Paladin talents · Holy
Illumination
5 ranks · tier 4, column 2 · needs 15 points in Holy · level 25 at the earliest
Against Classic
Same effect as Classic, moved in the tree
Show in the calculatorIllumination is a Paladin Holy talent with 5 ranks, in tier 4, after 15 points in Holy. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell. Its effect is the same as in Classic; only its place in the tree or what it requires changed.
Used in: Holy Paladin · Paladin talent calculator
In Forever
- 1After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- 2After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- 3After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- 4After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
All ranks in one line: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell.
Against Classic
Rank 1
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
Requires was nothing, now Reverence
Same name, 5 ranks, position
Rank 2
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
Requires was nothing, now Reverence
Same name, 5 ranks, position
Rank 3
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
Requires was nothing, now Reverence
Same name, 5 ranks, position
Rank 4
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
Requires was nothing, now Reverence
Same name, 5 ranks, position
Rank 5
Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Requires was nothing, now Reverence
Same name, 5 ranks, position
Around it in the tree
Game build 1.60.1.70707. Corrections ·