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WoW Forever

Priest Talent Calculator

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52 talents, 14 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Priest changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Discipline 0 / Holy 0 / Shadow Magic 0

Discipline

0 points

Holy

0 points

Shadow Magic

0 points

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    The game build lists Holy Specialization (Holy) twice, once off the grid. The off-grid copy is left out.

    New in Forever

    9Every Priest change
    1. Level 10

      Confounding Flash

      New spellDiscipline

      Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

      Divine Grace

      New spellHoly

      Instantly heals a friendly target below 50% Health for 131 to 167 and removes Weakened Soul from that target. Cannot be cast on self.

    2. Level 20

      Chastise

      New spellHoly

      Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

      Contingency Plan

      New spellDiscipline

      Place a Holy ward on an ally for 30 sec. A target may be affected by only one Contingency Plan.

    3. Level 25

      Binding Heal

      New spellHolyFrom a talent

      Heals a friendly target and the caster for 223 to 271. Low threat.

    4. Level 30

      Penance

      New spellDisciplineFrom a talent

      Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.

    5. Level 32

      Shadow Word: Death

      New spellShadow Magic

      A word of dark binding that inflicts 286 to 304 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

    6. Level 40

      Prayer of Mending

      New spellHolyFrom a talent

      When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
      Undead Priests only2
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
      Troll Priests only2
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
      Human Priests only2
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
      Dwarf Priests only2
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
      Night Elf Priests only2
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverYour non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverMaximum Mana increased by 5%.
      Gnome Priests only2
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Priest racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

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    Every talent is in more than 10% of these builds.

    Leveling order

    Your points level by level, in the order you clicked them
    1. Click a talent. The first point comes at level 10.

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      Every Priest talent

      52 talents in a book, tree by tree, with every rank

      Every Priest talent

      52

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Discipline 18

      0 pts
      Power in Light
      Power in Light 5 ranks · Discipline tier 1

      Your Smite and Penance spells deal 2/4/6/8/10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

      Wand Specialization
      Wand Specialization 2 ranks · Discipline tier 1

      Increases your damage with Wands by 13/25%.

      Twin Disciplines
      Twin Disciplines 5 ranks · Discipline tier 1

      Increases the damage and healing of your instant cast spells by 1/2/3/4/5%.

      5 pts
      Silent Resolve
      Silent Resolve 3 ranks · Discipline tier 2, 5 points

      Reduces the threat generated by your spells by 10/20/30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5/10/15%.

      Holy Precision
      Holy Precision 3 ranks · Discipline tier 2, 5 points

      Improves your chance to hit with Holy spells by 6/12/18%.

      Mental Strength
      Mental Strength 5 ranks · Discipline tier 2, 5 points

      Increases your total Intellect by 2/4/6/8/10%.

      Martyrdom
      Martyrdom 2 ranks · Discipline tier 2, 5 points

      Gives you a 50/100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

      10 pts
      Mental Agility
      Mental Agility 3 ranks · Discipline tier 3, 10 points

      Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3/7/10%.

      Inner Focus
      Inner Focus 1 rank · Discipline tier 3, 10 points

      When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

      Improved Power Word: Shield
      Improved Power Word: Shield 3 ranks · Discipline tier 3, 10 points

      Increases the damage absorbed by your Power Word: Shield by 7/14/20%.

      Meditation
      Meditation 3 ranks · Discipline tier 3, 10 points

      Allows 17/33/50% of your Mana regeneration to continue while casting.

      15 pts
      Improved Inner Fire
      Improved Inner Fire 3 ranks · Discipline tier 4, 15 points

      Increases the Armor bonus of your Inner Fire spell by 15/30/45% and increases its total charges by 4/8/12.

      Improved Mana Burn
      Improved Mana Burn 2 ranks · Discipline tier 4, 15 points

      Reduces the casting time of your Mana Burn spell by 0.5/1 sec.

      Soul Warding
      Soul Warding 1 rank · Discipline tier 4, 15 points

      Requires 3 points in Improved Power Word: Shield

      Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

      20 pts
      Penance
      Penance 1 rank · Discipline tier 5, 20 points

      Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.

