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WoW Forever

Warrior Changes from Classic

Forever build 1.60.1.70707 against Classic Era build 1.15.9.70576. 94 differences.

New talents in Forever

9
  • Spearing StrikeArms · 1 rank
  • BloodthrillArms · 5 ranks
  • Lingering RageFury · 5 ranks
  • Furious PrecisionFury · 3 ranks
  • Raging BlowsFury · 1 rank
  • Gore DrinkerFury · 2 ranks
  • Master of DefenseProtection · 2 ranks
  • VanguardProtection · 1 rank
  • Focused RageProtection · 3 ranks

Changed talents

34

A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.

  • Improved RendArms
  • Improved Tactical MasteryArms Renamed Tactical Mastery → Improved Tactical MasteryAdded Tactical Mastery letsChanged 25 of your → an additional 15
  • Improved OverpowerArms Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 1 → 4
  • Anger ManagementArms Reworded Classic: Increases the time required for your rage to decay while out of combat by 30%.
  • Two-Handed Weapon SpecializationArms Ranks was 5, now 3
  • ImpaleArms Removed in Battle, Defensive, and Berserker stance
  • WeaponmasterArms Renamed Sword Specialization → WeaponmasterReworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Moved column 4 → 3
  • Improved SlamArms Reworded Classic: Decreases the casting time of your Slam ability by 0.2 sec.Ranks was 5, now 2Moved from Fury to Arms · later: was 20 points deep, now 25 · reachable at level 35 instead of 30 · row 5 → 6
  • Booming VoiceFury Reworded Classic: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
  • CrueltyFury Changed Increases → ImprovesChanged weapons → attacks
  • Unbridled WrathFury Changed 40% → 60%Changed an → 1
  • Blood CrazeFury Added or suffering more than 20% of your maximum Health from a single attack
  • Dual Wield SpecializationFury Added and the Rage generated by your off-hand attacks by 50%
  • EnrageFury Reworded Classic: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
  • Improved ExecuteFury Moved column 2 → 4
  • Improved Berserker RageFury Reworded Classic: The Berserker Rage ability will generate 10 rage when used.Moved earlier: was 25 points deep, now 20 · reachable at level 30 instead of 35 · row 6 → 5
  • Death WishFury Reworded Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
  • FlurryFury Added meleeChanged 30% → 25%Moved column 3 → 2Requires was Enrage, now Death Wish
  • BloodthirstFury Reworded Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Requires was Death Wish, now nothing
  • Improved BloodrageProtection Removed instantChanged 5 → 50%Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1
  • Shield SpecializationProtection Changed has → grants youChanged 1 → 5Removed occurs
  • Iron WillProtection Reworded Classic: Increases your chance to resist Stun and Charm effects by an additional 15%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 4 → 3
  • AnticipationProtection Changed 10 → 20Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 1
  • Improved RevengeProtection Reworded Classic: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
  • Improved Thunder ClapProtection Added RageChanged 4 rage points → 6Moved from Arms to Protection
  • Last StandProtection Changed hit points → healthChanged seconds → secChanged hit points are → health isRequires was Improved Bloodrage, now nothing
  • Improved DisarmProtection Changed Increases → ReducesChanged duration → cooldownChanged 3 → 20Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 3
  • DefianceProtection Reworded Classic: Increases the threat generated by your attacks by 9% while in Defensive Stance.Ranks was 5, now 3
  • Improved Sunder ArmorProtection Added RageRemoved rage points
  • Improved Shield BashProtection Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
  • Improved Shield WallProtection Changed Increases → ReducesChanged effect duration → cooldownChanged 5 secs → 11 min
  • Concussion BlowProtection Changed opponent → target
  • BastionProtection Renamed One-Handed Weapon Specialization → BastionReworded Classic: Increases the damage you deal with One-Handed Melee weapons by 10%.
  • Shield SlamProtection Reworded Classic: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target (twice with S03 - Tuning and Overrides Passive - Warrior). Also causes a high amount of threat.

