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Rogue Talent Calculator

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53 talents, 9 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Rogue changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Assassination 0 / Combat 0 / Subtlety 0

Assassination

0 points

Combat

0 points

Subtlety

0 points

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    New in Forever

    2Every Rogue change
    1. Level 30

      Mutilate

      New spellAssassinationFrom a talent

      Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

    2. Level 40

      Venom

      New spellAssassinationFrom a talent

      Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverYour non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveNew in ForeverMaximum Energy increased by 5%.
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Rogue racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

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    Every talent is in more than 10% of these builds.

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    1. Click a talent. The first point comes at level 10.

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      Every Rogue talent

      53 talents in a book, tree by tree, with every rank

      Every Rogue talent

      53

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Assassination 17

      0 pts
      Improved Gouge
      Improved Gouge 3 ranks · Assassination tier 1

      Increases the duration of your Gouge ability by 0.5/1/1.5 sec.

      Remorseless Attacks
      Remorseless Attacks 2 ranks · Assassination tier 1

      After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

      Malice
      Malice 5 ranks · Assassination tier 1

      Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%.

      5 pts
      Ruthlessness
      Ruthlessness 3 ranks · Assassination tier 2, 5 points

      Gives your finishing moves a 20/40/60% chance to add a Combo Point to your target.

      Murder
      Murder 2 ranks · Assassination tier 2, 5 points

      Increases all damage dealt by 2/4% against Humanoid and Giant targets.

      Improved Slice and Dice
      Improved Slice and Dice 3 ranks · Assassination tier 2, 5 points

      Increases the duration of your Slice and Dice ability by 15/30/45%.

      10 pts
      Relentless Strikes
      Relentless Strikes 1 rank · Assassination tier 3, 10 points

      Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

      Improved Expose Armor
      Improved Expose Armor 2 ranks · Assassination tier 3, 10 points

      Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

      1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
      2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
      Lethality
      Lethality 5 ranks · Assassination tier 3, 10 points

      Requires 5 points in Malice

      Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4/8/12/16/20%.

      15 pts
      Vile Poisons
      Vile Poisons 5 ranks · Assassination tier 4, 15 points

      Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects.

      Cold Blood
      Cold Blood 1 rank · Assassination tier 4, 15 points

      When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

      Improved Poisons
      Improved Poisons 5 ranks · Assassination tier 4, 15 points

      Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10/20/30/40/50% chance to not consume a charge.

      20 pts
      Vigor
      Vigor 2 ranks · Assassination tier 5, 20 points

      Increases your maximum Energy by 5/10.

      Mutilate
      Mutilate 1 rank · Assassination tier 5, 20 points

      Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

      Improved Kidney Shot
      Improved Kidney Shot 2 ranks · Assassination tier 5, 20 points

      Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks.

      25 pts
      Seal Fate
      Seal Fate 5 ranks · Assassination tier 6, 25 points

      Your critical strikes from abilities that add Combo Points have a 20/40/60/80/100% chance to add an additional Combo Point.

      30 pts
      Venom
      Venom 1 rank · Assassination tier 7, 30 points

      Requires 1 point in Mutilate

      Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

      Combat 17

      0 pts
      Improved Eviscerate
      Improved Eviscerate 3 ranks · Combat tier 1

      Increases the damage done by your Eviscerate ability by 7/13/20%.

      Improved Sinister Strike
      Improved Sinister Strike 2 ranks · Combat tier 1

      Reduces the Energy cost of your Sinister Strike ability by 3/5.

      Lightning Reflexes
      Lightning Reflexes 5 ranks · Combat tier 1

      Increases your Dodge chance by 1/2/3/4/5%.

      5 pts
      Puncturing Wounds
      Puncturing Wounds 3 ranks · Combat tier 2, 5 points

      Increases the critical strike chance of your Backstab by 10/20/30% and your Mutilate by 5/10/15%, and gives Backstab a 15/30/45% chance to add an additional Combo Point.

      Deflection
      Deflection 3 ranks · Combat tier 2, 5 points

      Increases your Parry chance by 2/4/6%.

      Precision
      Precision 3 ranks · Combat tier 2, 5 points

      Improves your chance to hit by 1/2/3%.

      10 pts
      Endurance
      Endurance 2 ranks · Combat tier 3, 10 points

      Reduces the cooldown of your Sprint and Evasion abilities by 30/60%.

      Riposte
      Riposte 1 rank · Combat tier 3, 10 points

      Requires 3 points in Deflection

      A strike that becomes active after parrying an opponent's attack.

      Improved Sprint
      Improved Sprint 2 ranks · Combat tier 3, 10 points

      Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.

      15 pts
      Improved Kick
      Improved Kick 2 ranks · Combat tier 4, 15 points

      Gives your Kick ability a 50/100% chance to Silence the target for 2 sec.

      Flawless Execution
      Flawless Execution 1 rank · Combat tier 4, 15 points

      Reduces the Energy cost of your Eviscerate ability by 10.

      Dual Wield Specialization
      Dual Wield Specialization 5 ranks · Combat tier 4, 15 points

      Requires 3 points in Precision

      Increases the damage done by your off-hand weapon by 5/10/15/20/25%.

      20 pts
      Blade Flurry
      Blade Flurry 1 rank · Combat tier 5, 20 points

      Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

      Hack and Slash
      Hack and Slash 5 ranks · Combat tier 5, 20 points

      Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1/2/3/4/5%. Mace: Your attacks ignore 3/6/9/12/15% of your target's armor.

