A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.
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ConvectionElemental Combat Added Lava Burst -
ConcussionElemental Combat Added Earth -
Elemental DevastationElemental Combat Changed offensive spell crits will → Critical Strikes with direct damage spellsMoved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2 · column 4 → 1 -
ReverberationElemental Combat Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 -
Elemental AlacrityElemental Combat Renamed Lightning Mastery → Elemental AlacrityAdded and Lava BurstChanged 0.6 → 0.50Ranks was 5, now 3Moved earlier: was 25 points deep, now 5 · reachable at level 15 instead of 35 · row 6 → 2Requires was Call of Thunder, now nothing -
Call of FlameElemental Combat Reworded Classic: Increases the damage done by your Fire Totems by 15%.Moved column 3 → 4 -
Elemental WardingElemental Combat Moved later: was 5 points deep, now 10 · reachable at level 20 instead of 15 · row 2 → 3 -
Trial by FireElemental Combat Renamed Improved Fire Totems → Trial by FireReworded Classic: Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%. -
Eye of the StormElemental Combat Reworded Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage. -
Elemental ReachElemental Combat Renamed Storm Reach → Elemental ReachAdded Fire Nova, and Lava BurstAdded and reduces the cooldown of Totemic Projection by 20 sec -
Elemental FuryElemental Combat Ranks was 1, now 5Moved later: was 20 points deep, now 25 · reachable at level 35 instead of 30 · row 5 → 6 · column 2 → 3Requires was nothing, now Lightning Overload -
Elemental MasteryElemental Combat Reworded Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.Requires was Elemental Fury, now Lava Burst -
Earth's GraspEnhancement Moved from Elemental to Enhancement · earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 -
Thundering StrikesEnhancement Changed your weapon → all spells andMoved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 -
Ancestral KnowledgeEnhancement Reworded Classic: Increases your maximum Mana by 5%.Moved column 2 → 3 -
Improved Ghost WolfEnhancement Changed 2 → 3Added and Ghost Wolf may be used indoors -
Elemental WeaponsEnhancement Moved earlier: was 20 points deep, now 10 · reachable at level 20 instead of 30 · row 5 → 3 · column 2 → 1 -
AnticipationEnhancement Changed 3% → 6%Ranks was 5, now 3 -
ToughnessEnhancement Changed armor value from items → StaminaMoved column 3 → 1 -
FlurryEnhancement Changed 30% → 25%Added meleeRequires was Thundering Strikes, now Mental Dexterity -
StormstrikeEnhancement Reworded Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4 · column 2 → 3Requires was Elemental Weapons, now nothing -
Spirit WeaponsEnhancement Renamed Parry → Spirit WeaponsReworded Classic: Gives a chance to parry enemy melee attacks.Moved column 3 → 1 -
Tidal FocusRestoration Added and improves your chance to hit by 5% -
Natural GraceRestoration Renamed Healing Grace → Natural GraceRemoved healingMoved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2 · column 4 → 2 -
Totemic FocusRestoration Added and any spells that summon or move them -
Improved ReincarnationRestoration Added increases your maximum health by 4%Moved column 1 → 4 -
Ancestral HealingRestoration Moved later: was 5 points deep, now 10 · reachable at level 20 instead of 15 · row 2 → 3 · column 2 → 1 -
Healing FocusRestoration Reworded Classic: Gives you a 42% chance to avoid interruption caused by damage while casting any healing spell.Ranks was 5, now 3 -
Tidal MasteryRestoration Removed and lightningMoved column 3 → 1 -
Restorative TotemsRestoration Reworded Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 25%. -
Mana Tide TotemRestoration Changed 170 → 88Changed 20 → 30Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4 · column 2 → 3Requires was Restorative Totems, now nothing -
Healing WayRestoration Reworded Classic: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.Moved column 1 → 2