A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.
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Improved RendArms -
Improved Tactical MasteryArms Renamed Tactical Mastery → Improved Tactical MasteryAdded Tactical Mastery letsChanged 25 of your → an additional 15 -
Improved OverpowerArms Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 4 -
Anger ManagementArms Reworded Classic: Increases the time required for your rage to decay while out of combat by 30%. -
Two-Handed Weapon SpecializationArms Ranks was 5, now 3 -
ImpaleArms Removed in Battle, Defensive, and Berserker stance -
WeaponmasterArms Renamed Sword Specialization → WeaponmasterReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Moved column 4 → 3 -
Improved SlamArms Reworded Classic: Decreases the casting time of your Slam ability by 0.2 sec.Ranks was 5, now 2Moved from Fury to Arms · later: was 20 points deep, now 25 · reachable at level 35 instead of 30 · row 5 → 6 -
Booming VoiceFury Reworded Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%. -
CrueltyFury Changed Increases → ImprovesChanged weapons → attacks -
Unbridled WrathFury Changed 40% → 60%Changed an → 1 -
Blood CrazeFury Added or suffering more than 20% of your maximum Health from a single attack -
Dual Wield SpecializationFury Added and the Rage generated by your off-hand attacks by 50% -
EnrageFury Reworded Classic: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. -
Improved ExecuteFury Moved column 2 → 4 -
Improved Berserker RageFury Reworded Classic: The Berserker Rage ability will generate 10 rage when used.Moved earlier: was 25 points deep, now 20 · reachable at level 30 instead of 35 · row 6 → 5 -
Death WishFury Reworded Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. -
FlurryFury Added meleeChanged 30% → 25%Moved column 3 → 2Requires was Enrage, now Death Wish -
BloodthirstFury Reworded Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Requires was Death Wish, now nothing -
Improved BloodrageProtection Removed instantChanged 5 → 50%Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 -
Shield SpecializationProtection Changed has → grants youChanged 1 → 5Removed occurs -
Iron WillProtection Reworded Classic: Increases your chance to resist Stun and Charm effects by an additional 15%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 4 → 3 -
AnticipationProtection Changed 10 → 20Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 1 -
Improved RevengeProtection Reworded Classic: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 -
Improved Thunder ClapProtection Added RageChanged 4 rage points → 6Moved from Arms to Protection -
Last StandProtection Changed hit points → healthChanged seconds → secChanged hit points are → health isRequires was Improved Bloodrage, now nothing -
Improved DisarmProtection Changed Increases → ReducesChanged duration → cooldownChanged 3 → 20Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 3 -
DefianceProtection Reworded Classic: Increases the threat generated by your attacks by 9% while in Defensive Stance.Ranks was 5, now 3 -
Improved Sunder ArmorProtection Added RageRemoved rage points -
Improved Shield BashProtection Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 -
Improved Shield WallProtection Changed Increases → ReducesChanged effect duration → cooldownChanged 5 secs → 11 min -
Concussion BlowProtection Changed opponent → target -
BastionProtection Renamed One-Handed Weapon Specialization → BastionReworded Classic: Increases the damage you deal with One-Handed Melee weapons by 10%. -
Shield SlamProtection Reworded Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target (twice with S03 - Tuning and Overrides Passive - Warrior). Also causes a high amount of threat.