Skip to content

Warrior talents · Arms

Weaponmaster

5 ranks · tier 5, column 3 · needs 20 points in Arms · level 30 at the earliest

Against Classic

Changed

Changed since Classic. Against Classic, below, shows what moved.

Show in the calculator

Weaponmaster is a Warrior Arms talent with 5 ranks, in tier 5, after 20 points in Arms. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Compared with Classic, it was called Sword Specialization in Classic.

Used in: Arms Warrior · Warrior talent calculator

In Forever

  1. 1Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
  2. 2Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
  3. 3Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
  4. 4Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
  5. 5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

All ranks in one line: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.

Against Classic

Rank 1

Renamed Sword Specialization → Weaponmaster

Reworded Classic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Moved column 4 → 3

Same 5 ranks

Rank 2

Renamed Sword Specialization → Weaponmaster

Reworded Classic: Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Moved column 4 → 3

Same 5 ranks

Rank 3

Renamed Sword Specialization → Weaponmaster

Reworded Classic: Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Moved column 4 → 3

Same 5 ranks

Rank 4

Renamed Sword Specialization → Weaponmaster

Reworded Classic: Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Moved column 4 → 3

Same 5 ranks

Rank 5

Renamed Sword Specialization → Weaponmaster

Reworded Classic: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Moved column 4 → 3

Same 5 ranks

Around it in the tree

Game build 1.60.1.70707. Corrections ·