A talent counts as changed when its spell, ranks, tree, position or requirements differ from Classic. Rows show the last rank.
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Improved Life TapAffliction Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 3 → 1 -
SuppressionAffliction Reworded Classic: Reduces the chance for enemies to resist your Affliction spells by 10%. -
Improved CorruptionAffliction Added and increases the damage it deals by 10% -
Grim ReachAffliction Moved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2 -
Improved Bane of AgonyAffliction Renamed Improved Curse of Agony → Improved Bane of AgonyChanged Curse → BaneChanged 4% → 10%Ranks was 3, now 2 -
Fel ConcentrationAffliction Reworded Classic: Gives you a 42% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.Ranks was 5, now 3 -
Amplify CurseAffliction Changed Curse → Bane -
NightfallAffliction Reworded Classic: Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100% (resets the cooldown on Shadow Cleave, and increases your next Shadow Cleave's damage by 101% with Metamorphosis). -
Curse of ExhaustionAffliction Changed 10% → 30%Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4 -
Siphon LifeAffliction Changed 15 → 11 -
Soul SiphonAffliction Renamed Improved Drain Life → Soul SiphonReworded Classic: Increases the Health drained by your Drain Life spell by 6%.Ranks was 5, now 3Moved later: was 5 points deep, now 20 · reachable at level 30 instead of 15 · row 2 → 5 · column 4 → 3 -
Shadow MasteryAffliction Moved column 2 → 3Requires was Siphon Life, now nothing -
Improved Health FunnelDemonology Reworded Classic: Increases the amount of Health transferred by your Health Funnel spell by 20%.Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 -
Improved ImpDemonology Changed effect → damageAdded spell by 30% and the effect of itsChanged and Blood Pact spells → spell -
Demonic EmbraceDemonology Removed but reduces your total Spirit by 5% -
Unholy PowerDemonology Added ImpChanged Felhunter's melee attacks → Felhunter petsChanged 20% → 10%Moved earlier: was 15 points deep, now 0 · reachable at level 10 instead of 25 · row 4 → 1 · column 3 → 4 -
Fel VitalityDemonology Renamed Fel Intellect → Fel VitalityAdded health andRemoved 9%Added 15%, and increases your maximum Mana by 15%Ranks was 5, now 3 -
Demonic SacrificeDemonology Reworded Classic: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.Moved earlier: was 20 points deep, now 10 · reachable at level 20 instead of 30 · row 5 → 3 -
Master SummonerDemonology Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3 · column 2 → 3Requires was Fel Domination, now nothing -
Fel DominationDemonology Moved later: was 10 points deep, now 15 · reachable at level 25 instead of 20 · row 3 → 4 · column 2 → 3Requires was nothing, now Master Summoner -
Soul LinkDemonology Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5 -
Master DemonologistDemonology Reworded Classic: Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20% (Increases with Metamorphosis). Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.Requires was Unholy Power, now nothing -
Destructive ReachDestruction Moved earlier: was 15 points deep, now 0 · reachable at level 10 instead of 25 · row 4 → 1 · column 2 → 1 -
Improved Shadow BoltDestruction Reworded Classic: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec. -
BaneDestruction Added and IncinerateMoved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1 · column 2 → 3 -
CataclysmDestruction Changed 3% → 10%Ranks was 5, now 3Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2 · column 3 → 2 -
AftermathDestruction Reworded Classic: Gives your Destruction spells a 10% chance to daze the target for 5 sec. -
RuinDestruction Ranks was 1, now 5Moved earlier: was 20 points deep, now 10 · reachable at level 20 instead of 30 · row 5 → 3 · column 3 → 2Requires was Devastation, now nothing -
ShadowburnDestruction Reworded Classic: Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.Moved column 4 → 3 -
IntensityDestruction Ranks was 2, now 3 -
Agonizing FlamesDestruction Renamed Improved Searing Pain → Agonizing FlamesRemoved 6%Added 10% and the damage done by all your Destruction spells by 10%Ranks was 5, now 3Moved column 4 → 2 -
ConflagrateDestruction Changed 240 → 84Changed 306 → 106Changed spell → effectMoved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4 · column 2 → 3Requires was Improved Immolate, now nothing -
PyroclasmDestruction Reworded Classic: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.