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WoW Forever

Shaman Talent Calculator

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50 talents, 12 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Shaman changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Elemental Combat 0 / Enhancement 0 / Restoration 0

Elemental Combat

0 points

Enhancement

0 points

Restoration

0 points

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    New in Forever

    8Every Shaman change
    1. Level 12

      Fire Nova

      New spellElemental Combat

      Instantly inflicts 30 to 36 fire damage to enemies within 10 yd of your active Fire totem.

    2. Level 20

      Call of the Elements

      New spellElemental Combat

      Simultaneously places up to 4 totems specified in the Totem Bar.

      Totemic Recall

      New spellElemental Combat

      Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

    3. Level 30

      Call of the Ancestors

      New spellElemental Combat

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

      Lava Burst

      New spellElemental CombatFrom a talent

      You hurl molten lava at the target, dealing 107 to 139 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    4. Level 40

      Call of the Spirits

      New spellElemental Combat

      Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

      Riptide

      New spellRestorationFrom a talent

      Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    5. Level 58

      Mana Tide Totem

      New rankRestorationFrom a talent

      Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverDiffers by class.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverDiffers by class.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverDiffers by class.
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Shaman racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

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    Every talent is in more than 10% of these builds.

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    Your points level by level, in the order you clicked them
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      Every Shaman talent

      50 talents in a book, tree by tree, with every rank

      Every Shaman talent

      50

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Elemental Combat 16

      0 pts
      Convection
      Convection 5 ranks · Elemental Combat tier 1

      Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2/4/6/8/10%.

      Concussion
      Concussion 5 ranks · Elemental Combat tier 1

      Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1/2/3/4/5%.

      5 pts
      Elemental Devastation
      Elemental Devastation 3 ranks · Elemental Combat tier 2, 5 points

      Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3/6/9% for 10 sec.

      Reverberation
      Reverberation 5 ranks · Elemental Combat tier 2, 5 points

      Reduces the cooldown of your Shock spells by 0.2/0.4/0.6/0.8/1 sec.

      Elemental Alacrity
      Elemental Alacrity 3 ranks · Elemental Combat tier 2, 5 points

      Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17/0.33/0.50 sec.

      Call of Flame
      Call of Flame 3 ranks · Elemental Combat tier 2, 5 points

      Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5/10/15%, as well as increases the duration of your Flame Shock spell by 3/6/9 sec.

      10 pts
      Elemental Focus
      Elemental Focus 1 rank · Elemental Combat tier 3, 10 points

      Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      Elemental Warding
      Elemental Warding 3 ranks · Elemental Combat tier 3, 10 points

      Reduces damage taken from Fire, Frost, and Nature effects by 3/7/10%.

      15 pts
      Trial by Fire
      Trial by Fire 2 ranks · Elemental Combat tier 4, 15 points

      Increases the damage done by your Fire Nova spell by 10/20% and reduces its cooldown by 2/4 sec, and increases the duration of your Magma Totem by 10/20 sec.

      Eye of the Storm
      Eye of the Storm 3 ranks · Elemental Combat tier 4, 15 points

      Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23/47/70% chance to not lose casting time when you take damage.

      Earthbound
      Earthbound 1 rank · Elemental Combat tier 4, 15 points

      Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

      20 pts
      Elemental Reach
      Elemental Reach 2 ranks · Elemental Combat tier 5, 20 points

      Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3/6 yards and reduces the cooldown of Totemic Projection by 10/20 sec.

      Lava Burst
      Lava Burst 1 rank · Elemental Combat tier 5, 20 points

      You hurl molten lava at the target, dealing 107 to 139 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

      Lightning Overload
      Lightning Overload 3 ranks · Elemental Combat tier 5, 20 points

      Requires 3 points in Elemental Alacrity

      Gives your Lightning Bolt and Chain Lightning spells a 3/7/10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

      25 pts
      Elemental Fury
      Elemental Fury 5 ranks · Elemental Combat tier 6, 25 points

      Requires 3 points in Lightning Overload

      Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20/40/60/80/100%.

