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Mage Talent Calculator

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53 talents, 6 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Mage changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Arcane 0 / Fire 0 / Frost 0

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Fire

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Frost

0 points

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    New in Forever

    5Every Mage change
    1. Level 20

      Arcane Blast

      New spellArcaneFrom a talent

      Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

      Ice Lance

      New spellFrostFrom a talent

      Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

    2. Level 25

      Arcane Wrath

      New spellArcaneFrom a talent

      Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

    3. Level 40

      Frostfire Bolt

      New spellFire

      Launches a bolt of frostfire at the enemy, causing 92 to 108 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

    4. Level 50

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
      Orc Mages only6
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverYour spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
      Undead Mages only6
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
      Troll Mages only6
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
      Human Mages only7
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverMaximum Mana increased by 5%.
      Gnome Mages only7
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
      Skyborne Mages only7

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Mage racial

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    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

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      Every Mage talent

      53 talents in a book, tree by tree, with every rank

      Every Mage talent

      53

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Arcane 18

      0 pts
      Wand Specialization
      Wand Specialization 2 ranks · Arcane tier 1

      Increases your damage with Wands by 13/25%.

      Improved Channeling
      Improved Channeling 5 ranks · Arcane tier 1

      Gives your Arcane Missiles spell a 20/40/60/80/100% chance and your Arcane Blast and Arcane Wrath spells a 14/28/42/56/70% chance to not lose casting time when you take damage.

      Arcane Resilience
      Arcane Resilience 2 ranks · Arcane tier 1

      Increases your Armor by an amount equal to 25/50% of your Intellect.

      5 pts
      Arcane Subtlety
      Arcane Subtlety 2 ranks · Arcane tier 2, 5 points

      Reduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.

      Magic Absorption
      Magic Absorption 2 ranks · Arcane tier 2, 5 points

      Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.

      Arcane Concentration
      Arcane Concentration 5 ranks · Arcane tier 2, 5 points

      Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

      Missile Barrage
      Missile Barrage 2 ranks · Arcane tier 2, 5 points

      Gives your Arcane Blast spell a 20/40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10/20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

      10 pts
      Arcane Geometry
      Arcane Geometry 2 ranks · Arcane tier 3, 10 points

      Increases the range of your Arcane spells by 3/6 yards.

      Arcane Impact
      Arcane Impact 3 ranks · Arcane tier 3, 10 points

      Increases the critical strike chance of your Arcane spells by 2/4/6%.

      Arcane Blast
      Arcane Blast 1 rank · Arcane tier 3, 10 points

      Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

      15 pts
      Arcane Shielding
      Arcane Shielding 2 ranks · Arcane tier 4, 15 points

      Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17/33% and increases the resistances granted by your Mage Armor spell by 25/50%.

      Improved Counterspell
      Improved Counterspell 2 ranks · Arcane tier 4, 15 points

      Your Counterspell also Silences the target for 2/4 sec.

      Arcane Meditation
      Arcane Meditation 3 ranks · Arcane tier 4, 15 points

      Requires 5 points in Arcane Concentration

      Allows 17/33/50% of your Mana regeneration to continue while casting.

      Arcane Wrath
      Arcane Wrath 1 rank · Arcane tier 4, 15 points

      Requires 1 point in Arcane Blast

      Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

      20 pts
      Presence of Mind
      Presence of Mind 1 rank · Arcane tier 5, 20 points

      When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

      Arcane Mind
      Arcane Mind 5 ranks · Arcane tier 5, 20 points

      Increases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.

      25 pts
      Arcane Instability
      Arcane Instability 3 ranks · Arcane tier 6, 25 points

      Increases the damage done by your spells by 1/2/3% and your critical strike chance by 1/2/3%.

      30 pts
      Arcane Power
      Arcane Power 1 rank · Arcane tier 7, 30 points

      Requires 1 point in Presence of Mind

      For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

      Fire 17

      0 pts
      Incineration
      Incineration 5 ranks · Fire tier 1

      Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2/4/6/8/10%.

      Accelerant
      Accelerant 5 ranks · Fire tier 1

      Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1/0.2/0.3/0.4/0.5 sec.

      5 pts
      Ignite
      Ignite 5 ranks · Fire tier 2, 5 points

      Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spell's damage over 4 sec.

      Flame Throwing
      Flame Throwing 2 ranks · Fire tier 2, 5 points

      Increases the range of your Fire spells by 3/6 yards.

      Impact
      Impact 3 ranks · Fire tier 2, 5 points

      Gives your Fire spells a 3/7/10% chance to stun the target for 2 sec.

      10 pts
      Burning Soul
      Burning Soul 3 ranks · Fire tier 3, 10 points

      Gives your Fire spells a 23/47/70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10/20/30%.

      Improved Flamestrike
      Improved Flamestrike 3 ranks · Fire tier 3, 10 points

      Increases the critical strike chance of your Flamestrike spell by 5/10/15%.

      Pyroblast
      Pyroblast 1 rank · Fire tier 3, 10 points

      Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

      Improved Fire Blast
      Improved Fire Blast 2 ranks · Fire tier 3, 10 points

      Reduces the cooldown of your Fire Blast spell by 1/2 sec and increases its range by 8/15 yards.

