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WoW Forever

Every Druid Talent

52 talents, 14 new and 36 changed since Classic. Game build 1.60.1.70707.

Balance

16

Improved Wrath Changed

5 ranks · tier 1, open from the first point

Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.

Added and its Mana cost by 50%Moved column 1 → 2

Improved Wrath in detail · Show in the calculator

Genesis New in Forever

5 ranks · tier 1, open from the first point

Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.

New in Forever No Classic Druid talent carries this spell or this name.

Genesis in detail · Show in the calculator

Moonglow Changed

3 ranks · tier 2, needs 5 points in Balance

Reduces the Mana cost of your damaging spells by 8/17/25%.

Removed Moonfire, Starfire, Wrath, Healing Touch, Regrowth and RejuvenationAdded damagingChanged 9% → 25%Moved earlier: was 20 points deep, now 5 · reachable at level 15 instead of 30 · row 5 → 2 · column 3 → 1

Moonglow in detail · Show in the calculator

Nature's Majesty New in Forever

2 ranks · tier 2, needs 5 points in Balance

Increases your critical strike chance with spells and melee attacks by 2/4%.

New in Forever No Classic Druid talent carries this spell or this name.

Nature's Majesty in detail · Show in the calculator

Nature's Reach Changed

2 ranks · tier 2, needs 5 points in Balance

Increases the range of your offensive Balance spells by 10/20% and improves your chance to hit by 2/4%.

Reworded Classic: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

Nature's Reach in detail · Show in the calculator

Improved Entangling Roots Changed

3 ranks · tier 3, needs 10 points in Balance

Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage without interrupting the effect.

Reworded Classic: Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.Moved later: was 5 points deep, now 10 · reachable at level 20 instead of 15 · row 2 → 3

Improved Entangling Roots in detail · Show in the calculator

Nature's Splendor New in Forever

1 rank · tier 3, needs 10 points in Balance · needs 2 points in Nature's Majesty

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

New in Forever No Classic Druid talent carries this spell or this name.

Nature's Splendor in detail · Show in the calculator

Insect Swarm Changed

1 rank · tier 4, needs 15 points in Balance

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Added with attacksChanged 66 → 48Moved from Restoration to Balance · later: was 10 points deep, now 15 · reachable at level 25 instead of 20 · row 3 → 4 · column 3 → 1

Insect Swarm in detail · Show in the calculator

Vengeance Changed

5 ranks · tier 4, needs 15 points in Balance · needs 2 points in Improved Moonfire

Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.

Changed Starfire, Moonfire → ArcaneChanged Wrath → Nature

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Improved Starfire Changed

5 ranks · tier 4, needs 15 points in Balance

Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and Starfire has a 3/6/9/12/15% chance to stun its target for 3 sec.

Added Starfire

Improved Starfire in detail · Show in the calculator

Overgrowth Changed

2 ranks · tier 5, needs 20 points in Balance

Increases the maximum number of targets you may have affected by Entangling Roots by 1/2.

Renamed Improved Nature's Grasp → OvergrowthReworded Classic: Increases the chance for your Nature's Grasp to entangle an enemy by 30%.Ranks was 4, now 2Moved later: was 0 points deep, now 20 · reachable at level 30 instead of 10 · row 1 → 5 · column 3 → 1Requires was Nature's Grasp, now nothing

Overgrowth in detail · Show in the calculator

Nature's Grace Changed

1 rank · tier 5, needs 20 points in Balance

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Reworded Classic: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

Nature's Grace in detail · Show in the calculator

Eclipse New in Forever

3 ranks · tier 5, needs 20 points in Balance

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.50 sec. Stores up to 4 charges. Lasts 15 sec.

New in Forever No Classic Druid talent carries this spell or this name.

Eclipse in detail · Show in the calculator

Moonfury Changed

5 ranks · tier 6, needs 25 points in Balance

Increases the damage done by your Arcane and Nature spells by 2/4/6/8/10%.

