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Paladin talents · Holy

Illumination

5 ranks · tier 4, column 2 · needs 15 points in Holy · level 25 at the earliest

Against Classic

Same effect as Classic, moved in the tree

Show in the calculator

Illumination is a Paladin Holy talent with 5 ranks, in tier 4, after 15 points in Holy. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell. Its effect is the same as in Classic; only its place in the tree or what it requires changed.

Used in: Holy Paladin · Paladin talent calculator

In Forever

  1. 1After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
  2. 2After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
  3. 3After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
  4. 4After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
  5. 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

All ranks in one line: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell.

Against Classic

Rank 1

Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Requires was nothing, now Reverence

Same name, 5 ranks, position

Rank 2

Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.

Requires was nothing, now Reverence

Same name, 5 ranks, position

Rank 3

Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.

Requires was nothing, now Reverence

Same name, 5 ranks, position

Rank 4

Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.

Requires was nothing, now Reverence

Same name, 5 ranks, position

Rank 5

Reworded Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Requires was nothing, now Reverence

Same name, 5 ranks, position

Around it in the tree

Game build 1.60.1.70707. Corrections ·