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Shaman spellbook · Restoration

Chain Heal

3 ranks · first at level 40

Changed since Classic

Chain Heal is a Shaman Restoration spell with 3 ranks, trained from level 40 to 54. Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target... Forever changed 3 of its ranks from Classic.

Used in: Restoration Shaman · Shaman spellbook

Tooltip

2.5 sec cast

40 yd range

Chains to 3 targets

Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Classic before and after

3

Rank 1

Classic Heals the friendly target for 320 to 368, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Forever Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Rank 2

Classic Heals the friendly target for 405 to 465, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Forever Heals the friendly target for 312 to 358, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Rank 3

Classic Heals the friendly target for 551 to 629, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Forever Heals the friendly target for 458 to 522, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

Spell facts

3
  • Cast2.5 sec cast
  • Range40 yd
  • TargetsChains to 3 targets

From the game's own spell table, build 1.60.1.70707; a value that changes by rank names the ranks. Rules the table does not state are left out.

Ranks

3
  • Rank 1level 40
  • Rank 2level 46
  • Rank 3level 54

Game build 1.60.1.70707.

Restoration spells around level 40

Game build 1.60.1.70707. Corrections ·