Changed Starfire, Moonfire → ArcaneChanged Wrath → NatureRequires was Nature's Grace, now nothing

Moonfury in detail · Show in the calculator

Moonkin Form Changed

1 rank · tier 7, needs 30 points in Balance

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Reworded Classic: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. (The Moonkin cannot cast healing spells while shapeshifted. with S03 - Tuning and Overrides Passive - Druid) The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

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Feral Combat

20

Ferocity Changed

5 ranks · tier 1, open from the first point

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.

Added Primal Bite

Ferocity in detail · Show in the calculator

Heart of the Wild Changed

5 ranks · tier 1, open from the first point

Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4/8/12/16/20% and while in Cat Form your Strength is increased by 2/4/6/8/10%.

Changed 20% → 10%Added FormMoved earlier: was 25 points deep, now 0 · reachable at level 10 instead of 35 · row 6 → 1 · column 2 → 3Requires was Predatory Strikes, now nothing

Heart of the Wild in detail · Show in the calculator

Feral Swiftness Changed

2 ranks · tier 2, needs 5 points in Feral Combat

Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.

Renamed Feline Swiftness → Feral SwiftnessReworded Classic: Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

Feral Swiftness in detail · Show in the calculator

Feral Instinct Changed

3 ranks · tier 2, needs 5 points in Feral Combat

Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

  1. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
  2. Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
  3. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Reworded Classic: Increases threat caused in Bear and Dire Bear Form by 9% and reduces the chance enemies have to detect you while Prowling.Ranks was 5, now 3Moved column 1 → 2

Feral Instinct in detail · Show in the calculator

Brutal Impact Changed

2 ranks · tier 2, needs 5 points in Feral Combat

Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec.

Added and reduces the cooldown of Bash by 30 secMoved column 2 → 3

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Thick Hide Changed

3 ranks · tier 2, needs 5 points in Feral Combat

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level and another 0.67/1.33/2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Reworded Classic: Increases your Armor contribution from items by 6%.Ranks was 5, now 3Moved column 3 → 4

Thick Hide in detail · Show in the calculator

Shredding Attacks Changed

3 ranks · tier 3, needs 10 points in Feral Combat

Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.

Renamed Improved Shred → Shredding AttacksRanks was 2, now 3Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3

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Savage Fury Changed

2 ranks · tier 3, needs 10 points in Feral Combat

Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.

Added ShredChanged 20% → 10%Moved earlier: was 20 points deep, now 10 · reachable at level 20 instead of 30 · row 5 → 3 · column 1 → 2

Savage Fury in detail · Show in the calculator

Feral Charge Changed

1 rank · tier 3, needs 10 points in Feral Combat

Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.

Changed Causes you to → Requires Bear Form, Dire Bear FormAdded themChanged being cast → they are castingMoved column 2 → 3

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Sharpened Claws Changed

2 ranks · tier 3, needs 10 points in Feral Combat

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.

Added FormChanged 4% → 6%Ranks was 3, now 2Moved column 3 → 4

Sharpened Claws in detail · Show in the calculator

Shifting Power New in Forever

1 rank · tier 4, needs 15 points in Feral Combat · needs 3 points in Shredding Attacks

Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

New in Forever No Classic Druid talent carries this spell or this name.

Shifting Power in detail · Show in the calculator

Primal Bite New in Forever

1 rank · tier 4, needs 15 points in Feral Combat · needs 2 points in Savage Fury

Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

New in Forever No Classic Druid talent carries this spell or this name.

Primal Bite in detail · Show in the calculator

Predatory Strikes Changed

3 ranks · tier 4, needs 15 points in Feral Combat

Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50/100/150% of your level.

Added FormChanged Forms → FormMoved column 2 → 3

Predatory Strikes in detail · Show in the calculator

Blood Frenzy Changed

2 ranks · tier 4, needs 15 points in Feral Combat · needs 2 points in Sharpened Claws

Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50/100% chance to add an additional Combo Point.

