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Paladin Talent Calculator

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50 talents, 18 new in Forever. 51 points by level 60. Game build 1.60.1.70707.

Paladin changes since Classic

Level needed none

51 / 51 points left
none level needed

51 points leftlevel none

Holy 0 / Protection 0 / Retribution 0

Holy

0 points

Protection

0 points

Retribution

0 points

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    New in Forever

    9Every Paladin change
    1. Level 6

      Holy Strike

      New spellRetribution

      An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage.

    2. Level 10

      Seal of Fury

      New spellProtection

      Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 22 to 24 Holy damage to an enemy and taunts the target to attack you for 4 sec.

    3. Level 20

      Voice of Truth

      New spellHolyFrom a talent

      Grants you immunity to Silence and Interrupt effects for 6 sec.

    4. Level 25

      Swift Judgement

      New spellProtectionFrom a talent

      Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

    5. Level 26

      Revoke

      New spellProtection

      Remove target party or raid member's Salvation or Mass Salvation.

    6. Level 30

      Holy Shock

      New rankHolyFrom a talent

      Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

      Templar's Bulwark

      New spellProtectionFrom a talent

      When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

    7. Level 40

      Hammer of the Righteous

      New spellProtection

      Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

      Light's Vigil

      New spellHolyFrom a talent

      Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.

    Racials

    • Blood FuryInstant, 2 min cooldownChanged in ForeverIncreases Attack Power and Spell Power by 10% for 15 sec.Shatter CurseInstant, 3 min cooldownNew in ForeverInstantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.HardinessPassiveChanged in ForeverDuration of Stun effects on you reduced by 20%.SavagePassiveChanged in ForeverIncreases your critical strike chance with all spells and abilities by 1%.
    • CannibalizeInstant, 2 min cooldownChanged in ForeverWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Will of the ForsakenInstant, 2 min cooldownChanged in ForeverInstantly removes all Charm, Fear and Sleep effects.Touch of the GravePassiveNew in ForeverYour spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.Underwater BreathingPassiveUnderwater breath lasts 300% longer than normal.
    • CultivationInstantChanged in ForeverCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.War Stomp0.5 sec cast, 1.5 min cooldownStuns up to 5 enemies within 8 yds for 2 sec.EndurancePassiveChanged in ForeverTotal Health increased by 5% and critical strike bonus to damage and healing increased by 2%.PlainsrunningPassiveNew in ForeverGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
    • BerserkingInstant, 3 min cooldownRapid RegenerationInstant, 3 min cooldownNew in ForeverRegenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.Beast SlayingPassiveDamage dealt versus Beasts increased by 5%.RegenerationPassiveChanged in ForeverHealth regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
    • Skysight0.5 sec cast, 2 min cooldownNew in ForeverAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.
    • PerceptionInstant, 3 min cooldownDramatically increases stealth detection for 20 sec.Will to SurviveInstant, 3 min cooldownNew in ForeverInstantly removes all Stun effects.RuthlessPassiveChanged in ForeverIncreases your critical strike chance with all spells and attacks by 2%.The Human SpiritPassiveSpirit increased by 5%.
    • Find TreasureInstantAllows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.StoneformInstant, 3 min cooldownChanged in ForeverInstantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Big Game HunterPassiveNew in ForeverDamage dealt versus Beasts increased by 5%.Earth FuryPassiveNew in ForeverIncreases your critical strike bonus to damage and healing by 2%.
    • Elune's LightInstant, 3 min cooldownNew in ForeverIncreases your critical strike chance with all spells and attacks by 10% for 15 sec.ShadowmeldInstant, 10 sec cooldownChanged in ForeverActivate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.QuicknessPassiveChanged in ForeverDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Wisp SpiritPassiveChanged in ForeverTransform into a wisp upon death, increasing movement speed by 75%.
    • Escape ArtistInstant, 2 min cooldownInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Eureka!Instant, 2 min cooldownNew in ForeverDiffers by class.Engineering SpecializationPassiveChanged in ForeverYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Expansive MindPassiveChanged in ForeverDiffers by class.
    • Read Leyline2 sec cast, 2 min cooldownNew in ForeverAttempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.Walk on AirInstant, 1.5 min cooldownNew in ForeverGlide downward through the air for 10 sec while controlling your direction of travel.Elemental InsightPassiveNew in ForeverDamage dealt versus Elementals increased by 5%.Wind BlessedPassiveNew in ForeverIncreases your spellcasting, melee, and ranged Haste by 3%.

    Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Paladin racial

    Popular builds

    0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more

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    Every talent is in more than 10% of these builds.

    Leveling order

    Your points level by level, in the order you clicked them
    1. Click a talent. The first point comes at level 10.

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      Every Paladin talent

      50 talents in a book, tree by tree, with every rank

      Every Paladin talent

      50

      Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.

      Holy 17

      0 pts
      Divine Strength
      Divine Strength 5 ranks · Holy tier 1

      Increases your Strength by 2/4/6/8/10%.

      Divine Intellect
      Divine Intellect 5 ranks · Holy tier 1

      Increases your total Intellect by 2/4/6/8/10%.

      5 pts
      Healing Light
      Healing Light 3 ranks · Holy tier 2, 5 points

      Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4/8/12%.

      Spiritual Focus
      Spiritual Focus 2 ranks · Holy tier 2, 5 points

      Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35/70% chance to not lose casting time when you take damage.

      Improved Seals
      Improved Seals 3 ranks · Holy tier 2, 5 points

      Increases the damage done by your Seals and Judgements by 5/10/15%.

      Unyielding Faith
      Unyielding Faith 2 ranks · Holy tier 2, 5 points

      Reduces the duration of Fear and Disorient effects on you by 15/30%.

      10 pts
      Voice of Truth
      Voice of Truth 1 rank · Holy tier 3, 10 points

      Grants you immunity to Silence and Interrupt effects for 6 sec.

      Reverence
      Reverence 3 ranks · Holy tier 3, 10 points

      Allows 10/20/30% of your Mana regeneration to continue while casting.

      Purifying Power
      Purifying Power 2 ranks · Holy tier 3, 10 points

      Reduces the mana cost of your Cleanse and Purify spells by 10/20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%.

      15 pts
      Infusion of Light
      Infusion of Light 2 ranks · Holy tier 4, 15 points

      Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5/1 sec.

      Illumination
      Illumination 5 ranks · Holy tier 4, 15 points

      Requires 3 points in Reverence

      After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20/40/60/80/100% chance to gain Mana equal to 50% of the base cost of the spell.

      Divine Favor
      Divine Favor 1 rank · Holy tier 4, 15 points

      When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

      20 pts
      Divine Precision
      Divine Precision 3 ranks · Holy tier 5, 20 points

      Requires 1 point in Holy Shock

      Improves your chance to hit with Holy spells by 6/12/18%.

      Holy Shock
      Holy Shock 1 rank · Holy tier 5, 20 points

      Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

      Consecrated Ground
      Consecrated Ground 2 ranks · Holy tier 5, 20 points

      Gives your Holy spells 5/10% increased damage against the first 4 enemies that enter your Consecration.

      25 pts
      Holy Power
      Holy Power 5 ranks · Holy tier 6, 25 points

      Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%.

      30 pts
      Light's Vigil
      Light's Vigil 1 rank · Holy tier 7, 30 points

      Requires 1 point in Holy Shock

      Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.

      Protection 16

      0 pts
      Toughness
      Toughness 5 ranks · Protection tier 1

      Increases your armor value from items by 2/4/6/8/10%.

      Redoubt
      Redoubt 5 ranks · Protection tier 1

      Damaging melee attacks against you have a 10% chance to increase your chance to block by 4/8/12/16/20%. Lasts 10 sec or 5 blocks.

      5 pts
      Precision
      Precision 3 ranks · Protection tier 2, 5 points

      Improves your chance to hit by 1/2/3%.