      15 pts
      Improved Scorch
      Improved Scorch 3 ranks · Fire tier 4, 15 points

      Your Scorch spell has a 33/67/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

      Improved Fire Ward
      Improved Fire Ward 2 ranks · Fire tier 4, 15 points

      Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.

      Heating Up
      Heating Up 1 rank · Fire tier 4, 15 points

      Requires 1 point in Pyroblast

      Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

      Master of Elements
      Master of Elements 3 ranks · Fire tier 4, 15 points

      Your Fire and Frost critical strikes will refund 10/20/30% of their base mana cost.

      20 pts
      Critical Mass
      Critical Mass 3 ranks · Fire tier 5, 20 points

      Increases the critical strike chance of your Fire spells by 2/4/6%.

      Blast Wave
      Blast Wave 1 rank · Fire tier 5, 20 points

      A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

      25 pts
      Fire Power
      Fire Power 3 ranks · Fire tier 6, 25 points

      Increases the damage done by your Fire spells by 1/2/3% per your Fire effects on the target, up to a maximum increase of 4/8/12%. Effects which mix multiple schools of magic do not qualify.

      30 pts
      Combustion
      Combustion 1 rank · Fire tier 7, 30 points

      Requires 3 points in Critical Mass

      When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

      Frost 18

      0 pts
      Frost Warding
      Frost Warding 2 ranks · Frost tier 1

      Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15/30%, gives your Frost Ward a 10/20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10/20%.

      Improved Frostbolt
      Improved Frostbolt 5 ranks · Frost tier 1

      Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1/0.2/0.3/0.4/0.5 sec.

      Precision
      Precision 3 ranks · Frost tier 1

      Improves your chance to hit with all spells by 2/4/6%.

      5 pts
      Ice Shards
      Ice Shards 5 ranks · Frost tier 2, 5 points

      Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.

      Frostbite
      Frostbite 3 ranks · Frost tier 2, 5 points

      Gives your Chill effects a 5/10/15% chance to Freeze the target for 5 sec.

      Improved Frost Nova
      Improved Frost Nova 2 ranks · Frost tier 2, 5 points

      Reduces the cooldown of your Frost Nova spell by 2/4 sec.

      Permafrost
      Permafrost 3 ranks · Frost tier 2, 5 points

      Increases the duration of your Chill effects by 11/22/33% and reduces the target's speed by an additional 3/7/10%.

      10 pts
      Frost Channeling
      Frost Channeling 3 ranks · Frost tier 3, 10 points

      Reduces the mana cost of your Frost spells by 5/10/15% and reduces the threat caused by your Frost spells by 10/20/30%.

      Improved Blizzard
      Improved Blizzard 3 ranks · Frost tier 3, 10 points

      Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15/25/40% for 1.5 sec.

      Ice Lance
      Ice Lance 1 rank · Frost tier 3, 10 points

      Deals 26 to 30 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.

      15 pts
      Arctic Reach
      Arctic Reach 2 ranks · Frost tier 4, 15 points

      Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.

      Ice Block
      Ice Block 1 rank · Frost tier 4, 15 points

      You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

      Shatter
      Shatter 3 ranks · Frost tier 4, 15 points

      Increases the critical strike chance of all your spells against Frozen targets by 17/33/50%.

      20 pts
      Improved Cone of Cold
      Improved Cone of Cold 3 ranks · Frost tier 5, 20 points

      Increases the damage dealt by your Cone of Cold spell by 12/23/35%.

      Cold Snap
      Cold Snap 1 rank · Frost tier 5, 20 points

      Finishes the remaining cooldown on all your other Frost spells.

      Fingers of Frost
      Fingers of Frost 2 ranks · Frost tier 5, 20 points

      Requires 1 point in Ice Lance

      Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

      1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
      2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
      25 pts
      Winter's Chill
      Winter's Chill 5 ranks · Frost tier 6, 25 points

      Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

      30 pts
      Ice Barrier
      Ice Barrier 1 rank · Frost tier 7, 30 points

      Requires 1 point in Cold Snap

      While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.

      No longer talents

      2 Classic talents that left the Mage trees
      • Arcane Focus Classic Arcane · row 1 · 5 ranks Reduces the chance that the opponent can resist your Arcane spells by 2%.
      • Piercing Ice Classic Frost · row 3 · 3 ranks Increases the damage done by your Frost spells by 2%.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Mage lines from the latest notes that name one of your talents.

        20 Mage lines in those notes. Read them all

        Mage questions

        Answered from the game data only
        How many talent points does a Mage get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Mage talents are there?
        53, in three trees: Arcane, Fire and Frost.
        Which Mage talents are new in Forever?
        6: Missile Barrage, Arcane Blast, Arcane Wrath, Heating Up, Ice Lance and Fingers of Frost.
        Which Classic Mage talents are gone?
        2: Arcane Focus and Piercing Ice.
        What are the deepest Mage talents?
        Arcane: Arcane Power (30 points). Fire: Combustion (30 points). Frost: Ice Barrier (30 points).
        Which races can be a Mage?
        Human, Gnome, High Order Skyborne, Orc, Undead and Troll.
        How many spells does a Mage trainer teach?
        62 spells, the last rank at level 60.

        Roles in Forever

        6

        Detected from spell effects for the Mage talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.