Warrior talents · Arms
Weaponmaster
5 ranks · tier 5, column 3 · needs 20 points in Arms · level 30 at the earliest
Against Classic
Changed
Changed since Classic. Against Classic, below, shows what moved.
Show in the calculatorWeaponmaster is a Warrior Arms talent with 5 ranks, in tier 5, after 20 points in Arms. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Compared with Classic, it was called Sword Specialization in Classic.
Used in: Arms Warrior · Warrior talent calculator
In Forever
- 1Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- 2Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
- 3Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
- 4Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
- 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
All ranks in one line: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.
Against Classic
Rank 1
Renamed Sword Specialization → Weaponmaster
Reworded Classic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Moved column 4 → 3
Same 5 ranks
Rank 2
Renamed Sword Specialization → Weaponmaster
Reworded Classic: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.
Moved column 4 → 3
Same 5 ranks
Rank 3
Renamed Sword Specialization → Weaponmaster
Reworded Classic: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.
Moved column 4 → 3
Same 5 ranks
Rank 4
Renamed Sword Specialization → Weaponmaster
Reworded Classic: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.
Moved column 4 → 3
Same 5 ranks
Rank 5
Renamed Sword Specialization → Weaponmaster
Reworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Moved column 4 → 3
Same 5 ranks
Around it in the tree
Game build 1.60.1.70707. Corrections ·