      30 pts
      Elemental Mastery
      Elemental Mastery 1 rank · Elemental Combat tier 7, 30 points

      Requires 1 point in Lava Burst

      Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

      Enhancement 18

      0 pts
      Earth's Grasp
      Earth's Grasp 2 ranks · Enhancement tier 1

      Increases the health of your Stoneclaw Totem by 25/50% and the radius of your Earthbind Totem by 10/20%.

      Thundering Strikes
      Thundering Strikes 5 ranks · Enhancement tier 1

      Improves your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.

      Ancestral Knowledge
      Ancestral Knowledge 5 ranks · Enhancement tier 1

      Increases your Intellect by 2/4/6/8/10%.

      5 pts
      Guardian Totems
      Guardian Totems 2 ranks · Enhancement tier 2, 5 points

      Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10/20% and reduces the cooldown of your Grounding Totem by 1/2 sec.

      Mental Dexterity
      Mental Dexterity 3 ranks · Enhancement tier 2, 5 points

      Increases your Attack Power by an amount equal to 33/67/100% of your Intellect.

      Improved Ghost Wolf
      Improved Ghost Wolf 2 ranks · Enhancement tier 2, 5 points

      Reduces the cast time of your Ghost Wolf spell by 1/3 sec, and Ghost Wolf may be used indoors.

      Improved Lightning Shield
      Improved Lightning Shield 3 ranks · Enhancement tier 2, 5 points

      Increases the damage done by your Lightning Shield orbs by 5/10/15%.

      10 pts
      Elemental Weapons
      Elemental Weapons 3 ranks · Enhancement tier 3, 10 points

      Increases the melee attack power bonus of your Rockbiter Weapon by 7/13/20%, your Windfury Weapon effect by 13/27/40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5/10/15%.

      Shamanistic Focus
      Shamanistic Focus 1 rank · Enhancement tier 3, 10 points

      Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

      Anticipation
      Anticipation 3 ranks · Enhancement tier 3, 10 points

      Increases your chance to dodge by an additional 2/4/6%.

      15 pts
      Toughness
      Toughness 5 ranks · Enhancement tier 4, 15 points

      Increases your Stamina by 2/4/6/8/10%.

      Flurry
      Flurry 5 ranks · Enhancement tier 4, 15 points

      Requires 3 points in Mental Dexterity

      Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.

      Stormstrike
      Stormstrike 1 rank · Enhancement tier 4, 15 points

      Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

      20 pts
      Spirit Weapons
      Spirit Weapons 1 rank · Enhancement tier 5, 20 points

      Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

      Mental Quickness
      Mental Quickness 2 ranks · Enhancement tier 5, 20 points

      Increases your spell damage and healing by up to 15/30% of your Intellect.

      Improved Stormstrike
      Improved Stormstrike 2 ranks · Enhancement tier 5, 20 points

      Requires 1 point in Stormstrike

      When you Stormstrike, you have a 50/100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50/100% chance to reset each time you Dodge or Parry.

      25 pts
      Maelstrom Weapon
      Maelstrom Weapon 5 ranks · Enhancement tier 6, 25 points

      When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4/8/12/16/20%. Stacks up to 5 times. Lasts 30 sec.

      30 pts
      Rage of the Farseer
      Rage of the Farseer 1 rank · Enhancement tier 7, 30 points

      Requires 2 points in Mental Quickness

      Increases your attack speed by 30% for 25 sec.

      Restoration 16

      0 pts
      Improved Healing Wave
      Improved Healing Wave 5 ranks · Restoration tier 1

      Reduces the casting time of your Healing Wave spell by 0.1/0.2/0.3/0.4/0.5 sec.

      Tidal Focus
      Tidal Focus 5 ranks · Restoration tier 1

      Reduces the Mana cost of your healing spells by 1/2/3/4/5% and improves your chance to hit by 1/2/3/4/5%.

      5 pts
      Mindfulness
      Mindfulness 3 ranks · Restoration tier 2, 5 points

      Allows 17/33/50% of your Mana regeneration to continue while casting.

      Natural Grace
      Natural Grace 3 ranks · Restoration tier 2, 5 points

      Reduces the threat generated by your spells by 5/10/15%.