      Guardian's Favor
      Guardian's Favor 2 ranks · Protection tier 2, 5 points

      Reduces the cooldown of your Blessing of Protection by 1/2 min and increases the duration of your Blessing of Freedom by 3/6 sec.

      Anticipation
      Anticipation 5 ranks · Protection tier 2, 5 points

      Increases your Defense Skill by 4/8/12/16/20.

      10 pts
      Improved Seal of Fury
      Improved Seal of Fury 1 rank · Protection tier 3, 10 points

      When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

      Improved Righteous Fury
      Improved Righteous Fury 3 ranks · Protection tier 3, 10 points

      While Righteous Fury is active, all damage taken is reduced by 2/4/6%.

      Shield Specialization
      Shield Specialization 3 ranks · Protection tier 3, 10 points

      Requires 5 points in Redoubt

      Increases the amount of damage absorbed by your shield by 10/20/30%, and gives your blocks a 33/66/100% chance to restore 4% of your maximum Mana.

      Sacred Duty
      Sacred Duty 2 ranks · Protection tier 3, 10 points

      Increases your total Stamina by 2/4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30/60 sec.

      15 pts
      Swift Judgement
      Swift Judgement 1 rank · Protection tier 4, 15 points

      Requires 1 point in Improved Seal of Fury

      Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

      One-Handed Weapon Specialization
      One-Handed Weapon Specialization 3 ranks · Protection tier 4, 15 points

      Increases the damage you deal with one-handed melee weapons by 3/7/10%.

      Improved Hammer of Justice
      Improved Hammer of Justice 3 ranks · Protection tier 4, 15 points

      Decreases the cooldown of your Hammer of Justice spell by 5/10/15 sec.

      20 pts
      Templar's Bulwark
      Templar's Bulwark 1 rank · Protection tier 5, 20 points

      When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

      Reckoning
      Reckoning 5 ranks · Protection tier 5, 20 points

      Gives you a 8/16/24/32/40% chance after Blocking and a 20/40/60/80/100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks.

      25 pts
      Iron Creed
      Iron Creed 5 ranks · Protection tier 6, 25 points

      Increases the threat generated by your Holy Strike ability by 5/10/15/20/25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2/4/6/8/10% for 6 sec.

      30 pts
      Holy Shield
      Holy Shield 1 rank · Protection tier 7, 30 points

      Requires 1 point in Templar's Bulwark

      Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

      Retribution 17

      0 pts
      Deflection
      Deflection 5 ranks · Retribution tier 1

      Increases your Parry chance by 1/2/3/4/5%.

      Benediction
      Benediction 5 ranks · Retribution tier 1

      Reduces the Mana cost of all instant cast spells and abilities by 2/4/6/8/10%.

      5 pts
      Improved Judgement
      Improved Judgement 2 ranks · Retribution tier 2, 5 points

      Decreases the cooldown of your Judgement ability by 1/2 sec.

      Holy Conduit
      Holy Conduit 2 ranks · Retribution tier 2, 5 points

      Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20/40%.

      Conviction
      Conviction 5 ranks · Retribution tier 2, 5 points

      Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.

      10 pts
      Vindication
      Vindication 3 ranks · Retribution tier 3, 10 points

      Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.

      1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec.
      2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by -4, and increase your Attack Power by 2% for 30 sec.
      3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
      Sanctified Judgement
      Sanctified Judgement 3 ranks · Retribution tier 3, 10 points

      Gives your Judgement ability a 33/66/100% chance to return 20/40/60% of the Mana cost of the judged seal.

      Seal of Command
      Seal of Command 1 rank · Retribution tier 3, 10 points

      Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.

      Pursuit of Justice
      Pursuit of Justice 2 ranks · Retribution tier 3, 10 points

      Increases movement speed and mounted movement speed by 8/15%. This does not stack with other movement speed increasing effects.

      15 pts
      Eye for an Eye
      Eye for an Eye 2 ranks · Retribution tier 4, 15 points

      All critical strikes against you cause 5/10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

      Sacred Arbiter
      Sacred Arbiter 1 rank · Retribution tier 4, 15 points

      Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

      20 pts
      Two-Handed Weapon Specialization
      Two-Handed Weapon Specialization 3 ranks · Retribution tier 5, 20 points

      Increases the damage you deal with two-handed melee weapons by 2/4/6%.

