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Patch notes Kaivax

WoW Forever beta build of 16 October 2026

143 class lines from Blizzard's development notes of 16 October 2026, posted by Kaivax. 6 buffs, 13 nerfs, the rest changes and fixes.

Score by class

ClassBuffsNerfsChangesFixesScore
Warrior 0033 0
Paladin 1356 -2
Hunter 06611 -6
Rogue 0013 0
Priest 211112 +1
Shaman 22208 0
Mage 01127 -1
Warlock 1023 +1
Druid 0065 0

A line counts as a buff or a nerf only when Blizzard gives the old and new number, or a plain direction for cost, cooldown, damage, healing or duration. A line about an effect laid on someone else (a slow, a healing reduction, damage taken) counts as a change. Fixes and reworks never count. Score: buffs minus nerfs.

Warrior6 linesWarrior calculator

  1. Battle Shout is now Raid wide.
    Changed
  2. Slam is no longer subject to spell pushback.
    Changed
  3. Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
    Fix
  4. Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
    Fix
  5. Lingering Rage no longer stops the player’s Health Regeneration after combat.
    Changed
  6. Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.
    Fix

Paladin15 linesPaladin calculator

  1. Seal of Fury is no longer overwritten by Power Word: Shield.
    Changed
  2. Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
    Changed
  3. Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
    • Developers’ notes: This is to restore the functionality of giving the Paladin more finesse and control over who has Salvation active and who doesn’t.
    Changed
  4. Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
    Fix
  5. Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
    Fix
  6. Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
    Fix
  7. Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
    Nerf 0.095 to 0.042 Same numbers in the game data
  8. Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
    Buff 60% to 90% Same numbers in the game data
  9. Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
    Fix
  10. Light's Vigil
    Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
    Fix
  11. Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
    Fix
  12. Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
    Nerf 6% to 4% Same numbers in the game data
  13. Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
    • This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
    Changed
  14. Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
    Nerf 20/40/60% to 10/20/30%
  15. Sanctified Judgement’s Mana restore effect no longer generates threat.
    Changed

Hunter23 linesHunter calculator

  1. Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.
    Changed
  2. Arrows should now be visible when a character has their bow drawn back.
    Fix
  3. Pets now correctly benefit from Expertise.
    Fix
  4. The Hunter’s Fire traps now correctly scale with Attack Power.
    Fix
  5. The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).
    Fix
  6. Pets
    Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.
    Fix
  7. Pets › Dismember (Crocolisk)
    Healing reduction reduced to 25% (was 50%).
    Changed 50% to 25% Same numbers in the game data
  8. Pets › Dismember (Crocolisk)
    Duration reduced to 6 seconds (was 10 seconds).
    Nerf 10 seconds to 6 seconds
  9. Pets › Dismember (Crocolisk)
    Cooldown increased to 15 seconds (was 6 seconds).
    Nerf 6 seconds to 15 seconds
  10. Pets › Sonic Blast (Bat)
    Cast speed reduction reduced to 30% (was 60%).
    Changed 60% to 30% Same numbers in the game data
  11. Pets › Sonic Blast (Bat)
    Duration reduced to 20 seconds (was 30 seconds).
    Nerf 30 seconds to 20 seconds
  12. Pets › Sonic Blast (Bat)
    Cooldown increased to 60 seconds (was 30 seconds).
    Nerf 30 seconds to 60 seconds
  13. Pets › Mine! (Bird of Prey)
    Duration reduced to 3 seconds (was 4 seconds).
    Nerf 4 seconds to 3 seconds
  14. Pets › Mine! (Bird of Prey)
    Cooldown increased to 90 seconds (was 60 seconds).
    Nerf 60 seconds to 90 seconds
  15. Summon Hawk
    Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.
    Fix
  16. Summon Hawk
    Summon Hawk will now stick your Hawk to the target that it was summoned on.
    Changed
  17. Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.
    Fix
  18. Trueshot Aura
    Trueshot Aura is now Raid wide.
    Changed
  19. Sniper Shot
    Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.
    Fix
  20. Strider Kick
    Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.
    Changed
  21. Resourcefulness now correctly reduces the Mana cost of Strider Kick.
    Fix
  22. Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.
    • Developers’ notes: Is not activated by Traps.
    Fix
  23. Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.
    Fix

Rogue4 linesRogue calculator

  1. Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
    Fix
  2. Sap no longer has a chance to activate weapon procs.
    Changed
  3. Fixed an issue where Rogues could swap specializations to keep their energy full.
    Fix
  4. Cold Blood is now correctly consumed when Mutilate lands a critical strike.
    Fix