      Totemic Focus
      Totemic Focus 5 ranks · Restoration tier 2, 5 points

      Reduces the Mana cost of your totems and any spells that summon or move them by 5/10/15/20/25%.

      Improved Reincarnation
      Improved Reincarnation 2 ranks · Restoration tier 2, 5 points

      Reduces the cooldown of your Reincarnation spell by 10/20 min, increases your maximum health by 2/4%, and increases the amount of health and Mana you reincarnate with by an additional 10/20%.

      10 pts
      Ancestral Healing
      Ancestral Healing 3 ranks · Restoration tier 3, 10 points

      Increases your target's armor value by 8/17/25% for 15 sec after getting a critical effect from one of your healing spells.

      Healing Focus
      Healing Focus 3 ranks · Restoration tier 3, 10 points

      Gives your healing spells a 23/47/70% chance to not lose casting time when you take damage.

      Water Shield
      Water Shield 1 rank · Restoration tier 3, 10 points

      The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

      15 pts
      Tidal Mastery
      Tidal Mastery 5 ranks · Restoration tier 4, 15 points

      Increases the critical effect chance of your healing spells by 1/2/3/4/5%.

      Restorative Totems
      Restorative Totems 5 ranks · Restoration tier 4, 15 points

      Increases the effect of your Mana Spring Totem by 5/10/15/20/25% and increases the effect of your Healing Stream Totem by 10/20/30/40/50%.

      Mana Tide Totem
      Mana Tide Totem 1 rank · Restoration tier 4, 15 points

      Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

      20 pts
      Healing Way
      Healing Way 3 ranks · Restoration tier 5, 20 points

      Increases the amount healed by your Healing Wave spell by 8/17/25%.

      Nature's Swiftness
      Nature's Swiftness 1 rank · Restoration tier 5, 20 points

      When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

      25 pts
      Purification
      Purification 5 ranks · Restoration tier 6, 25 points

      Increases the effectiveness of your healing spells by 2/4/6/8/10%.

      30 pts
      Riptide
      Riptide 1 rank · Restoration tier 7, 30 points

      Requires 3 points in Healing Way

      Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

      No longer talents

      8 Classic talents that left the Shaman trees
      • Call of Thunder Classic Elemental · row 3 · 5 ranks Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
      • Shield Specialization Classic Enhancement · row 1 · 5 ranks Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
      • Enhancing Totems Classic Enhancement · row 3 · 2 ranks Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
      • Two-Handed Axes and Maces Classic Enhancement · row 3 · 1 rank Allows you to use Two-Handed Axes and Two-Handed Maces.
      • Improved Weapon Totems Classic Enhancement · row 5 · 2 ranks Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
      • Weapon Mastery Classic Enhancement · row 6 · 5 ranks Increases the damage you deal with all weapons by 2%.
      • Nature's Guidance Classic Restoration · row 3 · 3 ranks Increases your chance to hit with melee attacks and spells by 1%.
      • Totemic Mastery Classic Restoration · row 3 · 1 rank The radius of your totems that affect friendly targets is increased to 30 yd.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Shaman lines from the latest notes that name one of your talents.

        32 Shaman lines in those notes. Read them all

        Shaman questions

        Answered from the game data only
        How many talent points does a Shaman get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Shaman talents are there?
        50, in three trees: Elemental Combat, Enhancement and Restoration.
        Which Shaman talents are new in Forever?
        12: Earthbound, Lava Burst, Lightning Overload, Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer, Mindfulness, Water Shield and Riptide.
        Which Classic Shaman talents are gone?
        8: Call of Thunder, Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems, Weapon Mastery, Nature's Guidance and Totemic Mastery.
        What are the deepest Shaman talents?
        Elemental Combat: Elemental Mastery (30 points). Enhancement: Rage of the Farseer (30 points). Restoration: Riptide (30 points).
        Which races can be a Shaman?
        Dwarf, Orc, Tauren, Troll and Windshaper Skyborne.
        How many spells does a Shaman trainer teach?
        56 spells, the last rank at level 60.

        Roles in Forever

        6

        Detected from spell effects for the Shaman talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.