      Vengeance
      Vengeance 3 ranks · Retribution tier 5, 20 points

      Requires 3 points in Sanctified Judgement

      Increases your Physical and Holy damage dealt by 1/2/3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

      Repentance
      Repentance 1 rank · Retribution tier 5, 20 points

      Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

      25 pts
      Champion of the Light
      Champion of the Light 3 ranks · Retribution tier 6, 25 points

      Increases your spell damage by up to 20/40/60% of your Intellect.

      Instrument of Law
      Instrument of Law 2 ranks · Retribution tier 6, 25 points

      Reduces the cast time of your Hammer of Wrath by 0.5/1 sec, and reduces all threat you generate by 10/20% while Righteous Fury is not active.

      30 pts
      Twist of Light
      Twist of Light 1 rank · Retribution tier 7, 30 points

      Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

      No longer talents

      12 Classic talents that left the Paladin trees
      • Consecration Classic Holy · row 3 · 1 rank Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
      • Improved Lay on Hands Classic Holy · row 3 · 2 ranks Gives the target of your Lay on Hands spell a 15% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by 10 min.
      • Improved Blessing of Wisdom Classic Holy · row 4 · 2 ranks Increases the effect of your Blessing of Wisdom spell by 10%.
      • Lasting Judgement Classic Holy · row 5 · 3 ranks Increases the duration of your Judgement of Light and Judgement of Wisdom by 10 sec.
      • Improved Devotion Aura Classic Protection · row 1 · 5 ranks Increases the armor bonus of your Devotion Aura by 5%.
      • Blessing of Kings Classic Protection · row 3 · 1 rank Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
      • Improved Concentration Aura Classic Protection · row 4 · 3 ranks Increases the effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
      • Blessing of Sanctuary Classic Protection · row 5 · 1 rank Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 10 for 5 min. In addition, when the target blocks a melee attack the attacker will take 14 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
      • Improved Blessing of Might Classic Retribution · row 1 · 5 ranks Increases the melee attack power bonus of your Blessing of Might by 4%.
      • Improved Seal of the Crusader Classic Retribution · row 2 · 3 ranks Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 5%.
      • Improved Retribution Aura Classic Retribution · row 4 · 2 ranks Increases the damage done by your Retribution Aura by 25%.
      • Sanctity Aura Classic Retribution · row 5 · 1 rank Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.

      Latest patch and your build

      Blizzard's notes of 16 October 2026 that name a talent in your build

      Spend points and this lists the Paladin lines from the latest notes that name one of your talents.

        15 Paladin lines in those notes. Read them all

        Paladin questions

        Answered from the game data only
        How many talent points does a Paladin get?
        51 by level 60. The first point comes at level 10, then one per level.
        How many Paladin talents are there?
        50, in three trees: Holy, Protection and Retribution.
        Which Paladin talents are new in Forever?
        18: Voice of Truth, Reverence, Purifying Power, Infusion of Light, Divine Precision, Consecrated Ground, Light's Vigil, Improved Seal of Fury, Sacred Duty, Swift Judgement, Templar's Bulwark, Iron Creed, Holy Conduit, Sanctified Judgement, Sacred Arbiter, Champion of the Light, Instrument of Law and Twist of Light.
        Which Classic Paladin talents are gone?
        12: Consecration, Improved Lay on Hands, Improved Blessing of Wisdom, Lasting Judgement, Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura, Blessing of Sanctuary, Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura and Sanctity Aura.
        What are the deepest Paladin talents?
        Holy: Light's Vigil (30 points). Protection: Holy Shield (30 points). Retribution: Twist of Light (30 points).
        Which races can be a Paladin?
        Human, Dwarf and Undead.
        How many spells does a Paladin trainer teach?
        53 spells, the last rank at level 60.

        Roles in Forever

        10

        Detected from spell effects for the Paladin talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.