      25 pts
      Weapon Expertise
      Weapon Expertise 2 ranks · Combat tier 6, 25 points

      Requires 1 point in Blade Flurry

      Reduces the chance for your attacks to be Dodged or Parried by 1/2%.

      Aggression
      Aggression 3 ranks · Combat tier 6, 25 points

      Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%.

      30 pts
      Adrenaline Rush
      Adrenaline Rush 1 rank · Combat tier 7, 30 points

      Increases your Energy regeneration rate by 100% for 15 sec.

      Subtlety 19

      0 pts
      Camouflage
      Camouflage 5 ranks · Subtlety tier 1

      Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/3/4/5/6 sec.

      Master of Deception
      Master of Deception 3 ranks · Subtlety tier 1

      Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

      1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
      2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
      3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
      Opportunity
      Opportunity 2 ranks · Subtlety tier 1

      Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%.

      5 pts
      Setup
      Setup 3 ranks · Subtlety tier 2, 5 points

      Gives you a 33/67/100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

      Elusiveness
      Elusiveness 2 ranks · Subtlety tier 2, 5 points

      Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec.

      Dirty Tricks
      Dirty Tricks 2 ranks · Subtlety tier 2, 5 points

      Reduces the Energy cost of your Sap and Blind abilities by 25/50%.

      Improved Ambush
      Improved Ambush 3 ranks · Subtlety tier 2, 5 points

      Increases the critical strike chance of your Ambush ability by 15/30/45%.

      10 pts
      Initiative
      Initiative 3 ranks · Subtlety tier 3, 10 points

      Gives you a 33/67/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

      Ghostly Strike
      Ghostly Strike 1 rank · Subtlety tier 3, 10 points

      A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

      Improved Distract
      Improved Distract 2 ranks · Subtlety tier 3, 10 points

      Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

      1. Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
      2. Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
      15 pts
      Heightened Senses
      Heightened Senses 2 ranks · Subtlety tier 4, 15 points

      Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

      1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
      2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
      Premeditation
      Premeditation 1 rank · Subtlety tier 4, 15 points

      Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

      Serrated Blades
      Serrated Blades 3 ranks · Subtlety tier 4, 15 points

      Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%.

      20 pts
      Dirty Deeds
      Dirty Deeds 2 ranks · Subtlety tier 5, 20 points

      Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target.

      Preparation
      Preparation 1 rank · Subtlety tier 5, 20 points

      When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

      Hemorrhage
      Hemorrhage 1 rank · Subtlety tier 5, 20 points

      Requires 3 points in Serrated Blades

      An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

      25 pts
      Quietus
      Quietus 5 ranks · Subtlety tier 6, 25 points

      Requires 2 points in Dirty Deeds

      Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health.

      Cutthroat
      Cutthroat 5 ranks · Subtlety tier 6, 25 points

      Your Backstab has a 3/6/9/12/15% chance to cause your next Ambush within 10 sec to not require Stealth.

      30 pts
      Thousand Cuts
      Thousand Cuts 1 rank · Subtlety tier 7, 30 points

      Requires 1 point in Preparation

      When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

      No longer talents

      7 Classic talents that left the Rogue trees
      • Improved Backstab Classic Combat · row 2 · 3 ranks Increases the critical strike chance of your Backstab ability by 10%.
      • Dagger Specialization Classic Combat · row 4 · 5 ranks Increases your chance to get a critical strike with Daggers by 1%.
      • Mace Specialization Classic Combat · row 5 · 5 ranks Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
      • Fist Weapon Specialization Classic Combat · row 5 · 5 ranks Increases your chance to get a critical strike with Fist Weapons by 1%.
      • Sleight of Hand Classic Subtlety · row 2 · 2 ranks Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
      • Improved Sap Classic Subtlety · row 4 · 3 ranks Gives you a 30% chance to return to stealth mode after using your Sap ability.
      • Deadliness Classic Subtlety · row 6 · 5 ranks Increases your Attack Power by 2%.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Rogue lines from the latest notes that name one of your talents.

        4 Rogue lines in those notes. Read them all

        Rogue questions

        Answered from the game data only
        How many talent points does a Rogue get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Rogue talents are there?
        53, in three trees: Assassination, Combat and Subtlety.
        Which Rogue talents are new in Forever?
        9: Mutilate, Venom, Puncturing Wounds, Flawless Execution, Dirty Tricks, Improved Distract, Quietus, Cutthroat and Thousand Cuts.
        Which Classic Rogue talents are gone?
        7: Improved Backstab, Dagger Specialization, Mace Specialization, Fist Weapon Specialization, Sleight of Hand, Improved Sap and Deadliness.
        What are the deepest Rogue talents?
        Assassination: Venom (30 points). Combat: Adrenaline Rush (30 points). Subtlety: Thousand Cuts (30 points).
        Which races can be a Rogue?
        Human, Dwarf, Night Elf, Gnome, High Order Skyborne, Orc, Undead, Troll and Windshaper Skyborne.
        How many spells does a Rogue trainer teach?
        30 spells, the last rank at level 60.

        Roles in Forever

        4

        Taunts

        None detected

        Threat

        None detected

        Healing

        None detected

        Detected from spell effects for the Rogue talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.