Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Launches a bolt of frostfire at the enemy, causing 92 to 108 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Blood FuryInstant, 2 min cooldownInstant2 minChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownInstant3 minNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassivePassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassivePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.Orc Mages only6
CannibalizeInstant, 2 min cooldownInstant2 minChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownInstant2 minChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassivePassiveNew in ForeverYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Underwater BreathingPassivePassiveUnderwater breath lasts 300% longer than normal.Undead Mages only6
CultivationInstantInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldown0.5 sec cast1.5 minStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassivePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassivePassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
BerserkingInstant, 3 min cooldownInstant3 minRapid RegenerationInstant, 3 min cooldownInstant3 minNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassivePassiveDamage dealt versus Beasts increased by 5%.RegenerationPassivePassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.Troll Mages only6
Skysight0.5 sec cast, 2 min cooldown0.5 sec cast2 minNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownInstant1.5 minNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassivePassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassivePassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
PerceptionInstant, 3 min cooldownInstant3 minDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownInstant3 minNew in ForeverInstantly removes all Stun effects.RuthlessPassivePassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassivePassiveSpirit increased by 5%.Human Mages only7
Find TreasureInstantInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownInstant3 minChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassivePassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassivePassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
Elune's LightInstant, 3 min cooldownInstant3 minNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownInstant10 secChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassivePassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassivePassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
Escape ArtistInstant, 2 min cooldownInstant2 minInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownInstant2 minNew in ForeverYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.Engineering SpecializationPassivePassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassivePassiveChanged in ForeverMaximum Mana increased by 5%.Gnome Mages only7
Read Leyline2 sec cast, 2 min cooldown2 sec cast2 minNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownInstant1.5 minNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassivePassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassivePassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.Skyborne Mages only7
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Every Mage talent
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Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.
Gives your Arcane Missiles spell a 20/40/60/80/100% chance and your Arcane Blast and Arcane Wrath spells a 14/28/42/56/70% chance to not lose casting time when you take damage.
Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.
Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives your Arcane Blast spell a 20/40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10/20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.
Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Gives your Fire spells a 23/47/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10/20/30%.
Your Scorch spell has a 33/67/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Increases the damage done by your Fire spells by 1/2/3% per your Fire effects on the target, up to a maximum increase of 4/8/12%. Effects which mix multiple schools of magic do not qualify.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15/30%, gives your Frost Ward a 10/20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10/20%.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Detected from spell effects for the Mage talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.