/16/20.
Changed 10 → 20Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 1
Increases damage dealt by your Revenge ability by 20/40/60%.
Reworded Classic: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
Reduces the Rage cost of your Thunder Clap ability by 2/4/6.
Added RageChanged 4 rage points → 6Moved from Arms to Protection
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Changed hit points → healthChanged seconds → secChanged hit points are → health isRequires was Improved Bloodrage, now nothing
Grants you a 50/100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
New in Forever No Classic Warrior talent carries this spell or this name.
Reduces the cooldown of your Disarm ability by 7/13/20 secs.
Changed Increases → ReducesChanged duration → cooldownChanged 3 → 20Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 3
Increases all threat generated in Defensive stance by an additional 5/10/15% while a shield is equipped.
Reworded Classic: Increases the threat generated by your attacks by 9% while in Defensive Stance.Ranks was 5, now 3
Reduces the Rage cost of your Sunder Armor ability by 1/2/3.
Added RageRemoved rage points
Your Charge ability is now usable while in Defensive Stance.
New in Forever No Classic Warrior talent carries this spell or this name.
Gives your Shield Bash ability a 50/100% chance to Silence the target for 3 sec.
Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
Reduces the cooldown of your Shield Wall ability by 5.5/11 min.
Changed Increases → ReducesChanged effect duration → cooldownChanged 5 secs → 11 min
Stuns the target for 5 sec.
Changed opponent → target
Reduces the Rage cost of your offensive abilities by 1/2/3.
New in Forever No Classic Warrior talent carries this spell or this name.
Increases all damage you deal by 2/4/6/8/10% while a shield is equipped.
Renamed One-Handed Weapon Specialization → BastionReworded Classic: Increases the damage you deal with One-Handed Melee weapons by 10%.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Reworded Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target (twice with S03 - Tuning and Overrides Passive - Warrior). Also causes a high amount of threat.