Summon Hawk
Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
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51 talents, 14 new in Forever. 51 points by level 60. Game build 1.60.1.70707.
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Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Wounds the target causing them to bleed for 119 damage over 21 sec.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Cast time, then cooldown, from each racial's spell record. Hover, focus or tap a racial to read it. Every Hunter racial
0 counted 0 builds 0 saved 0 shared 2026-08-05 to 2026-11-03, builds with 5 counts or more
No Hunter build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
No Leveling Hunter build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
No PvE Hunter build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
No PvP Hunter build has 5 counts yet.
No talent is in 75% of these builds.
Every talent is in more than 10% of these builds.
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Game build 1.60.1.70707. Tap or hover a talent. 2/4/6% means rank 1, 2 and 3.
While Aspect of the Hawk is active, Auto Shot has a 2/4/6/8/10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2/4/6/8/10% chance of increasing melee attack speed by 30% for 12 sec.
Increases the Health and Armor of your pets by 3/6/9/12/15%.
Increases all damage you and your pet deal by 1/2% while your pet is active.
Increases the Dodge bonus of your Aspect of the Monkey by 2/4/6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3/6%.
Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%.
Increases the movement speed of your pets by 30%.
Increases the damage done by your pets and hawks by 3/6/9/12/15%.
Gives your Mend Pet spell a 15/50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10/20%.
Increases the critical strike chance of your pets and hawks by 2/4/6/8/10%.
Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
While your pet is active, you and your pet will regenerate 1% of total health every 10/5 sec.
Requires 1 point in Bestial Wrath or 1 point in Bestial Swiftness
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Increases the Focus regeneration of your pets by 10/20% and allows 25/50% of your Mana regeneration to continue while casting.
Requires 5 points in Ferocity
Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Requires 1 point in Intimidation
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Increases the range of your ranged weapons by 2/4/6 yards.
Gives your Concussive Shot a 4/8/12/16/20% chance to stun the target for 3 sec.
Increases your critical strike chance with all attacks by 1/2/3/4/5%.
Increases the damage of your Serpent Sting ability by 6/13/20%, reduces the cooldown of your Viper Sting ability by 2/4/6 sec, and increases the duration of your Scorpid Sting ability by 15/30/45 sec.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3/6/9/12/15%.
Increases your Attack Power by 20/40/60/80/100% of your Intellect.
Reduces the cooldown on your Rapid Fire ability by 1/2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10/20%.
Reduces the cooldown of your Arcane Shot by 0.3/0.6/0.9/1.2/1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
You deal 20% increased damage with all attacks while you do not have an active pet.
Increases the Ranged Attack Power of party or raid members within 45 yds by 15.
Requires 5 points in Careful Aim
Increases the critical strike damage bonus on all ranged abilities by 6/12/18/24/30%.
Increases the damage done by your Serpent Sting by 2/4/6/8/10%.
Requires 2 points in Rapid Killing
Afflicting a target with Serpent Sting allows 25/50% of your Mana Regeneration to continue while casting for 15 sec, increased to 50/100% when Rapid Killing is consumed.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3/7/10%.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Increases the damage you deal with ranged weapons by 1/2/3/4/5%.
Requires 1 point in Trueshot Aura
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1/2/3/4/5%.
Increases your Parry chance by 1/2/3/4/5%.
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1/2/3/4/5 sec.
Increases the critical strike chance of all your melee abilities by 2/4%.
Increases your total Health by 2/4/6/8/10%.
Gives your Wing Clip ability a 7/13/20% chance to immobilize the target for 5 sec.
Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%.
Increases your hit chance by 1/2/3% and reduces the duration of movement impairing effects on you by 10/20/30%.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Increases your chance to hit with your Trap and Feign Death abilities by 5/10%.
Increases your melee ability critical strike damage by 6/12/18/24/30% and your Off Hand weapon damage by 10/20/30/40/50%.
Requires 1 point in Deterrence
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Reduces the Mana cost of your Trap and melee abilities by 30/60%, and grants your melee and ranged ability Critical Strikes a 50/100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5/10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Reduces the cooldown of your Trap and Deterrence abilities by 20/40%.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Increases your Agility by 2/4/6/8/10%.
Requires 2 points in Expose Prey
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Spend points and this lists the Hunter lines from the latest notes that name one of your talents.
23 Hunter lines in those notes. Read them all
None detected
Hunters only have one combat role, damage, but can utilize their pet as a tank in solo and small group play.
Detected from spell effects for the Hunter talents and spells in game build 1.60.1.70707: taunt and threat effects, healing effects, and auras that add armour or resistance, defence, dodge, parry, block or absorb, or lower damage taken.