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WoW Forever

Hunter Talent Calculator

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51 talents, 14 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Hunter changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Beast Mastery 0 / Marksmanship 0 / Survival 0

Beast Mastery

0 points

Marksmanship

0 points

Survival

0 points

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    The game build lists Lightning Reflexes (Survival) twice, once off the grid. The off-grid copy is left out.

    New in Forever

    7Every Hunter change
    1. Level 25

      Summon Hawk

      New spellBeast MasteryFrom a talent

      Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

      Trueshot Aura

      New rankMarksmanshipFrom a talent

      Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

    2. Level 30

      Counterattack

      New rankSurvivalFrom a talent

      A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

      Lacerate

      New spellSurvival

      Wounds the target causing them to bleed for 119 damage over 21 sec.

      Strider Kick

      New spellSurvivalFrom a talent

      A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

    3. Level 40

      Aspect of the Beast

      New rankBeast Mastery

      The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

      Sniper Shot

      New spellMarksmanshipFrom a talent

      A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverDiffers by class.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverDiffers by class.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverDiffers by class.
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Hunter racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

    No Hunter build has 5 counts yet.

    Almost everyone takes

    No talent is in 75% of these builds.

    Almost nobody takes

    Every talent is in more than 10% of these builds.

    Leveling order

    Your points level by level, in the order you clicked them
    1. Click a talent. The first point comes at level 10.

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      Every Hunter talent

      51 talents in a book, tree by tree, with every rank

      Every Hunter talent

      51

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Beast Mastery 16

      0 pts
      Deadly Aspects
      Deadly Aspects 5 ranks · Beast Mastery tier 1

      While Aspect of the Hawk is active, Auto Shot has a 2/4/6/8/10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2/4/6/8/10% chance of increasing melee attack speed by 30% for 12 sec.

      Endurance Training
      Endurance Training 5 ranks · Beast Mastery tier 1

      Increases the Health and Armor of your pets by 3/6/9/12/15%.

      5 pts
      Focused Fire
      Focused Fire 2 ranks · Beast Mastery tier 2, 5 points

      Increases all damage you and your pet deal by 1/2% while your pet is active.

      Improved Aspect of the Monkey
      Improved Aspect of the Monkey 3 ranks · Beast Mastery tier 2, 5 points

      Increases the Dodge bonus of your Aspect of the Monkey by 2/4/6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

      Pathfinding
      Pathfinding 2 ranks · Beast Mastery tier 2, 5 points

      Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3/6%.

      Improved Revive Pet
      Improved Revive Pet 2 ranks · Beast Mastery tier 2, 5 points

      Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%.

      10 pts
      Bestial Swiftness
      Bestial Swiftness 1 rank · Beast Mastery tier 3, 10 points

      Increases the movement speed of your pets by 30%.

      Unleashed Fury
      Unleashed Fury 5 ranks · Beast Mastery tier 3, 10 points

      Increases the damage done by your pets and hawks by 3/6/9/12/15%.

      15 pts
      Improved Mend Pet
      Improved Mend Pet 2 ranks · Beast Mastery tier 4, 15 points

      Gives your Mend Pet spell a 15/50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10/20%.

      Ferocity
      Ferocity 5 ranks · Beast Mastery tier 4, 15 points

      Increases the critical strike chance of your pets and hawks by 2/4/6/8/10%.

      Summon Hawk
      Summon Hawk 1 rank · Beast Mastery tier 4, 15 points

      Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

      20 pts
      Spirit Bond
      Spirit Bond 2 ranks · Beast Mastery tier 5, 20 points

      While your pet is active, you and your pet will regenerate 1% of total health every 10/5 sec.

      Intimidation
      Intimidation 1 rank · Beast Mastery tier 5, 20 points

      Requires 1 point in Bestial Wrath or 1 point in Bestial Swiftness

      Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

      Bestial Discipline
      Bestial Discipline 2 ranks · Beast Mastery tier 5, 20 points

      Increases the Focus regeneration of your pets by 10/20% and allows 25/50% of your Mana regeneration to continue while casting.

      25 pts
      Frenzy
      Frenzy 5 ranks · Beast Mastery tier 6, 25 points

      Requires 5 points in Ferocity

      Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

      30 pts
      Bestial Wrath
      Bestial Wrath 1 rank · Beast Mastery tier 7, 30 points

      Requires 1 point in Intimidation

      Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

      Marksmanship 17

      0 pts
      Hawk Eye
      Hawk Eye 3 ranks · Marksmanship tier 1

      Increases the range of your ranged weapons by 2/4/6 yards.