      Renewed Hope
      Renewed Hope 5 ranks · Discipline tier 5, 20 points

      Requires 1 point in Soul Warding

      Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2/4/6/8/10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1/2/3/4/5 sec.

      25 pts
      Divine Aegis
      Divine Aegis 3 ranks · Discipline tier 6, 25 points

      Your non-periodic critical heals create a protective shield on the target, absorbing 5/10/15% of the amount healed.

      30 pts
      Power Infusion
      Power Infusion 1 rank · Discipline tier 7, 30 points

      Requires 1 point in Penance

      Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

      Holy 17

      0 pts
      Twilight Focus
      Twilight Focus 3 ranks · Holy tier 1

      Gives your spells a 23/47/70% chance to not lose casting time when you take damage.

      Improved Renew
      Improved Renew 3 ranks · Holy tier 1

      Increases the amount healed by your Renew spell by 5/10/15%.

      Holy Specialization
      Holy Specialization 5 ranks · Holy tier 1

      Increases the critical effect chance of your Holy spells by 1/2/3/4/5%.

      5 pts
      Spell Warding
      Spell Warding 5 ranks · Holy tier 2, 5 points

      Reduces all spell damage taken by 2/4/6/8/10%.

      Divine Fury
      Divine Fury 5 ranks · Holy tier 2, 5 points

      Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 sec.

      10 pts
      Holy Nova
      Holy Nova 1 rank · Holy tier 3, 10 points

      Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.

      Blessed Recovery
      Blessed Recovery 3 ranks · Holy tier 3, 10 points

      After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8/17/25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

      Inspiration
      Inspiration 3 ranks · Holy tier 3, 10 points

      Your non-periodic critical heals increase your target's Armor by 8/17/25% for 15 sec.

      15 pts
      Holy Reach
      Holy Reach 2 ranks · Holy tier 4, 15 points

      Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10/20%.

      Improved Healing
      Improved Healing 3 ranks · Holy tier 4, 15 points

      Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5/10/15%.

      Searing Light
      Searing Light 2 ranks · Holy tier 4, 15 points

      Requires 5 points in Divine Fury

      Increases your Holy damage done by 2/5%, and gives a 5/10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

      Binding Heal
      Binding Heal 1 rank · Holy tier 4, 15 points

      Heals a friendly target and the caster for 223 to 271. Low threat.

      20 pts
      Litany of Light
      Litany of Light 2 ranks · Holy tier 5, 20 points

      When you cast a healing spell, gain Mana equal to 5/10% of the base cost of the spell if your previous heal was a different spell.

      Spirit of Redemption
      Spirit of Redemption 1 rank · Holy tier 5, 20 points

      Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

      Spiritual Guidance
      Spiritual Guidance 5 ranks · Holy tier 5, 20 points

      Increases your spell healing by up to 5/10/15/20/25% of your total Spirit and your spell damage by up to 1/3/5/6/8% of your total Spirit.

      25 pts
      Spiritual Healing
      Spiritual Healing 3 ranks · Holy tier 6, 25 points

      Increases the amount healed by your spells by 3/7/10%.

      30 pts
      Prayer of Mending
      Prayer of Mending 1 rank · Holy tier 7, 30 points

      Requires 1 point in Spirit of Redemption

      When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

      Shadow Magic 17

      0 pts
      Shadow Focus
      Shadow Focus 5 ranks · Shadow Magic tier 1

      Improves your chance to hit with Shadow spells by 1/2/3/4/5%.

      Blackout
      Blackout 5 ranks · Shadow Magic tier 1

      Gives your Shadow damage spells a 2/4/6/8/10% chance to stun the target for 3 sec.

      Spirit Tap
      Spirit Tap 5 ranks · Shadow Magic tier 1

      Gives you a 20/40/60/80/100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

      5 pts
      Improved Mind Blast
      Improved Mind Blast 5 ranks · Shadow Magic tier 2, 5 points

      Reduces the cooldown of your Mind Blast spell by 0.5/1/1.5/2/2.5 sec.

      Improved Shadow Word: Pain
      Improved Shadow Word: Pain 2 ranks · Shadow Magic tier 2, 5 points

      Increases the duration of your Shadow Word: Pain spell by 3/6 sec.

