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WoW Forever class guide

Mage Guide

Guide coming soon Data from game build 1.60.1.70707

Overview

Guide coming soon

What the class does in Forever and which spec to start with. This part is being written; until then the data around it is all we show.

Talents per spec

The earliest level each tier opens with every point in that tree; points start at level 10. When, not what to take.

Talent splits saved here

No Mage build has been counted 5 times yet.

Leveling

Guide coming soon

Talents, spells and gear from 1 to 60. This part is being written; until then the data around it is all we show.

When each tier opens

Points in the treeLevel
010
515
1020
1525
2030
2535
3040

One point a level from 10. Plan your order in the calculator's leveling order; train spells with the trainer planner.

New in Forever, by level 19

  1. 20Arcane Blast talent · Arcane
  2. 20Ice Lance talent · Frost
  3. 25Arcane Wrath talent · Arcane
  4. 28Ice Lance · Frost
  5. 30Arcane Blast · Arcane
  6. 34Ice Lance · Frost
  7. 36Arcane Wrath · Arcane
  8. 40Arcane Blast · Arcane
  9. 40Frostfire Bolt · Fire
  10. 42Ice Lance · Frost
  11. 48Arcane Wrath · Arcane
  12. 48Ice Lance · Frost
  13. 50Arcane Blast · Arcane
  14. 50Frostfire Bolt · Fire
  15. 50Teleport: Dalaran · Arcane
  16. 56Ice Lance · Frost
  17. 60Arcane Blast · Arcane
  18. 60Arcane Wrath · Arcane
  19. 60Frostfire Bolt · Fire

97 more abilities changed from Classic: every change.

Gear by level

The weapon the best in slot ranking puts first at each level, and the set's average item level, with the default sources (drops, quests, crafted, world drops). Every slot is on each spec's best in slot page.

ArcaneBest in slot

  1. 20Fallen Dragon's ScepterTwo-Hand · set item level 26
  2. 30Clever Expeditionary's SpellbladeMain Hand · set item level 40
  3. 40Clever Expeditionary's SpellbladeMain Hand · set item level 48
  4. 50Clever Expeditionary's SpellbladeMain Hand · set item level 57
  5. 60Blade of Vaulted SecretsMain Hand · set item level 62

FireBest in slot

  1. 20Fallen Dragon's ScepterTwo-Hand · set item level 26
  2. 30Clever Expeditionary's SpellbladeMain Hand · set item level 40
  3. 40Clever Expeditionary's SpellbladeMain Hand · set item level 48
  4. 50Clever Expeditionary's SpellbladeMain Hand · set item level 57
  5. 60Blade of Vaulted SecretsMain Hand · set item level 62

FrostBest in slot

  1. 20Fallen Dragon's ScepterTwo-Hand · set item level 26
  2. 30Clever Expeditionary's SpellbladeMain Hand · set item level 40
  3. 40Clever Expeditionary's SpellbladeMain Hand · set item level 48
  4. 50Clever Expeditionary's SpellbladeMain Hand · set item level 57
  5. 60Blade of Vaulted SecretsMain Hand · set item level 62

Racials that fit a Mage

A racial fits when the game gives a version only to Mages, or when its text names a power Mages use. A fact from the data, not a ranking. Every Mage racial.

  • Gnome
    • Eureka!Only Mages get this version; Mana: Mages use Mana
    • Eureka!Mana: Mages use Mana
    • Eureka!Mana: Mages use Mana
    • Expansive MindOnly Priests, Mages and Warlocks get this version; Mana: Mages use Mana
  • High Order Skyborne
    • Read LeylineMana: Mages use Mana
  • Undead
    • CannibalizeMana: Mages use Mana
    • Touch of the GraveOnly Priests, Mages and Warlocks get this version

Dungeons

Guide coming soon

Roles, rotations and gear for five-player dungeons. This part is being written; until then the data around it is all we show.

Dungeons by level 23

  1. 13Hall of Thanes
  2. 13Ragefire ChasmOrgrimmar
  3. 15Ruins of Lordaeron
  4. 16DeadminesWestfall
  5. 17Wailing CavernsThe Barrens
  6. 18Shadowfang KeepSilverpine Forest
  7. 22Blackfathom Deeps
  8. 23Stormwind Stockade
  9. 24Razorfen Kraul
  10. 25GnomereganDun Morogh
  11. 26Excavation site
  12. 28City of Dalaran
  13. 30Scarlet Monastery
  14. 34Razorfen Downs
  15. 35UldamanBadlands
  16. 42MaraudonDesolace
  17. 42Zul'Farrak
  18. 45Sunken TempleSwamp of Sorrows
  19. 48Blackrock DepthsSearing Gorge
  20. 53Blackrock SpireBurning Steppes
  21. 54Dire MaulFeralas
  22. 55StratholmeEastern Plaguelands
  23. 57ScholomanceWestern Plaguelands

The game's recommended levels. 5 more have no level in the data yet. Type your level in the dungeon finder.

