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WoW Forever

Druid Talent Calculator

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52 talents, 14 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Druid changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Balance 0 / Feral Combat 0 / Restoration 0

Balance

0 points

Feral Combat

0 points

Restoration

0 points

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    New in Forever

    5Every Druid change
    1. Level 20

      Feral Charge

      New spellFeral CombatFrom a talent

      Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.

    2. Level 24

      Revive

      New rankRestoration

      Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.

    3. Level 25

      Primal Bite

      New spellFeral CombatFrom a talent

      Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

    4. Level 40

      Wild Growth

      New spellRestorationFrom a talent

      Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    5. Level 42

      Lacerate

      New spellFeral Combat

      Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverDiffers by class.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverDiffers by class.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverDiffers by class.
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Druid racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

    No Druid build has 5 counts yet.

    Almost everyone takes

    No talent is in 75% of these builds.

    Almost nobody takes

    Every talent is in more than 10% of these builds.

    Leveling order

    Your points level by level, in the order you clicked them
    1. Click a talent. The first point comes at level 10.

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      Every Druid talent

      52 talents in a book, tree by tree, with every rank

      Every Druid talent

      52

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Balance 16

      0 pts
      Improved Wrath
      Improved Wrath 5 ranks · Balance tier 1

      Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.

      Genesis
      Genesis 5 ranks · Balance tier 1

      Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.

      5 pts
      Moonglow
      Moonglow 3 ranks · Balance tier 2, 5 points

      Reduces the Mana cost of your damaging spells by 8/17/25%.

      Improved Moonfire
      Improved Moonfire 2 ranks · Balance tier 2, 5 points

      Increases the damage and critical strike chance of your Moonfire spell by 5/10%.

      Nature's Majesty
      Nature's Majesty 2 ranks · Balance tier 2, 5 points

      Increases your critical strike chance with spells and melee attacks by 2/4%.

      Nature's Reach
      Nature's Reach 2 ranks · Balance tier 2, 5 points

      Increases the range of your offensive Balance spells by 10/20% and improves your chance to hit by 2/4%.

      10 pts
      Improved Entangling Roots
      Improved Entangling Roots 3 ranks · Balance tier 3, 10 points

      Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage without interrupting the effect.

      Nature's Splendor
      Nature's Splendor 1 rank · Balance tier 3, 10 points

      Requires 2 points in Nature's Majesty

      Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

      15 pts
      Insect Swarm
      Insect Swarm 1 rank · Balance tier 4, 15 points

      The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

      Vengeance
      Vengeance 5 ranks · Balance tier 4, 15 points

      Requires 2 points in Improved Moonfire

      Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.

      Improved Starfire
      Improved Starfire 5 ranks · Balance tier 4, 15 points

      Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and Starfire has a 3/6/9/12/15% chance to stun its target for 3 sec.

      20 pts
      Overgrowth
      Overgrowth 2 ranks · Balance tier 5, 20 points

      Increases the maximum number of targets you may have affected by Entangling Roots by 1/2.

      Nature's Grace
      Nature's Grace 1 rank · Balance tier 5, 20 points

      All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

      Eclipse
      Eclipse 3 ranks · Balance tier 5, 20 points

      Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.50 sec. Stores up to 4 charges. Lasts 15 sec.

      25 pts
      Moonfury
      Moonfury 5 ranks · Balance tier 6, 25 points

      Increases the damage done by your Arcane and Nature spells by 2/4/6/8/10%.

      30 pts
      Moonkin Form
      Moonkin Form 1 rank · Balance tier 7, 30 points

      Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

      Feral Combat 20

      0 pts
      Ferocity
      Ferocity 5 ranks · Feral Combat tier 1

      Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.

      Heart of the Wild
      Heart of the Wild 5 ranks · Feral Combat tier 1

      Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4/8/12/16/20% and while in Cat Form your Strength is increased by 2/4/6/8/10%.

