A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.
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Deadly AspectsBeast Mastery Renamed Improved Aspect of the Hawk → Deadly AspectsReworded Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec. -
Endurance TrainingBeast Mastery Added and Armor -
Improved Aspect of the MonkeyBeast Mastery Changed 3% → 6%Added Additionally, your pet gains 50% of the effect of your Aspect of the Monkey abilityRanks was 5, now 3 -
PathfindingBeast Mastery Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 3 -
Bestial SwiftnessBeast Mastery Removed outdoor -
Unleashed FuryBeast Mastery Added and hawksChanged 20% → 15% -
Improved Mend PetBeast Mastery Removed tickAdded time it heals and reduces the Mana cost by 20%Moved column 2 → 1 -
FerocityBeast Mastery Added and hawksChanged 15% → 10% -
Spirit BondBeast Mastery Changed 2% → 1%Changed 10 → 5 -
IntimidationBeast Mastery Reworded Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.Requires was nothing, now Bestial Swiftness, Bestial Wrath -
Bestial DisciplineBeast Mastery Added and allows 50% of your Mana regeneration to continue while casting -
Hawk EyeMarksmanship Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1 · column 4 → 1 -
Lethal AttacksMarksmanship Renamed Lethal Shots → Lethal AttacksChanged ranged weapons → all attacksMoved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 -
EfficiencyMarksmanship Reworded Classic: Reduces the Mana cost of your Shots and Stings by 10% (Strikes, with S03 - Tuning and Overrides Passive - Hunter).Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 2 -
Improved Arcane ShotMarksmanship Reworded Classic: Reduces the cooldown of your Arcane Shot by 1 sec. -
Trueshot AuraMarksmanship Reworded Classic: Increases the attack power of party members within 45 yards by 50 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4Requires was Barrage, now nothing -
Mortal ShotsMarksmanship Reworded Classic: Increases your ranged weapon critical strike damage bonus by 30% (melee ability with S03 - Tuning and Overrides Passive - Hunter).Requires was Lethal Shots, now Careful Aim -
Improved Serpent StingMarksmanship Moved column 2 → 4 -
BarrageMarksmanship Added Aimed ShotChanged 15% → 10%Moved column 2 → 3 -
Scatter ShotMarksmanship Moved column 1 → 4 -
Improved TrackingSurvival Renamed Monster Slaying → Improved TrackingRanks was 3, now 5Moved column 1 → 2 -
EntrapmentSurvival Reworded Classic: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec. -
Savage StrikesSurvival Changed Raptor Strike and Mongoose Bite → all your melee abilitiesChanged 20% → 4% -
SurvivalistSurvival Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 2 → 3 -
Improved Wing ClipSurvival Changed 12% → 20%Ranks was 5, now 3Moved column 3 → 4 -
SurefootedSurvival Reworded Classic: Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 -
Survival TacticsSurvival Renamed Trap Mastery → Survival TacticsReworded Classic: Decreases the chance enemies will resist trap effects by 10%. -
CounterattackSurvival Changed 40 → 50% weaponAdded plus 26Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 -
Lightning ReflexesSurvival Changed 15% → 10%