Mutilate
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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53 talents, 9 new in Forever. 51 points by level 60. Game build 1.60.1.70707.
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Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Rogue racial
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Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.
Increases the duration of your Gouge ability by 0.5/1/1.5 sec.
After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%.
Gives your finishing moves a 20/40/60% chance to add a Combo Point to your target.
Increases all damage dealt by 2/4% against Humanoid and Giant targets.
Increases the duration of your Slice and Dice ability by 15/30/45%.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Requires 5 points in Malice
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4/8/12/16/20%.
Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10/20/30/40/50% chance to not consume a charge.
Increases your maximum Energy by 5/10.
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks.
Your critical strikes from abilities that add Combo Points have a 20/40/60/80/100% chance to add an additional Combo Point.
Requires 1 point in Mutilate
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Increases the damage done by your Eviscerate ability by 7/13/20%.
Reduces the Energy cost of your Sinister Strike ability by 3/5.
Increases your Dodge chance by 1/2/3/4/5%.
Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.
Increases your Parry chance by 2/4/6%.
Improves your chance to hit by 1/2/3%.
Reduces the cooldown of your Sprint and Evasion abilities by 30/60%.
Requires 3 points in Deflection
A strike that becomes active after parrying an opponent's attack.
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50/100% chance to Silence the target for 2 sec.
Reduces the Energy cost of your Eviscerate ability by 10.
Requires 3 points in Precision
Increases the damage done by your off-hand weapon by 5/10/15/20/25%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1/2/3/4/5%. Mace: Your attacks ignore 3/6/9/12/15% of your target's armor.
Requires 1 point in Blade Flurry
Reduces the chance for your attacks to be Dodged or Parried by 1/2%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.
Increases your Energy regeneration rate by 100% for 15 sec.
Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/3/4/5/6 sec.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%.
Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec.
Reduces the Energy cost of your Sap and Blind abilities by 25/50%.
Increases the critical strike chance of your Ambush ability by 15/30/45%.
Gives you a 33/67/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Requires 3 points in Serrated Blades
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires 2 points in Dirty Deeds
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.
Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.
Requires 1 point in Preparation
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Spend points and this lists the Rogue lines from the latest notes that name one of your talents.
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Detected from spell effects for the Rogue talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.