No longer talents

9
  • Axe SpecializationClassic Arms, row 5Increases your chance to get a critical strike with Axes by 1%.
  • Mace SpecializationClassic Arms, row 5Gives you a 1% chance to stun your target for 3 sec with a Mace.
  • Polearm SpecializationClassic Arms, row 6Increases your chance to get a critical strike with Polearms by 1%.
  • Improved Demoralizing ShoutClassic Fury, row 2Increases the melee attack power reduction of your Demoralizing Shout by 8%.
  • Improved CleaveClassic Fury, row 3Increases the bonus damage done by your Cleave ability by 40%.
  • Improved Battle ShoutClassic Fury, row 3Increases the melee attack power bonus of your Battle Shout by 5%.
  • ToughnessClassic Protection, row 2Increases your armor value from items by 2%.
  • Improved Shield BlockClassic Protection, row 3Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.
  • Improved TauntClassic Protection, row 4Reduces the cooldown of your Taunt ability by 1 sec.

New spells and ranks

4
  1. Level 14

    Tactical Mastery

    New spellArms

    You retain up to 10 Rage when you change Stances (25 with Improved Tactical Mastery).

  2. Level 20

    Slam

    New rankFury

    Slams the opponent, causing weapon damage plus 16.

    Victory Rush

    New spellArms

    Only useable within 20 sec after you kill a non-trivial enemy.

  3. Level 25

    Spearing Strike

    New spellArmsFrom a talent

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Also listed as added in the game data, with nothing new in the spellbook:

  • WeaponmasterArms · level 1

Changed spells

28

Classic text first, Forever text under it. Changed words are marked.

  • Battle ShoutFury · 7 ranks changed, rank 7 shown The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min. The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.
  • Berserker StanceFury An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%. An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
  • Berserker Stance PassiveFury Increases crit chance by 3%. Increases all damage taken by 10%. Decreases threat generated by 20%. Increases crit chance by 3%. Increases all damage taken by 10%.
  • BloodrageProtection Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration. Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
  • BloodthirstFury · 4 ranks changed, rank 4 shown Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec. Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.
  • Challenging ShoutFury Forces all nearby enemies to focus attacks on you for 6 sec. Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
  • CleaveFury · 5 ranks changed, rank 5 shown A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally. A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.
  • Concussion BlowProtection Stuns the opponent for 5 sec. Stuns the target for 5 sec.
  • Death WishFury When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec. When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
  • Defensive StanceProtection A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated. A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
  • Defensive Stance PassiveProtection Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases threat generated by 30%. Decreases damage taken from all sources by 10%. Decreases damage caused by 10%. Increases all threat generated by 30%.
  • Demoralizing ShoutFury · 5 ranks changed, rank 5 shown Reduces the melee attack power of all enemies within 10 yards by 140 for 30 sec. Reduces the melee attack power of all enemies within 10 yards by 196 for 45 sec.
  • Intimidating ShoutFury The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec. The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
  • Last StandProtection When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost. When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
  • RecklessnessFury The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
  • RevengeProtection · 6 ranks changed, rank 6 shown Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry. Revenge must follow a block, dodge or parry.
  • Shield BlockProtection Increases chance to block by 75% for 5 sec, but will only block 1 attack. Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
  • Shield SlamProtection · 4 ranks changed, rank 4 shown Slam the target with your shield, causing 342 to 358 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target (twice with S03 - Tuning and Overrides Passive - Warrior). Also causes a high amount of threat. Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
  • Shield WallProtection Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec. Reduces the damage taken from all attacks by 60% for 12 sec.
  • Thunder ClapArms · 6 ranks changed, rank 6 shown Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.
  • WhirlwindFury In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy. In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.

7 more changed in numbers the tooltip does not print.

Spells no longer trained

9
  • FlurryFury
  • FlurryFury
  • FlurryFury
  • FlurryFury
  • Revenge StunProtection
  • BloodthirstFury
  • BloodthirstFury
  • BloodthirstFury
  • BloodthirstFury