Divine Strength
Increases your Strength by 2/4/6/8/10%.
Increases your Strength by 2/4/6/8/10%.
Increases your total Intellect by 2/4/6/8/10%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4/8/12%.
Added and Holy ShockMoved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35/70% chance to not lose casting time when you take damage.
Added and Light's VigilChanged 28% → 70%Ranks was 5, now 2
Increases the damage done by your Seals and Judgements by 5/10/15%.
Renamed Improved Seal of Righteousness → Improved SealsChanged Seal of Righteousness → SealsChanged Judgement of Righteousness → JudgementsChanged 9% → 15%Ranks was 5, now 3
Reduces the duration of Fear and Disorient effects on you by 15/30%.
Reworded Classic: Increases your chance to resist Fear and Disorient effects by an additional 10%.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
Grants you immunity to Silence and Interrupt effects for 6 sec.
New in Forever No Classic Paladin talent carries this spell or this name.
Allows 10/20/30% of your Mana regeneration to continue while casting.
New in Forever No Classic Paladin talent carries this spell or this name.
Reduces the mana cost of your Cleanse and Purify spells by 10/20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%.
New in Forever No Classic Paladin talent carries this spell or this name.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5/1 sec.
New in Forever No Classic Paladin talent carries this spell or this name.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell.
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.Requires was nothing, now Reverence
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 · column 2 → 3Requires was Illumination, now nothing
Improves your chance to hit with Holy spells by 6/12/18%.
New in Forever No Classic Paladin talent carries this spell or this name.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Reworded Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5Requires was Divine Favor, now nothing
Gives your Holy spells 5/10% increased damage against the first 4 enemies that enter your Consecration.
New in Forever No Classic Paladin talent carries this spell or this name.
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%.
Changed effect → strikeAdded Shock and Holy StrikeAdded 15%, and all other spells by
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.
New in Forever No Classic Paladin talent carries this spell or this name.
Increases your armor value from items by 2/4/6/8/10%.
Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 4 → 2
Damaging melee attacks against you have a 10% chance to increase your chance to block by 4/8/12/16/20%. Lasts 10 sec or 5 blocks.
Reworded Classic: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Improves your chance to hit by 1/2/3%.
Changed Increases → ImprovesRemoved with melee weapons
Reduces the cooldown of your Blessing of Protection by 1/2 min and increases the duration of your Blessing of Freedom by 3/6 sec.
Changed 120 sec → 2 min
Increases your Defense Skill by 4/8/12/16/20.
Changed 10 → 20Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
New in Forever No Classic Paladin talent carries this spell or this name.
While Righteous Fury is active, all damage taken is reduced by 2/4/6%.
Reworded Classic: Increases the amount of threat generated by your Righteous Fury spell by 50%.
Increases the amount of damage absorbed by your shield by 10/20/30%, and gives your blocks a 33/66/100% chance to restore 4% of your maximum Mana.
Added and gives your blocks a 100% chance to restore 4% of your maximum Mana
Increases your total Stamina by 2/4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30/60 sec.
New in Forever No Classic Paladin talent carries this spell or this name.
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
New in Forever No Classic Paladin talent carries this spell or this name.
Increases the damage you deal with one-handed melee weapons by 3/7/10%.
Changed 6% → 10%Ranks was 5, now 3Moved earlier: was 25 points deep, now 15 · reachable at level 25 instead of 35 · row 6 → 4 · column 3 → 2
One-Handed Weapon Specialization in detail · Show in the calculator
Decreases the cooldown of your Hammer of Justice spell by 5/10/15 sec.
Moved column 2 → 3
Improved Hammer of Justice in detail · Show in the calculator
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
New in Forever No Classic Paladin talent carries this spell or this name.
Gives you a 8/16/24/32/40% chance after Blocking and a 20/40/60/80/100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks.
Reworded Classic: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Increases the threat generated by your Holy Strike ability by 5/10/15/20/25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2/4/6/8/10% for 6 sec.
New in Forever No Classic Paladin talent carries this spell or this name.
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Changed 65 → 110Requires was Blessing of Sanctuary, now Templar's Bulwark
Increases your Parry chance by 1/2/3/4/5%.
Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 2
Reduces the Mana cost of all instant cast spells and abilities by 2/4/6/8/10%.
Changed your Judgement and Seal → all instant castChanged 15% → 10%
Decreases the cooldown of your Judgement ability by 1/2 sec.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20/40%.
New in Forever No Classic Paladin talent carries this spell or this name.
Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.
Changed Increases → ImprovesChanged weapons → attacksMoved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 2 → 3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
Reworded Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec. (reduce the target's Attack Power by 89, and increase the Paladin's Attack Power by 16% for 30 sec. with S03 - Tuning and Overrides Passive - Paladin)
Gives your Judgement ability a 33/66/100% chance to return 20/40/60% of the Mana cost of the judged seal.
New in Forever No Classic Paladin talent carries this spell or this name.
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
Increases movement speed and mounted movement speed by 8/15%. This does not stack with other movement speed increasing effects.
Added speedChanged 8% → 15%
All critical strikes against you cause 5/10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Changed spell criticals → critical strikesChanged 30% → 10%Changed caster → attacker
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
New in Forever No Classic Paladin talent carries this spell or this name.
Increases the damage you deal with two-handed melee weapons by 2/4/6%.
Two-Handed Weapon Specialization in detail · Show in the calculator
Increases your Physical and Holy damage dealt by 1/2/3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Reworded Classic: Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.Ranks was 5, now 3Moved earlier: was 25 points deep, now 20 · reachable at level 30 instead of 35 · row 6 → 5Requires was Conviction, now Sanctified Judgement
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5 · column 2 → 3
Increases your spell damage by up to 20/40/60% of your Intellect.
New in Forever No Classic Paladin talent carries this spell or this name.
Reduces the cast time of your Hammer of Wrath by 0.5/1 sec, and reduces all threat you generate by 10/20% while Righteous Fury is not active.
New in Forever No Classic Paladin talent carries this spell or this name.
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
New in Forever No Classic Paladin talent carries this spell or this name.