      Improved Concussive Shot
      Improved Concussive Shot 5 ranks · Marksmanship tier 1

      Gives your Concussive Shot a 4/8/12/16/20% chance to stun the target for 3 sec.

      Lethal Attacks
      Lethal Attacks 5 ranks · Marksmanship tier 1

      Increases your critical strike chance with all attacks by 1/2/3/4/5%.

      5 pts
      Improved Stings
      Improved Stings 3 ranks · Marksmanship tier 2, 5 points

      Increases the damage of your Serpent Sting ability by 6/13/20%, reduces the cooldown of your Viper Sting ability by 2/4/6 sec, and increases the duration of your Scorpid Sting ability by 15/30/45 sec.

      Efficiency
      Efficiency 5 ranks · Marksmanship tier 2, 5 points

      Reduces the Mana cost of your Shots, Stings, and melee abilities by 3/6/9/12/15%.

      Careful Aim
      Careful Aim 5 ranks · Marksmanship tier 2, 5 points

      Increases your Attack Power by 20/40/60/80/100% of your Intellect.

      10 pts
      Rapid Killing
      Rapid Killing 2 ranks · Marksmanship tier 3, 10 points

      Reduces the cooldown on your Rapid Fire ability by 1/2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10/20%.

      Improved Arcane Shot
      Improved Arcane Shot 5 ranks · Marksmanship tier 3, 10 points

      Reduces the cooldown of your Arcane Shot by 0.3/0.6/0.9/1.2/1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

      Lone Wolf
      Lone Wolf 1 rank · Marksmanship tier 3, 10 points

      You deal 20% increased damage with all attacks while you do not have an active pet.

      15 pts
      Trueshot Aura
      Trueshot Aura 1 rank · Marksmanship tier 4, 15 points

      Increases the Ranged Attack Power of party or raid members within 45 yds by 15.

      Mortal Shots
      Mortal Shots 5 ranks · Marksmanship tier 4, 15 points

      Requires 5 points in Careful Aim

      Increases the critical strike damage bonus on all ranged abilities by 6/12/18/24/30%.

      Improved Serpent Sting
      Improved Serpent Sting 5 ranks · Marksmanship tier 4, 15 points

      Increases the damage done by your Serpent Sting by 2/4/6/8/10%.

      20 pts
      Rapid Recuperation
      Rapid Recuperation 2 ranks · Marksmanship tier 5, 20 points

      Requires 2 points in Rapid Killing

      Afflicting a target with Serpent Sting allows 25/50% of your Mana Regeneration to continue while casting for 15 sec, increased to 50/100% when Rapid Killing is consumed.

      Barrage
      Barrage 3 ranks · Marksmanship tier 5, 20 points

      Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3/7/10%.

      Scatter Shot
      Scatter Shot 1 rank · Marksmanship tier 5, 20 points

      A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

      25 pts
      Ranged Weapon Specialization
      Ranged Weapon Specialization 5 ranks · Marksmanship tier 6, 25 points

      Increases the damage you deal with ranged weapons by 1/2/3/4/5%.

      30 pts
      Sniper Shot
      Sniper Shot 1 rank · Marksmanship tier 7, 30 points

      Requires 1 point in Trueshot Aura

      A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

      Survival 18

      0 pts
      Improved Tracking
      Improved Tracking 5 ranks · Survival tier 1

      While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1/2/3/4/5%.

      Deflection
      Deflection 5 ranks · Survival tier 1

      Increases your Parry chance by 1/2/3/4/5%.

      5 pts
      Entrapment
      Entrapment 5 ranks · Survival tier 2, 5 points

      When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1/2/3/4/5 sec.

      Savage Strikes
      Savage Strikes 2 ranks · Survival tier 2, 5 points

      Increases the critical strike chance of all your melee abilities by 2/4%.

      Survivalist
      Survivalist 5 ranks · Survival tier 2, 5 points

      Increases your total Health by 2/4/6/8/10%.

      Improved Wing Clip
      Improved Wing Clip 3 ranks · Survival tier 2, 5 points

      Gives your Wing Clip ability a 7/13/20% chance to immobilize the target for 5 sec.

      10 pts
      Clever Traps
      Clever Traps 2 ranks · Survival tier 3, 10 points

      Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%.

