Feral Charge
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
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52 talents, 14 new in Forever. 51 points by level 60. Game build 1.60.1.70707.
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Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Druid racial
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No PvE Druid build has 5 counts yet.
No talent is in 75% of these builds.
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No PvP Druid build has 5 counts yet.
No talent is in 75% of these builds.
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Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.
Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.
Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.
Reduces the Mana cost of your damaging spells by 8/17/25%.
Increases the damage and critical strike chance of your Moonfire spell by 5/10%.
Increases your critical strike chance with spells and melee attacks by 2/4%.
Increases the range of your offensive Balance spells by 10/20% and improves your chance to hit by 2/4%.
Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage without interrupting the effect.
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Requires 2 points in Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.
Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and Starfire has a 3/6/9/12/15% chance to stun its target for 3 sec.
Increases the maximum number of targets you may have affected by Entangling Roots by 1/2.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Increases the damage done by your Arcane and Nature spells by 2/4/6/8/10%.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.
Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4/8/12/16/20% and while in Cat Form your Strength is increased by 2/4/6/8/10%.
Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec.
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level and another 0.67/1.33/2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.
Requires 3 points in Shredding Attacks
Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Requires 2 points in Savage Fury
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50/100/150% of your level.
Requires 2 points in Sharpened Claws
Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50/100% chance to add an additional Combo Point.
Requires 1 point in Shifting Power
Reduces the cooldown of your Shifting Power spell by 4/8 sec.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Increases the critical strike damage bonus of your melee abilities by 10/20% and increases your spell healing by 12/25% of your Intellect.
Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.
Requires 3 points in Predatory Strikes
Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.
Requires 1 point in Leader of the Pack
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Gives your Arcane and Nature spells a 14/28/42/56/70% chance to not lose casting time when you take damage.
Gives you a 20/40/60/80/100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20/40/60/80/100% of the Energy you had when last in Cat Form, plus 2/4/6/8/10 Energy per second spent outside Bear Form or Dire Bear Form, up to 20/40/60/80/100 Energy.
Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.
Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.
Reduces the mana cost of all shapeshifting by 10/20/30%.
Allows 17/33/50% of your Mana regeneration to continue while casting.
Increases the effect of all your healing spells by 2/4/6/8/10%.
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%.
Increases the effect of your Rejuvenation spell by 5/10/15%.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
Increases your Spirit by 5/10/15%.
Reduces threat caused by Tranquility by 50/100% and its cooldown by 30/60%.
Requires 3 points in Improved Rejuvenation
Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.
Requires 3 points in Living Spirit
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Spend points and this lists the Druid lines from the latest notes that name one of your talents.
11 Druid lines in those notes. Read them all
Druid continues to be an extremely versatile class, with the ability to serve any combat role, given the right equipment and talents.
Detected from spell effects for the Druid talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.