Tactical Mastery
You retain up to 10 Rage when you change Stances (25 with Improved Tactical Mastery).
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52 talents, 9 new in Forever. 51 points by level 60. Game build 1.60.1.70707.
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You retain up to 10 Rage when you change Stances (25 with Improved Tactical Mastery).
Slams the opponent, causing weapon damage plus 16.
Only useable within 20 sec after you kill a non-trivial enemy.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Warrior racial
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No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
No PvE Warrior build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
No PvP Warrior build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
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Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.
Reduces the cost of your Heroic Strike ability by 1/2/3 Rage.
Increases your Parry chance by 1/2/3/4/5%.
Increases the Bleed damage done by your Rend ability by 12/23/35%.
Increases the Rage generated by your Charge ability by 3/6.
Tactical Mastery lets you retain up to an additional 3/6/9/12/15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25/50%.
Requires 5 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20/40/60% of your melee weapon's average damage over 12 sec.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 1/2/3%.
Requires 3 points in Deep Wounds
Increases the critical strike damage bonus of your abilities by 10/20%.
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4/8/12/16/20% chance to allow an activation of Overpower.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%. Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor. Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.25/0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Gives your Hamstring ability a 5/10/15% chance to immobilize the target for 5 sec.
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Increases the area of effect of your Shouts by 10/20/30/40/50% and reduces their Rage cost by 5/10/15/20/25%.
Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.
Increases the time before your Rage begins to decay after leaving combat by 2/4/6/8/10 sec.
Gives you a 12/24/36/48/60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Increases your chance to hit with off-hand attacks by 4/7/10%.
Regenerates 1/2/3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Increases the damage done by your off-hand weapon by 5/10/15/20/25% and the Rage generated by your off-hand attacks by 10/20/30/40/50%.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Gives you a 30% chance to deal 2/4/6/8/10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Reduces the Rage cost of your Execute ability by 3/5.
Your Berserker Rage ability will instantly generate 5/10 Rage and has a 50/100% chance to remove all movement impairing effects when activated.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Reduces the cooldown of your Intercept ability by 5/10 sec.
Requires 1 point in Death Wish
Increases your melee attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.
Requires 5 points in Enrage
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Increases all the Rage generated by your Bloodrage ability by 25/50%.
Increases your chance to Block attacks with your shield by 1/2/3/4/5% and grants you a 20/40/60/80/100% chance to generate 5 Rage when you Block.
Reduces the duration of Stun and Fear effects inflicted on you by 3/6/9/12/15%.
Increases your Defense Skill by 4/8/12/16/20.
Increases damage dealt by your Revenge ability by 20/40/60%.
Reduces the Rage cost of your Thunder Clap ability by 2/4/6.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Requires 5 points in Shield Specialization
Grants you a 50/100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Reduces the cooldown of your Disarm ability by 7/13/20 secs.
Increases all threat generated in Defensive stance by an additional 5/10/15% while a shield is equipped.
Reduces the Rage cost of your Sunder Armor ability by 1/2/3.
Your Charge ability is now usable while in Defensive Stance.
Gives your Shield Bash ability a 50/100% chance to Silence the target for 3 sec.
Reduces the cooldown of your Shield Wall ability by 5.5/11 min.
Stuns the target for 5 sec.
Reduces the Rage cost of your offensive abilities by 1/2/3.
Increases all damage you deal by 2/4/6/8/10% while a shield is equipped.
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Spend points and this lists the Warrior lines from the latest notes that name one of your talents.
6 Warrior lines in those notes. Read them all
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Detected from spell effects for the Warrior talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.