      5 pts
      Feral Swiftness
      Feral Swiftness 2 ranks · Feral Combat tier 2, 5 points

      Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.

      Feral Instinct
      Feral Instinct 3 ranks · Feral Combat tier 2, 5 points

      Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

      1. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
      2. Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
      3. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
      Brutal Impact
      Brutal Impact 2 ranks · Feral Combat tier 2, 5 points

      Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec.

      Thick Hide
      Thick Hide 3 ranks · Feral Combat tier 2, 5 points

      While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level and another 0.67/1.33/2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

      10 pts
      Shredding Attacks
      Shredding Attacks 3 ranks · Feral Combat tier 3, 10 points

      Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.

      Savage Fury
      Savage Fury 2 ranks · Feral Combat tier 3, 10 points

      Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.

      Feral Charge
      Feral Charge 1 rank · Feral Combat tier 3, 10 points

      Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.

      Sharpened Claws
      Sharpened Claws 2 ranks · Feral Combat tier 3, 10 points

      Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.

      15 pts
      Shifting Power
      Shifting Power 1 rank · Feral Combat tier 4, 15 points

      Requires 3 points in Shredding Attacks

      Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

      Primal Bite
      Primal Bite 1 rank · Feral Combat tier 4, 15 points

      Requires 2 points in Savage Fury

      Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

      Predatory Strikes
      Predatory Strikes 3 ranks · Feral Combat tier 4, 15 points

      Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50/100/150% of your level.

      Blood Frenzy
      Blood Frenzy 2 ranks · Feral Combat tier 4, 15 points

      Requires 2 points in Sharpened Claws

      Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50/100% chance to add an additional Combo Point.

      20 pts
      Improved Shifting Power
      Improved Shifting Power 2 ranks · Feral Combat tier 5, 20 points

      Requires 1 point in Shifting Power

      Reduces the cooldown of your Shifting Power spell by 4/8 sec.

      Leader of the Pack
      Leader of the Pack 1 rank · Feral Combat tier 5, 20 points

      While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

      Natural Instinct
      Natural Instinct 2 ranks · Feral Combat tier 5, 20 points

      Increases the critical strike damage bonus of your melee abilities by 10/20% and increases your spell healing by 12/25% of your Intellect.

      25 pts
      Natural Reaction
      Natural Reaction 5 ranks · Feral Combat tier 6, 25 points

      Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.

      Rend and Tear
      Rend and Tear 5 ranks · Feral Combat tier 6, 25 points

      Requires 3 points in Predatory Strikes

      Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.

      30 pts
      Berserk
      Berserk 1 rank · Feral Combat tier 7, 30 points

      Requires 1 point in Leader of the Pack

      Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

      Restoration 16

      0 pts
      Nature's Focus
      Nature's Focus 5 ranks · Restoration tier 1

      Gives your Arcane and Nature spells a 14/28/42/56/70% chance to not lose casting time when you take damage.

      Furor
      Furor 5 ranks · Restoration tier 1

      Gives you a 20/40/60/80/100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20/40/60/80/100% of the Energy you had when last in Cat Form, plus 2/4/6/8/10 Energy per second spent outside Bear Form or Dire Bear Form, up to 20/40/60/80/100 Energy.

      5 pts
      Naturalist
      Naturalist 5 ranks · Restoration tier 2, 5 points

      Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.

      Subtlety
      Subtlety 3 ranks · Restoration tier 2, 5 points

      Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.

      Natural Shapeshifter
      Natural Shapeshifter 3 ranks · Restoration tier 2, 5 points

      Reduces the mana cost of all shapeshifting by 10/20/30%.

      10 pts
      Reflection
      Reflection 3 ranks · Restoration tier 3, 10 points

      Allows 17/33/50% of your Mana regeneration to continue while casting.

      Gift of Nature
      Gift of Nature 5 ranks · Restoration tier 3, 10 points

      Increases the effect of all your healing spells by 2/4/6/8/10%.

