Power in Light New in Forever
Your Smite and Penance spells deal 2/4/6/8/10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
New in Forever No Classic Priest talent carries this spell or this name.
Your Smite and Penance spells deal 2/4/6/8/10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
New in Forever No Classic Priest talent carries this spell or this name.
Increases your damage with Wands by 13/25%.
Changed 10% → 25%Ranks was 5, now 2Moved column 3 → 2
Increases the damage and healing of your instant cast spells by 1/2/3/4/5%.
New in Forever No Classic Priest talent carries this spell or this name.
Reduces the threat generated by your spells by 10/20/30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5/10/15%.
Reworded Classic: Reduces the threat generated by your spells by 12%.Ranks was 5, now 3
Improves your chance to hit with Holy spells by 6/12/18%.
New in Forever No Classic Priest talent carries this spell or this name.
Increases your total Intellect by 2/4/6/8/10%.
Changed maximum Mana → total IntellectMoved earlier: was 20 points deep, now 5 · reachable at level 15 instead of 30 · row 5 → 2 · column 2 → 3
Gives you a 50/100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Removed effect that lasts
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3/7/10%.
Added Smite, Holy Fire, andChanged 6% → 10%Ranks was 5, now 3Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Added a non-periodic spell and
Increases the damage absorbed by your Power Word: Shield by 7/14/20%.
Changed 15% → 20%Moved later: was 5 points deep, now 10 · reachable at level 20 instead of 15 · row 2 → 3
Improved Power Word: Shield in detail · Show in the calculator
Allows 17/33/50% of your Mana regeneration to continue while casting.
Changed 15% → 50%Moved column 3 → 4
Increases the Armor bonus of your Inner Fire spell by 15/30/45% and increases its total charges by 4/8/12.
Removed 30%Added 45% and increases its total charges by 12
Reduces the casting time of your Mana Burn spell by 0.5/1 sec.
Changed 0.5 → 1Moved column 4 → 2
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
New in Forever No Classic Priest talent carries this spell or this name.
Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
New in Forever No Classic Priest talent carries this spell or this name.
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2/4/6/8/10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1/2/3/4/5 sec.
New in Forever No Classic Priest talent carries this spell or this name.
Your non-periodic critical heals create a protective shield on the target, absorbing 5/10/15% of the amount healed.
New in Forever No Classic Priest talent carries this spell or this name.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Added doneChanged Lasts → forRequires was Mental Strength, now Penance
Gives your spells a 23/47/70% chance to not lose casting time when you take damage.
Renamed Healing Focus → Twilight FocusRanks was 2, now 3
Increases the amount healed by your Renew spell by 5/10/15%.
Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.
Reduces all spell damage taken by 2/4/6/8/10%.
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 sec.
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
Reworded Classic: Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8/17/25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Added or suffering more than 30% of your maximum Health from a single attackAdded Refreshing this effect carries over any remaining healing
Your non-periodic critical heals increase your target's Armor by 8/17/25% for 15 sec.
Reworded Classic: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. (any of your heals. with S03 - Tuning and Overrides Passive - Priest)
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10/20%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5/10/15%.
Added Penance, and Prayer of Mending
Increases your Holy damage done by 2/5%, and gives a 5/10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Reworded Classic: Increases the damage of your Smite and Holy Fire spells by 10%.
Heals a friendly target and the caster for 223 to 271. Low threat.
New in Forever No Classic Priest talent carries this spell or this name.
When you cast a healing spell, gain Mana equal to 5/10% of the base cost of the spell if your previous heal was a different spell.
New in Forever No Classic Priest talent carries this spell or this name.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Changed 10 → 15
Increases your spell healing by up to 5/10/15/20/25% of your total Spirit and your spell damage by up to 1/3/5/6/8% of your total Spirit.
Removed damage andAdded and your spell damage by up to 8% of your total Spirit
Increases the amount healed by your spells by 3/7/10%.
Removed healingChanged 6% → 10%Ranks was 5, now 3
When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
New in Forever No Classic Priest talent carries this spell or this name.
Improves your chance to hit with Shadow spells by 1/2/3/4/5%.
Reworded Classic: Reduces your target's chance to resist your Shadow spells by 10%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 1
Gives your Shadow damage spells a 2/4/6/8/10% chance to stun the target for 3 sec.
Moved column 3 → 2
Gives you a 20/40/60/80/100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Reworded Classic: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.Moved column 2 → 3
Reduces the cooldown of your Mind Blast spell by 0.5/1/1.5/2/2.5 sec.
Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 2 → 1
Increases the duration of your Shadow Word: Pain spell by 3/6 sec.
Moved column 2 → 3
Improved Shadow Word: Pain in detail · Show in the calculator
Increases the range of your offensive Shadow spells by 10/20%.
Added offensiveRemoved damageChanged 13% → 20%Ranks was 3, now 2Moved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2 · column 3 → 4
Reduces the cooldown of your Psychic Scream spell by 2/4 sec.
Moved column 1 → 2Requires was nothing, now Blackout
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Changed 75 → 63
Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
New in Forever No Classic Priest talent carries this spell or this name.
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3/6/9/12/15% for 10 sec.
New in Forever No Classic Priest talent carries this spell or this name.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Removed 1 min (. You take 101% more healing from this effect with S03 - Tuning and Overrides Passive - Priest)Added 30 secMoved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
Your Shadow damage spells have a 33/67/100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Reworded Classic: Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.Ranks was 5, now 3Moved column 4 → 3
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Added and interrupting their spellcasts for 3 secRequires was Improved Psychic Scream, now nothing
Reduces the mana cost of your Devouring Plague by 25/50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5/10 yds for the remaining duration.
New in Forever No Classic Priest talent carries this spell or this name.
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15/30%.
New in Forever No Classic Priest talent carries this spell or this name.
Increases your Shadow damage done by 2/4/6/8/10%.
Added done
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Reworded Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.