Renamed Primal Fury → Blood FrenzyChanged and → Form orAdded In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point

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Improved Shifting Power New in Forever

2 ranks · tier 5, needs 20 points in Feral Combat · needs 1 point in Shifting Power

Reduces the cooldown of your Shifting Power spell by 4/8 sec.

New in Forever No Classic Druid talent carries this spell or this name.

Improved Shifting Power in detail · Show in the calculator

Leader of the Pack Changed

1 rank · tier 5, needs 20 points in Feral Combat

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

Reworded Classic: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5

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Natural Instinct New in Forever

2 ranks · tier 5, needs 20 points in Feral Combat

Increases the critical strike damage bonus of your melee abilities by 10/20% and increases your spell healing by 12/25% of your Intellect.

New in Forever No Classic Druid talent carries this spell or this name.

Natural Instinct in detail · Show in the calculator

Natural Reaction New in Forever

5 ranks · tier 6, needs 25 points in Feral Combat

Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.

New in Forever No Classic Druid talent carries this spell or this name.

Natural Reaction in detail · Show in the calculator

Rend and Tear New in Forever

5 ranks · tier 6, needs 25 points in Feral Combat · needs 3 points in Predatory Strikes

Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.

New in Forever No Classic Druid talent carries this spell or this name.

Rend and Tear in detail · Show in the calculator

Berserk New in Forever

1 rank · tier 7, needs 30 points in Feral Combat · needs 1 point in Leader of the Pack

Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

New in Forever No Classic Druid talent carries this spell or this name.

Berserk in detail · Show in the calculator

Restoration

16

Nature's Focus Changed

5 ranks · tier 1, open from the first point

Gives your Arcane and Nature spells a 14/28/42/56/70% chance to not lose casting time when you take damage.

Reworded Classic: Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

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Furor Changed

5 ranks · tier 1, open from the first point

Gives you a 20/40/60/80/100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20/40/60/80/100% of the Energy you had when last in Cat Form, plus 2/4/6/8/10 Energy per second spent outside Bear Form or Dire Bear Form, up to 20/40/60/80/100 Energy.

Reworded Classic: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

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Naturalist Changed

5 ranks · tier 2, needs 5 points in Restoration

Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.

Renamed Improved Healing Touch → NaturalistAdded and increases all damage you deal by 5%

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Subtlety Changed

3 ranks · tier 2, needs 5 points in Restoration

Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.

Changed Healing → Nature and ArcaneChanged 12% → 30%Ranks was 5, now 3Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 4 → 2

Subtlety in detail · Show in the calculator

Gift of Nature Changed

5 ranks · tier 3, needs 10 points in Restoration

Increases the effect of all your healing spells by 2/4/6/8/10%.

Moved earlier: was 20 points deep, now 10 · reachable at level 20 instead of 30 · row 5 → 3Requires was Insect Swarm, now nothing

Gift of Nature in detail · Show in the calculator

Gift of the Earthmother New in Forever

1 rank · tier 3, needs 10 points in Restoration

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

New in Forever No Classic Druid talent carries this spell or this name.

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Swiftmend Changed

1 rank · tier 4, needs 15 points in Restoration

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Reworded Classic: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec (Instantly heals a target with an active Rejuvenation or Regrowth effect for with S03 - Tuning and Overrides Passive - Druid). of Rejuvenation or 18 sec. of Regrowth.Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4 · column 2 → 4Requires was Tranquil Spirit, now nothing

Swiftmend in detail · Show in the calculator

Living Spirit New in Forever

3 ranks · tier 5, needs 20 points in Restoration

Increases your Spirit by 5/10/15%.

New in Forever No Classic Druid talent carries this spell or this name.

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Improved Regrowth Changed

5 ranks · tier 6, needs 25 points in Restoration · needs 3 points in Improved Rejuvenation

Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.

Requires was nothing, now Improved Rejuvenation

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Wild Growth New in Forever

1 rank · tier 7, needs 30 points in Restoration · needs 3 points in Living Spirit

Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

New in Forever No Classic Druid talent carries this spell or this name.

Wild Growth in detail · Show in the calculator