      Gift of the Earthmother
      Gift of the Earthmother 1 rank · Restoration tier 3, 10 points

      Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

      15 pts
      Tranquil Spirit
      Tranquil Spirit 5 ranks · Restoration tier 4, 15 points

      Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%.

      Improved Rejuvenation
      Improved Rejuvenation 3 ranks · Restoration tier 4, 15 points

      Increases the effect of your Rejuvenation spell by 5/10/15%.

      Swiftmend
      Swiftmend 1 rank · Restoration tier 4, 15 points

      Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

      20 pts
      Nature's Swiftness
      Nature's Swiftness 1 rank · Restoration tier 5, 20 points

      Requires 5 points in Naturalist

      When activated, your next Nature spell becomes an instant cast spell.

      Living Spirit
      Living Spirit 3 ranks · Restoration tier 5, 20 points

      Increases your Spirit by 5/10/15%.

      Improved Tranquility
      Improved Tranquility 2 ranks · Restoration tier 5, 20 points

      Reduces threat caused by Tranquility by 50/100% and its cooldown by 30/60%.

      25 pts
      Improved Regrowth
      Improved Regrowth 5 ranks · Restoration tier 6, 25 points

      Requires 3 points in Improved Rejuvenation

      Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.

      30 pts
      Wild Growth
      Wild Growth 1 rank · Restoration tier 7, 30 points

      Requires 3 points in Living Spirit

      Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

      No longer talents

      9 Classic talents that left the Druid trees
      • Nature's Grasp Classic Balance · row 1 · 1 rank While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
      • Natural Weapons Classic Balance · row 2 · 5 ranks Increases the damage you deal with physical attacks in all forms by 2%.
      • Improved Thorns Classic Balance · row 3 · 3 ranks Increases damage caused by your Thorns spell by 25%.
      • Omen of Clarity Classic Balance · row 3 · 1 rank Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state (non-instant spell casts with S03 - Tuning and Overrides Passive - Druid). The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
      • Feral Aggression Classic Feral Combat · row 1 · 5 ranks Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
      • Blood Frenzy Classic Feral Combat · row 4 · 2 ranks Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
      • Faerie Fire (Feral) Classic Feral Combat · row 5 · 1 rank Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
      • Improved Mark of the Wild Classic Restoration · row 1 · 5 ranks Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
      • Improved Enrage Classic Restoration · row 2 · 2 ranks The Enrage ability now instantly generates 5 Rage. (The Enrage ability instantly generates an additional 5 Rage. with S03 - Tuning and Overrides Passive - Druid)

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Druid lines from the latest notes that name one of your talents.

        11 Druid lines in those notes. Read them all

        Druid questions

        Answered from the game data only
        How many talent points does a Druid get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Druid talents are there?
        52, in three trees: Balance, Feral Combat and Restoration.
        Which Druid talents are new in Forever?
        14: Genesis, Nature's Majesty, Nature's Splendor, Eclipse, Shifting Power, Primal Bite, Improved Shifting Power, Natural Instinct, Natural Reaction, Rend and Tear, Berserk, Gift of the Earthmother, Living Spirit and Wild Growth.
        Which Classic Druid talents are gone?
        9: Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity, Feral Aggression, Blood Frenzy, Faerie Fire (Feral), Improved Mark of the Wild and Improved Enrage.
        What are the deepest Druid talents?
        Balance: Moonkin Form (30 points). Feral Combat: Berserk (30 points). Restoration: Wild Growth (30 points).
        Which races can be a Druid?
        Night Elf, High Order Skyborne, Tauren and Windshaper Skyborne.
        How many spells does a Druid trainer teach?
        56 spells, the last rank at level 60.

        Roles in Forever

        13

        Druid continues to be an extremely versatile class, with the ability to serve any combat role, given the right equipment and talents.

        Detected from spell effects for the Druid talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.