      Shadow Reach
      Shadow Reach 2 ranks · Shadow Magic tier 2, 5 points

      Increases the range of your offensive Shadow spells by 10/20%.

      10 pts
      Improved Psychic Scream
      Improved Psychic Scream 2 ranks · Shadow Magic tier 3, 10 points

      Requires 5 points in Blackout

      Reduces the cooldown of your Psychic Scream spell by 2/4 sec.

      Mind Flay
      Mind Flay 1 rank · Shadow Magic tier 3, 10 points

      Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

      Improved Mind Flay
      Improved Mind Flay 2 ranks · Shadow Magic tier 3, 10 points

      Requires 1 point in Mind Flay

      Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.

      15 pts
      Dark Inspiration
      Dark Inspiration 5 ranks · Shadow Magic tier 4, 15 points

      Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3/6/9/12/15% for 10 sec.

      Vampiric Embrace
      Vampiric Embrace 1 rank · Shadow Magic tier 4, 15 points

      Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

      Shadow Weaving
      Shadow Weaving 3 ranks · Shadow Magic tier 4, 15 points

      Your Shadow damage spells have a 33/67/100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

      20 pts
      Silence
      Silence 1 rank · Shadow Magic tier 5, 20 points

      Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

      Devouring Contagion
      Devouring Contagion 2 ranks · Shadow Magic tier 5, 20 points

      Reduces the mana cost of your Devouring Plague by 25/50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5/10 yds for the remaining duration.

      25 pts
      Early Demise
      Early Demise 2 ranks · Shadow Magic tier 6, 25 points

      Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15/30%.

      Darkness
      Darkness 5 ranks · Shadow Magic tier 6, 25 points

      Increases your Shadow damage done by 2/4/6/8/10%.

      30 pts
      Shadowform
      Shadowform 1 rank · Shadow Magic tier 7, 30 points

      Requires 1 point in Vampiric Embrace

      Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

      No longer talents

      9 Classic talents that left the Priest trees
      • Unbreakable Will Classic Discipline · row 1 · 5 ranks Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
      • Improved Power Word: Fortitude Classic Discipline · row 2 · 2 ranks Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
      • Divine Spirit Classic Discipline · row 5 · 1 rank Holy power infuses the target, increasing their Spirit by 17 for 30 min.
      • Force of Will Classic Discipline · row 6 · 5 ranks Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
      • Improved Prayer of Healing Classic Holy · row 5 · 2 ranks Reduces the Mana cost of your Prayer of Healing spell by 10%.
      • Lightwell Classic Holy · row 7 · 1 rank Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
      • Shadow Affinity Classic Shadow · row 2 · 3 ranks Reduces the threat generated by your Shadow spells by 8%.
      • Improved Fade Classic Shadow · row 4 · 2 ranks Decreases the cooldown of your Fade ability by 3 sec.
      • Improved Vampiric Embrace Classic Shadow · row 5 · 2 ranks Increases the percentage healed by Vampiric Embrace by an additional 5%.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Priest lines from the latest notes that name one of your talents.

        26 Priest lines in those notes. Read them all

        Priest questions

        Answered from the game data only
        How many talent points does a Priest get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Priest talents are there?
        52, in three trees: Discipline, Holy and Shadow Magic.
        Which Priest talents are new in Forever?
        14: Power in Light, Twin Disciplines, Holy Precision, Soul Warding, Penance, Renewed Hope, Divine Aegis, Binding Heal, Litany of Light, Prayer of Mending, Improved Mind Flay, Dark Inspiration, Devouring Contagion and Early Demise.
        Which Classic Priest talents are gone?
        9: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will, Improved Prayer of Healing, Lightwell, Shadow Affinity, Improved Fade and Improved Vampiric Embrace.
        What are the deepest Priest talents?
        Discipline: Power Infusion (30 points). Holy: Prayer of Mending (30 points). Shadow Magic: Shadowform (30 points).
        Which races can be a Priest?
        Human, Dwarf, Night Elf, Gnome, Undead and Troll.
        How many spells does a Priest trainer teach?
        55 spells, the last rank at level 60.

        Roles in Forever

        15

        Priests continue to be the most versatile healer in World of Warcraft which is identifiably their most important strength.

        Detected from spell effects for the Priest talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.