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Patch notes Kaivax

WoW Forever beta build of 8 October 2026

46 class lines from Blizzard's development notes of 8 October 2026, posted by Kaivax. 2 buffs, 3 nerfs, the rest changes and fixes.

Score by class

ClassBuffsNerfsChangesFixesScore
Warrior 0013 0
Paladin 0122 -1
Hunter 0026 0
Priest 1130 0
Shaman 0033 0
Mage 0031 0
Warlock 0030 0
Druid 1163 0

A line counts as a buff or a nerf only when Blizzard gives the old and new number, or a plain direction for cost, cooldown, damage, healing or duration. A line about an effect laid on someone else (a slow, a healing reduction, damage taken) counts as a change. Fixes and reworks never count. Score: buffs minus nerfs.

Warrior4 linesWarrior calculator

  1. Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
    Fix
  2. Deep Wounds is once again a required talent to reach Impale.
    Changed
  3. Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
    • Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.
    Fix
  4. Last Stand
    Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.
    Fix

Paladin5 linesPaladin calculator

  1. Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
    Fix
  2. The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
    Nerf 13.3% to 6%
  3. Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
    Changed
  4. Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
    Fix
  5. Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
    • Developers’ notes: Paladins restoring enough Mana to sustain combat while tanking was causing more threat to be generated than intended.
    Changed

Hunter8 linesHunter calculator

  1. Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.
    Changed
  2. Fixed a bug causing Hunter pets to gain health repeatedly when low health.
    Fix
  3. Unleashed Fury now correctly increases your pet’s damage.
    Fix
  4. Improved Concussive Shot now has the correct chance to activate.
    Fix
  5. Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.
    Fix
  6. Expose Prey now lasts 10 sec (was 5).
    Changed
  7. Entrapment now correctly has diminishing returns.
    Fix
  8. Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.
    Fix

Priest5 linesPriest calculator

  1. Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
    Changed
  2. Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
    Changed
  3. Penance
    Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.
    Changed
  4. Penance
    Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
    Nerf
  5. Penance
    Healing done by Penance has been increased on Penance ranks 2 and 4.
    Buff

Shaman6 linesShaman calculator

  1. Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
    Fix
  2. Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
    Changed
  3. Elemental Focus is no longer activated and immediately consumed when using Fire Nova.
    Changed
  4. Water Shield now accurately displays the mana restored in the buff tooltip.
    Fix
  5. Water Shield no longer says it has a 15 second cooldown (it didn’t have one).
    Changed
  6. Mana Tide Totem
    Mana Tide Totem will once again display its visual when pulsing.
    Fix

Mage4 linesMage calculator

  1. Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
    Fix
  2. Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
    Changed
  3. Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
    Changed
  4. Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
    Changed

Warlock3 linesWarlock calculator

  1. A Warlock’s current pet will now be stunned while summoning a new pet.
    Changed
  2. Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
    Changed
  3. Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.
    Changed

Druid11 linesDruid calculator

  1. Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
    Fix
  2. Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).
    Buff 75% to 100%
  3. The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).
    Nerf 13.3% to 6%
  4. Fixed an issue where Cat Form was reducing your maximum health.
    Fix
  5. Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.
    Changed
  6. The effects that override shapeshifting now more closely resemble Classic wow.
    • Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)
    Changed
  7. Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
    Fix
  8. Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
    Changed
  9. Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.
    Changed
  10. Shifting Power can no longer be used while already at Full Energy.
    Changed
  11. Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.
    Changed

Quotes: Blizzard Entertainment, 8 October 2026. Words in the lines are Blizzard's, unchanged.

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