      Surefooted
      Surefooted 3 ranks · Survival tier 3, 10 points

      Increases your hit chance by 1/2/3% and reduces the duration of movement impairing effects on you by 10/20/30%.

      Deterrence
      Deterrence 1 rank · Survival tier 3, 10 points

      When activated, increases your Dodge and Parry chance by 25% for 10 sec.

      15 pts
      Survival Tactics
      Survival Tactics 2 ranks · Survival tier 4, 15 points

      Increases your chance to hit with your Trap and Feign Death abilities by 5/10%.

      Predator's Edge
      Predator's Edge 5 ranks · Survival tier 4, 15 points

      Increases your melee ability critical strike damage by 6/12/18/24/30% and your Off Hand weapon damage by 10/20/30/40/50%.

      Counterattack
      Counterattack 1 rank · Survival tier 4, 15 points

      Requires 1 point in Deterrence

      A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

      20 pts
      Resourcefulness
      Resourcefulness 2 ranks · Survival tier 5, 20 points

      Reduces the Mana cost of your Trap and melee abilities by 30/60%, and grants your melee and ranged ability Critical Strikes a 50/100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.

      Expose Prey
      Expose Prey 2 ranks · Survival tier 5, 20 points

      Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5/10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.

      Survivalist's Discipline
      Survivalist's Discipline 2 ranks · Survival tier 5, 20 points

      Reduces the cooldown of your Trap and Deterrence abilities by 20/40%.

      Strider Kick
      Strider Kick 1 rank · Survival tier 5, 20 points

      A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

      25 pts
      Lightning Reflexes
      Lightning Reflexes 5 ranks · Survival tier 6, 25 points

      Increases your Agility by 2/4/6/8/10%.

      30 pts
      Lacerating Strikes
      Lacerating Strikes 1 rank · Survival tier 7, 30 points

      Requires 2 points in Expose Prey

      Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

      No longer talents

      9 Classic talents that left the Hunter trees
      • Improved Eyes of the Beast Classic Beast Mastery · row 2 · 2 ranks Increases the duration of your Eyes of the Beast by 30 sec.
      • Thick Hide Classic Beast Mastery · row 2 · 3 ranks Increases the Armor rating of your pets by 10%.
      • Improved Hunter's Mark Classic Marksmanship · row 2 · 5 ranks Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
      • Aimed Shot Classic Marksmanship · row 3 · 1 rank An aimed shot that increases ranged damage by 70.
      • Improved Scorpid Sting Classic Marksmanship · row 5 · 3 ranks Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
      • Humanoid Slaying Classic Survival · row 1 · 3 ranks Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
      • Improved Feign Death Classic Survival · row 4 · 2 ranks Reduces the chance your Feign Death ability will be resisted by 2%.
      • Killer Instinct Classic Survival · row 5 · 3 ranks Increases your critical strike chance with all attacks by 1%.
      • Wyvern Sting Classic Survival · row 7 · 1 rank A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Hunter lines from the latest notes that name one of your talents.

        23 Hunter lines in those notes. Read them all

        Hunter questions

        Answered from the game data only
        How many talent points does a Hunter get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Hunter talents are there?
        51, in three trees: Beast Mastery, Marksmanship and Survival.
        Which Hunter talents are new in Forever?
        14: Focused Fire, Summon Hawk, Improved Stings, Careful Aim, Rapid Killing, Lone Wolf, Rapid Recuperation, Sniper Shot, Predator's Edge, Resourcefulness, Expose Prey, Survivalist's Discipline, Strider Kick and Lacerating Strikes.
        Which Classic Hunter talents are gone?
        9: Improved Eyes of the Beast, Thick Hide, Improved Hunter's Mark, Aimed Shot, Improved Scorpid Sting, Humanoid Slaying, Improved Feign Death, Killer Instinct and Wyvern Sting.
        What are the deepest Hunter talents?
        Beast Mastery: Bestial Wrath (30 points). Marksmanship: Sniper Shot (30 points). Survival: Lacerating Strikes (30 points).
        Which races can be a Hunter?
        Human, Dwarf, Night Elf, High Order Skyborne, Orc, Tauren, Troll and Windshaper Skyborne.
        How many spells does a Hunter trainer teach?
        62 spells, the last rank at level 60.

        Roles in Forever

        6

        Hunters only have one combat role, damage, but can utilize their pet as a tank in solo and small group play.

        Detected from spell effects for the Hunter talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.