Priest26 linesPriest calculator

  1. Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.
    Fix
  2. Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.
    Fix
  3. Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.
    Fix
  4. Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.
    Fix
  5. Devouring Plague cooldown reduced to 24 seconds (was 1 minute).
    Buff 1 minute to 24 seconds
  6. Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).
    Nerf 12 seconds to 18 seconds
  7. Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.
    Fix
  8. Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.
    Fix
  9. Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.
    Fix
  10. Added to the tooltip for Divine Aegis what the maximum value for the shield is.
    Fix
  11. Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.
    Changed
  12. Silence Resolve threat reduction now applies to all spells.
    Changed
  13. Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.
    Changed
  14. Improved Power Word: Shield moved to Row 3 from Row 2.
    Changed
  15. Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.
    Fix
  16. Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.
    Fix
  17. Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.
    Fix
  18. Vampiric Embrace
    Changed Vampiric Embrace so that it can’t be resisted.
    Changed
  19. Vampiric Embrace
    Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).
    Buff 1 minute to 30 seconds
  20. Fade
    Improved Fade removed.
    Changed
  21. Shadow Infinity removed.
    Changed
  22. Improved Mind Blast moved from Row 3 to Row 2.
    Changed
  23. New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.
    Changed
  24. Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.
    Changed
  25. Devouring Contagion now spreads to 2 targets.
    Changed
  26. Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.
    Fix

Shaman32 linesShaman calculator

  1. Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.
    Fix
  2. Grounding Totem is now correctly destroyed after redirecting a spell.
    Fix
  3. Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.
    Fix
  4. Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
    Changed
  5. Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.
    Changed
  6. Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.
    Buff
  7. Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).
    Nerf 0.214 to 0.143 Same numbers in the game data
  8. Fire Nova’s base damage has been significantly reduced.
    Nerf
  9. Fire Nova’s mana cost has been significantly reduced.
    Buff
  10. Flametongue Totem and Windfury Totem now correctly only affect players.
    Fix
  11. Added a little green to the visual of Chain Heal without overpowering the original effect.
    Fix
  12. Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.
    Changed
  13. Elemental Mastery
    Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.
    Changed
  14. Lava Burst
    Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.
    Changed
  15. Elemental Fury: Now has Lightning Overload as pre-requisite.
    Changed
  16. Lightning Overload: Now has Elemental Alacrity as pre-requisite.
    Changed
  17. Elemental Alacrity: Moved from 3rd row to 2nd row.
    Changed
  18. Elemental Warding: Moved from 2nd row to 3rd row.
    Changed
  19. Call of Thunder: Talent removed.
    Changed
  20. Earthbound: Moved to 4th row as the 16-point gold medal talent.
    Changed
  21. Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.
    Changed
  22. Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.
    Changed
  23. Column Arrangement: Many talents moved to make room for other talents and their connections.
    Changed
  24. Clearcasting will no longer be consumed by Lightning Overload activations.
    Changed
  25. Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).
    Fix
  26. Stormstrike
    Your Stormstrike debuff is no longer consumed if your spell does not land.
    Changed
  27. Stormstrike
    Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.
    Fix
  28. Stormstrike
    Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).
    Changed
  29. Mana Tide Totem
    Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).
    Changed
  30. The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).
    Fix
  31. Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.
    Changed
  32. Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).
    Changed

Mage20 linesMage calculator

  1. Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
    • Developers’ notes: The purpose of this spell is to provide the functionality formerly granted by Rank 1 Frostbolt despite the penalization of “down-ranking”. It does have a higher Mana cost and deals a little more damage as well.
    Changed
  2. Presence of Mind
    Fixed an issue where Presence of Mind would not be consumed by spell casts.
    Fix
  3. Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
    Fix
  4. Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
    Changed
  5. Arcane Blast
    Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
    Changed
  6. Arcane Wrath
    Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
    Changed
  7. Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
    Changed
  8. Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
    Changed
  9. Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
    Changed
  10. Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
    Changed
  11. Frost Channeling now correctly reduces the Mage’s threat.
    Fix
  12. Ice Block
    Fixed an issue where Ice Block was too transparent.
    Fix
  13. Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
    Fix
  14. Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
    Fix
  15. Ice Lance
    Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
    Nerf 300% to 200% Same numbers in the game data
  16. Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
    • Developers’ notes: The ability of this spell to control massive number of targets was the primary reason it was previously reduced in effectiveness and duration. It feels reasonable to let it retain this level of power when used against 4 or fewer targets.
    Changed
  17. Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
    Changed
  18. Slightly changed the positioning of the spell visual for Cone of Cold.
    Fix
  19. New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
    Changed
  20. Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
    Changed

Warlock6 linesWarlock calculator

  1. Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.
    Fix
  2. Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.
    Fix
  3. Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.
    Changed
  4. Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).
    Buff 1/2/3/4/5% to 2/4/6/8/10%
  5. Soul Link
    Fixed an issue where you couldn’t cast Soul Link on your pet.
    Fix
  6. Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.
    Changed

Druid11 linesDruid calculator

  1. Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.
    Fix
  2. Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.
    Fix
  3. Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).
    Changed
  4. Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.
    Fix
  5. Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate
    Changed
  6. Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.
    Fix
  7. Insect Swarm
    Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.
    Changed
  8. Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.
    Changed
  9. Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.
    Changed
  10. The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.
    • Developers’ notes: This was just a visual bug. The damage is unchanged.
    Fix
  11. Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.
    • Developers’ notes: Bear and Dire Bear Form still prevent Energy regeneration.
    Changed

Quotes: Blizzard Entertainment, 16 October 2026. Words in the lines are Blizzard's, unchanged.

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