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Priest talents · Holy

Blessed Recovery

3 ranks · tier 3, column 2 · needs 10 points in Holy · level 20 at the earliest

Against Classic

Changed

Rank 2 of 3

Classic16% Forever17% +1%

Changed since Classic. Against Classic, below, shows what moved.

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Blessed Recovery is a Priest Holy talent with 3 ranks, in tier 3, after 10 points in Holy. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8/17/25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Compared with Classic, at rank 2 its value went from 16% to 17%.

Used in: Holy Priest · Priest talent calculator

In Forever

  1. 1After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  2. 2After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
  3. 3After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

All ranks in one line: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8/17/25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Against Classic

Rank 1

Added or suffering more than 30% of your maximum Health from a single attack

Added Refreshing this effect carries over any remaining healing

Same “After being struck by a melee or ranged …” · name, 3 ranks, position

Rank 2

Added or suffering more than 30% of your maximum Health from a single attack

Changed 16% → 17%

Added Refreshing this effect carries over any remaining healing

Same “After being struck by a melee or ranged …” · name, 3 ranks, position

Rank 3

Added or suffering more than 30% of your maximum Health from a single attack

Added Refreshing this effect carries over any remaining healing

Same “After being struck by a melee or ranged …” · name, 3 ranks, position

Around it in the tree

Game build 1.60.1.70707. Corrections ·