Raid

Guide coming soon

Raid roles, cooldowns and the gear that matters at 60. This part is being written; until then the data around it is all we show.

  1. 60Blackwing Lair40 players
  2. 60Molten Core40 players
  3. 60Onyxia's Lair40 players
  4. 60Zul'Gurub20 players

5 more raids have no level in the data yet. Every raid; group planning in the raid roster.

PvP

Guide coming soon

Battlegrounds, world PvP and honor rank gear. This part is being written; until then the data around it is all we show.

Rank titles and challenges: honor ranks.

Patch changes

WoW Forever beta build of 16 October 2026 Blizzard's words, sorted.

  • ChangedFrost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
  • FixFixed an issue where Presence of Mind would not be consumed by spell casts.
  • FixFixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
  • ChangedMissile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
  • ChangedArcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
  • ChangedArcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
  • ChangedHeating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
  • ChangedWake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
  • ChangedCritical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
  • ChangedFire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
  • FixFrost Channeling now correctly reduces the Mage’s threat.
  • FixFixed an issue where Ice Block was too transparent.
  • FixFixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • FixFixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
  • NerfIce Lance damage against Frozen targets changed to a 200% increase (Was 300%).
  • ChangedCone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
  • ChangedWinter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
  • FixSlightly changed the positioning of the spell visual for Cone of Cold.
  • ChangedNew spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
  • ChangedWinter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

FAQ

Mage

How many talent points does a Mage get?
51 by level 60. The first point comes at level 10, then one per level.
How many Mage talents are there?
53, in three trees: Arcane, Fire and Frost.
Which Mage talents are new in Forever?
6: Missile Barrage, Arcane Blast, Arcane Wrath, Heating Up, Ice Lance and Fingers of Frost.
Which Classic Mage talents are gone?
2: Arcane Focus and Piercing Ice.
What are the deepest Mage talents?
Arcane: Arcane Power (30 points). Fire: Combustion (30 points). Frost: Ice Barrier (30 points).
Which races can be a Mage?
Human, Gnome, High Order Skyborne, Orc, Undead and Troll.
How many spells does a Mage trainer teach?
62 spells, the last rank at level 60.

Arcane

How many talents does Arcane Mage have in WoW Forever?
18: 3 new in Forever, 10 changed in values from Classic, 5 as in Classic or only moved.
What is the deepest Arcane talent?
Arcane Power, after 30 points in Arcane.
At what level can you reach the bottom of the Arcane tree?
Level 40, if every point from the first goes into Arcane.
Which Arcane talents are new in Forever?
Missile Barrage, Arcane Blast and Arcane Wrath.
Which Arcane spells are new in Forever?
Arcane Blast, Arcane Wrath and Teleport: Dalaran.
What did the latest patch notes change for Arcane?
5 lines across 1 post: 0 buffs, 0 nerfs.

Fire

How many talents does Fire Mage have in WoW Forever?
17: 1 new in Forever, 10 changed in values from Classic, 6 as in Classic or only moved.
What is the deepest Fire talent?
Combustion, after 30 points in Fire.
At what level can you reach the bottom of the Fire tree?
Level 40, if every point from the first goes into Fire.
Which Fire talents are new in Forever?
Heating Up.
Which Fire spells are new in Forever?
Frostfire Bolt.
What did the latest patch notes change for Fire?
10 lines across 2 posts: 0 buffs, 0 nerfs.

Frost

How many talents does Frost Mage have in WoW Forever?
18: 2 new in Forever, 6 changed in values from Classic, 10 as in Classic or only moved.
What is the deepest Frost talent?
Ice Barrier, after 30 points in Frost.
At what level can you reach the bottom of the Frost tree?
Level 40, if every point from the first goes into Frost.
Which Frost talents are new in Forever?
Ice Lance and Fingers of Frost.
Which Frost spells are new in Forever?
Ice Lance.
What did the latest patch notes change for Frost?
8 lines across 2 posts: 0 buffs, 1 nerf.